Posts tagged wii
Rumor has it that the Wii 2 is on its way. With reports of Wii system prices dropping to $169.99 at select retailers as well as other bundles of information flying off of the blogs of video game websites (“it’ll be fast! it’ll have pretty graphics! it is coming in June!) it’s easy to get caught up in the fever and think that this is the end of the Wii for you library collection and/or programming.
Well, don’t worry.
The Wii has a strong library of 968 games (as of December 2010) with more to be released in the near future. The total number of systems that have been shipped is 84 million, making it Nintendo’s biggest home video game system to date. Chances are that the people using your library will continue to use their Wii systems for their gaming entertainment for years to come, so providing them with games to enjoy is still a solid strategy for library video game collections.
When it comes to video game programming, I myself believe that you can’t go wrong with a Wii system and a library full of patrons. Most, if not all, of the 4 player games for the system have an insanely high replay value which will keep players having fun. The biggest complaint that will most likely come when the next generation Nintendo system is released is that the Wii is “old and that we want to play something new”. What do I say to that? I say give them options. When the next generation of video games come around, libraries will have to invest the time and money into obtaining these systems and learning about them and what they offer our patrons. But that doesn’t mean that we should just give up on the Wii. Use it as you have always been using it for programs. The games speak for themselves…they are enjoyable and full of entertainment, so let them do the talking.
From over at Mental Floss:
Good news for all the parents out there who are worried about their kids not exercising enough. A new study by researchers at Brigham Young University and University of Massachusetts has shown that kids who play 10 minutes of active videogames, like Wii Boxing or Dance Dance Revolution, get exercise that’s just as stimulating as a three-mile walk on a treadmill. This is particularly good for kids who live in cities where playing outside is either dangerous or unpractical. Better still, the kids most at risk for obesity enjoy playing games even more than their lower-BMI counterparts.
Of course, the benefits only work if the child is playing an active title that uses the full range of motion from the Wii, Move or Kinnect systems. You can’t just sit around all day playing Angry Birds or Super Mario Galaxy and still expect to get any health benefits.
WHAT? To celebrate Mario’s 25th birthday, Nintendo has cobbled together this collection of Mario history. The package includes a direct port of the Super Nintendo game Super Mario All Stars (which includes Super Mario Brothers 1-2-3 and the Lost Levels), a music CD of musical selections and sound FX from the Mario catalog, and a small book with Mario artwork and insight from the creators.
WHY? Libraries should be purchasing this game for the simple fact that it gives patrons who own the Nintendo Wii a chance to enjoy 4 wonderful games. The only other way to get these games is to download them through the Wii shop channel. The addition of a music CD and history booklet also adds to the appeal of this package and will give patrons a good example of the rich (and still greatly underappreciated IMHO) history of video games.
My biggest beef with this set is that IT COULD’VE BEEN SO MUCH BETTER. Add Super Mario World into the mix as well as more cuts from Mario’s musical history and right there is a better package. Oh well. That’s just coming from a hardcore Mario fan like me. Your patrons won’t notice the difference.
WHO? Anyone with a Wii and an interesting in discovering their video gaming roots should check this out. It also might be a good purchase for educators looking to use Super Mario in the classroom (HINT HINT PLUG PLUG CLICK ME)
The Check Mii Out channel is a free downloadable channel. There are Wii artisan contests to create character Mii’s (Marie Antoiniette, someone who loves plants). You can download these Mii’s to your system, and then when students/you play, they appear.
You can also choose from the Top 50 Popular Mii’s.
On my home system, I still get a kick when I am bowling and Chuck Norris or Batman is watching. Or if I run on Wii Fit, and pass Snoop Dogg. A friend created all the Lost characters, and playing Wii baseball, I had Sawyer pitching to Kate and Claire in the outfield.
Of course, allowing your regulars to customize their own Mii for playing can be great too.
#libgaming will discuss the following topic today at 4pm EST on Twitter
How will E3′s announcements this week affect your future gaming-in-libraries decisions?
I understand that you may not have had time to keep up with the E3 announcements. You can catch up: 1up.com’s Microsoft E3 presentation coverage, gamepro.com’s Nintendo E3 presentation highlights, gamespot.com’s full Sony E3 presentation video.
@8bitlibrary on Twitter tweeted highlights of all three press conference while they were happening, so be sure to follow us to stay up-to-date with the latest news in gaming.
And don’t worry, as our discussion reveals itself, much bigger issues than E3 2010 will be raised!
WHY? The XBox got Netflix streaming in 2008. PS3 came next in 2009. Us poor lonely Wii owners have had to wait (yes, I only own a Wii. Boo on me) quite some time. But it is finally here and boy oh boy it is wonderful. The navigation screens are easily managed and the Wiimote works like a charm. The bad? There isn’t a search option that I can find and it doesn’t support HD. Not that I’m complaining though. Having a library worth of movies, tv shows, and documentaries at the flick of my Wiimote has made me a happy camper.
