Posts tagged video games
Emerging Leaders present best practices for video game collection development
Are you thinking about starting a video game collection for your library? Are you wondering how to take your video game collection to the next level? Join the 2011 ALA Emerging Leaders Team G for a poster presentation on video game collection development at the ALA Annual Conference on Friday, June 24, 2011 from 3:00pm – 4:00pm in Conference Center Room 271-273.
Team G, comprised of Erik Bobilin, Abby Johnson, Kate Kosturski, Jonathan Lu, and Nicole Pagowsky, will present information on issues and best practices when developing a video game collection, including Circulation & Access, Selection & Purchasing, Weeding, and an ideal MARC record. The team surveyed public, academic, and school libraries across the United States and Canada and spoke with experts in the field to find out what innovative ideas might change what we know about video game collections in libraries.
ALA’s Emerging Leaders program allows new professionals to gain experience and create personal networks within the American Library Association by working with a group on an assigned project.
For more information, check out the team’s website: http://bit.ly/libvideogames
JP and I had the opportunity to work with the awesome Team G over the past six months on this program. They’ve done some amazing work with this project that I hope you all will check out if you’re going to be at ALA 2011.
Another installment of the Zukunftswerkstatt Gaming Roadshow (which I posted about in the past here) happened over the last two days in Berlin, Germany. I had the opportunity to once again talk via Skype with Christoph Deeg and the wonderful librarians who attended the program on Saturday morning. I’ll turn the mic over to Christoph:
The gaming Roadshow is a great success! We had many participants. In addition to children and adolescents, and adults were also interested librarians from Berlin and Potsdam and the surrounding area as Fürstenwalde with it.
In the afternoon at 16:30 we had a special guest at the road show, we were visited by the Ambassador of the United States, Philip D. Murphy and his wife and a son. The ambassador did not want to just talk and see what we do so but he wanted to play above all. And thus he was or his family for a half hour of the Road Show.
Many thanks to Christoph and everyone else involved with Gaming Roadshow. It’s always an amazing experience for me to talk to others about gaming. I learn so much from you and I take that and do my best to translate what I’ve learned for my patrons here in Portland, ME. If you haven’t checked out what Christoph and the Gaming Roadshow are doing, click on the link above (use Google Chrome and Google Translate for wonderful results!) and enjoy.
And to end, I can’t think of anything else more fitting:
Our guest post today comes from Devin Burritt, Associate Director at the Jackson Memorial Library in Tenants Harbor, ME. I’ve had the chance to sit down with Devin a few times and talk about games and libraries and I come away from every conversation feeling so inspired. -Justin
Question: why do we ask people “What was the first book you read?” when instead it should be “What was the first story you experienced?” For me, it was Final Fantasy III for the Super Nintendo.
Epiphany. I didn’t hesitate as I had before; I immediately knew it was Final Fantasy VII for the PSX. I played Final Fantasy VII with three of my best friends everyday in the summer between 8th and 9th grade in what can only be called a communal caffeine fueled storytime. The story was the most compelling, and confusing, one I had ever seen in my young life. When my PSX was out of the picture, I bought the PC version to play on my own. When my new copy of Windows XP wouldn’t play it in college, I found a hack that allowed for compatibility. Ever since that summer I played other turn based RPGs with pure abandon, 8-12 hours at a time until the work week starts or it is completed.
This made for an easy transition when I, later in life, discovered kid lit. For those of you unfamiliar with old school turn based rpgs, most of the stories were based on a hero with a humble background making an epic change in the world, –or an anti-hero–, while growing as a person themselves. What better crossover is there than children’s and teen literature, where the protagonist often has low expectations placed on them, is put in a difficult situation and expected to rise to the challenge changing themselves, the community, or the world?
I am a fan of instruction manuals. They’re usually the first thing I check out when I buy a new video game. I have so many fond memories of going to my local mall and into Babbage’s to buy whatever NES and Sega Genesis tickled my fancy. After the purchase, I’d hoof it over to the food court and scarf down some bad (actually, good) fast food while perusing the instruction manual.
But oh, times have changed. The internet gives us all the information the instruction manual and more. I’m finding out through lending out games that many times the instruction manuals just don’t come back. What do libraries do after that? Do we shell out money for a new copy of the booklet and make an already pricey item even pricier?
That’s where I turn to http://www.gamefaqs.com. Basically, it’s like a library for video game FAQ’s, cheats, instructions, and more. I simply find a decent FAQ for the game with the missing instruction booklet, and print a sticker with the link on it and place it in the circulating game. If a patron needs the instruction manual, they could follow the link to the GameFAQs site to find their information. Maybe when QR codes catch on in the world (have they? They seem like a novelty to me) putting QR code links to the online Game FAQ’s will be the way to go.
Do you have any methods you use for replacing lost instruction booklets? Do you think games should still come with instruction manuals?
Recently, I had the opportunity to Skype with Christoph Deeg, Julia Bergmann, and many other amazing librarians in Cologne, Germany about gaming in libraries during the Zukunftswerkstatt Gaming Roadshow event on February 15 and 16. For the idea behind Zukunftswerkstatt, I’ll pass the mic to Christoph….
The roadshow is a mobile-future-library. The idea behind is to bring future-technologies such as gaming, mobile internet, and eBooks to the librarians. In the first step the roadshow is about the world of video games. Together with their patrons librarians can try out different games. After this they are asked to discuss the chances and the risks using games and then the possible next steps to integrate games into their daily business. In germany most of the public libraries rent games.
But most of the libararians do not know much about games and the culture behind them. We believe that in the future games and the internet will be the plattforms where cultural and scientific content is imparted/mediated. That means people will learn, play, work and create with video games – and of course they will have a lot of fun. Because of this we believe that libraries should start to think about gaming and develop new services for this.
What really interested me about the Zukunftswerkstatt Gaming Roadshow was the community and discussion aspect. It brings people together not only to experience the games in libraries but to also encourage discussion on how libraries and patrons can work together to bring gaming into libraries. Instead of us (librarians) running the show, it gives the power to our patrons and lets their opinion dictate the way we handle video games in the library. Remember, we are the PUBLIC library, and the Zukunftswerkstatt Gaming Roadshow is showing us just how important our public can be.
Head on over to Just a Bald Man… to read his excellent post “THE BEAUTY OF HALO”
For those parents who believe that video games have no redeeming educational value, I simply ask you to sit down and watch your child for a while – not just once for a few minutes, but over a period of time. If we take the time to really pay attention – to put down our iPhones, step away from the TV, lay aside our book – and really watch them, we can see some amazing things. Some of those things are obvious. The can learn about history, art, music, adventure, and a wide array of other things that virtually all parent views as “beneficial learning.”