WHO? If you haven’t signed up for Netflix and you own a Wii, this may be the time to do so. With this service and your local library, why would you need to own any DVDs anymore? I mean, really? You’ll see me at my local store trading in my collection soon.
WHAT? OK, Capcom is finally getting weird on us. Taking characters from their own roster and mixing them with the who’s who of Tatsunoko Productions characters (a Japanese animation studio famous for Tekkaman and the original Speed Racer just to name a few), Tatsunoko vs. Capcom: Ultimate All-Stars is another entry in ever popular Vs. fighting game series by Capcom.
WHY? Simply put, Capcom makes the most beautiful and well crafted fighting games out there. Tatsunoko vs. Capcom: Ultimate All-Stars is not an exception. The game manages to keep everything that people love about Capcom fighting games intact while still managed to be innovative and fun. The simplified 3 button configuration for this Wii only release will allow newcomers to adjust to the series. Die hard fans may be taken back by this, but fear not: there are other control schemes you can use with the GameCube or Wii Classic Controller if you want a bit of depth back in the game.
WHO? The not so recognizable cast of characters may turn off some players, but let’s face it. This game was created for the hardcore nerd who understands just how important Science Ninja Team Gatchaman is in the world of popular culture. If you’re not into this kind of stuff, I still highly suggest you give this title a whirl. Not only is it a blast to play, but you may even become a fan of these wonderful characters.
Tatsunoko vs. Capcom: Ultimate All-Stars is a Wii only release by Capcom. Let’s see more of those please, and thank you!
WHAT? You and your friend (who just happens to be a blog named Blobert) are on a quest on both Earth and Blobolonia (Blobert’s home world) in a quest to defeat an evil emperor. Blobert has the unique ability to shape shift into different forms when he is fed jellybeans. This key ingredient fuels the game play in this puzzle/action game, which was originally released for the Nintendo Entertainment System in 1989 and recently re-released as a download on the Virtual Console for the Nintendo Wii.
WHY? I’m digging way back with this A Boy and His Blob due to the release of the excellent re-imaging of this title for the Nintendo Wii (review to follow, I’m working on it!). To best appreciate the beauty of the new A Boy and His Blob, you’ve gotta go back to the roots to see what makes the series so special. At times, this game can be both simple and frustrating. You’re solving puzzles with the help of your blob by feeding him jellybeans. These jellybeans will transform the blob into various shapes and tools (think ladders, walls, etc). Sounds like fun, right?
Well, sort of. The game can be highly frustrating at times when you get stuck on a puzzle. With modern games, we’re used to helpful hints popping up in the middle of the game that guide us along. Those kind of hints do not appear in the original A Boy and His Blob and may leave some players frustrated and running for help on the internet.
WHO? Not everyone is going to like this title. Heck, even gamers that are enjoying the re-imagined A Boy and His Blob for the Nintendo Wii may not get into it. However, upon playing this game again I found it to be quite rewarding despite its flaws. What you have at the core of this game is a unique approach, something that is lacking in a lot of games today. Give it a try and keep this in mind. You won’t get another gaming experience like this anywhere else (unless, of course, you’re playing the new version of this game)
PS: Don’t mind the terrible cover art for this game. It’s good for a laugh.
WHAT? Welcome to 3D gaming. Long before it was expected of every video game system to have an in depth 3D action platform game (Ratchet and Clank, Crash Bandicoot, the numerous Sonic titles out there come to mind), there was a little game that came out called Super Mario 64 that changed the world. Easily one of the most important video games ever, Super Mario 64 is a must play for anyone who wants to understand video games.
WHY? Super Mario 64 set the bar for 3D adventure games. Its control scheme and play mechanics have been assimilated into nearly every 3D adventure game to date (with some minor tweaks of course). I always bring this up, but have your users play this game and think of it as a history lesson. Have them look at this game compared to modern games. What aspects of this title changed the way we play video games?
WHO? Super Mario 64 is an action game with a bit of a puzzle element thrown into it. The puzzles start out very simple but increase in complexity after the first few stages. By that point, even the novice gamer will be able to handle the game with great ease.
Once users make the adjustment to the 3D world, they’ll be able to have fun and control Mario with ease. One of the beautiful things about this game is the play control. Nintendo added just enough when it comes to control. Mario is able to run, jump, punch, and more. However, it never gets overwhelming.
I highly recommend tracking down a Nintendo 64 to play this game. The Nintendo 64 controller makes the jump into 3D much more easy to manage. However, if you can’t find a Nintendo 64 you can always go to the Wii Shop Channel and download it for $10.