Posts tagged video games
Emerging Leaders present best practices for video game collection development
2Emerging Leaders present best practices for video game collection development
Are you thinking about starting a video game collection for your library? Are you wondering how to take your video game collection to the next level? Join the 2011 ALA Emerging Leaders Team G for a poster presentation on video game collection development at the ALA Annual Conference on Friday, June 24, 2011 from 3:00pm – 4:00pm in Conference Center Room 271-273.
Team G, comprised of Erik Bobilin, Abby Johnson, Kate Kosturski, Jonathan Lu, and Nicole Pagowsky, will present information on issues and best practices when developing a video game collection, including Circulation & Access, Selection & Purchasing, Weeding, and an ideal MARC record. The team surveyed public, academic, and school libraries across the United States and Canada and spoke with experts in the field to find out what innovative ideas might change what we know about video game collections in libraries.
ALA’s Emerging Leaders program allows new professionals to gain experience and create personal networks within the American Library Association by working with a group on an assigned project.
For more information, check out the team’s website: http://bit.ly/libvideogames
JP and I had the opportunity to work with the awesome Team G over the past six months on this program. They’ve done some amazing work with this project that I hope you all will check out if you’re going to be at ALA 2011.
Zukunftswerkstatt Gaming Roadshow: Berlin, Germany (May 20-21)
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The Zukunftswerkstatt Gaming Roadshow comes to the District Central Library Friedrichshain-Kreuzberg
Another installment of the Zukunftswerkstatt Gaming Roadshow (which I posted about in the past here) happened over the last two days in Berlin, Germany. I had the opportunity to once again talk via Skype with Christoph Deeg and the wonderful librarians who attended the program on Saturday morning. I’ll turn the mic over to Christoph:
The gaming Roadshow is a great success! We had many participants. In addition to children and adolescents, and adults were also interested librarians from Berlin and Potsdam and the surrounding area as Fürstenwalde with it.
In the afternoon at 16:30 we had a special guest at the road show, we were visited by the Ambassador of the United States, Philip D. Murphy and his wife and a son. The ambassador did not want to just talk and see what we do so but he wanted to play above all. And thus he was or his family for a half hour of the Road Show.
Many thanks to Christoph and everyone else involved with Gaming Roadshow. It’s always an amazing experience for me to talk to others about gaming. I learn so much from you and I take that and do my best to translate what I’ve learned for my patrons here in Portland, ME. If you haven’t checked out what Christoph and the Gaming Roadshow are doing, click on the link above (use Google Chrome and Google Translate for wonderful results!) and enjoy.
And to end, I can’t think of anything else more fitting:
Instruction Manuals
2I am a fan of instruction manuals. They’re usually the first thing I check out when I buy a new video game. I have so many fond memories of going to my local mall and into Babbage’s to buy whatever NES and Sega Genesis tickled my fancy. After the purchase, I’d hoof it over to the food court and scarf down some bad (actually, good) fast food while perusing the instruction manual.
But oh, times have changed. The internet gives us all the information the instruction manual and more. I’m finding out through lending out games that many times the instruction manuals just don’t come back. What do libraries do after that? Do we shell out money for a new copy of the booklet and make an already pricey item even pricier?
That’s where I turn to http://www.gamefaqs.com. Basically, it’s like a library for video game FAQ’s, cheats, instructions, and more. I simply find a decent FAQ for the game with the missing instruction booklet, and print a sticker with the link on it and place it in the circulating game. If a patron needs the instruction manual, they could follow the link to the GameFAQs site to find their information. Maybe when QR codes catch on in the world (have they? They seem like a novelty to me) putting QR code links to the online Game FAQ’s will be the way to go.
Do you have any methods you use for replacing lost instruction booklets? Do you think games should still come with instruction manuals?
Zukunftswerkstatt Gaming Roadshow
1Recently, I had the opportunity to Skype with Christoph Deeg, Julia Bergmann, and many other amazing librarians in Cologne, Germany about gaming in libraries during the Zukunftswerkstatt Gaming Roadshow event on February 15 and 16. For the idea behind Zukunftswerkstatt, I’ll pass the mic to Christoph….
The roadshow is a mobile-future-library. The idea behind is to bring future-technologies such as gaming, mobile internet, and eBooks to the librarians. In the first step the roadshow is about the world of video games. Together with their patrons librarians can try out different games. After this they are asked to discuss the chances and the risks using games and then the possible next steps to integrate games into their daily business. In germany most of the public libraries rent games.
But most of the libararians do not know much about games and the culture behind them. We believe that in the future games and the internet will be the plattforms where cultural and scientific content is imparted/mediated. That means people will learn, play, work and create with video games – and of course they will have a lot of fun. Because of this we believe that libraries should start to think about gaming and develop new services for this.
What really interested me about the Zukunftswerkstatt Gaming Roadshow was the community and discussion aspect. It brings people together not only to experience the games in libraries but to also encourage discussion on how libraries and patrons can work together to bring gaming into libraries. Instead of us (librarians) running the show, it gives the power to our patrons and lets their opinion dictate the way we handle video games in the library. Remember, we are the PUBLIC library, and the Zukunftswerkstatt Gaming Roadshow is showing us just how important our public can be.
The Beauty of Halo
1Head on over to Just a Bald Man… to read his excellent post “THE BEAUTY OF HALO”
For those parents who believe that video games have no redeeming educational value, I simply ask you to sit down and watch your child for a while – not just once for a few minutes, but over a period of time. If we take the time to really pay attention – to put down our iPhones, step away from the TV, lay aside our book – and really watch them, we can see some amazing things. Some of those things are obvious. The can learn about history, art, music, adventure, and a wide array of other things that virtually all parent views as “beneficial learning.”
What type of media belongs in a library? (or, Who Are We?)
6I’ve been getting alot of questions lately: “what IS 8bitlibrary“?
6 months ago i would have said “it’s the gaming-in-libraries blog”! And I’m not, 6 months later, saying that statement is wrong. But we’re about a bigger issue, and that is: “we’re the #makeithappen blog“.
In libraries, #makeithappen is a taking new exciting ideas and seeing them through to the end. It’s the blog about all the really cool new stuff people are actually doing in libraries.
I had the opportunity to watch the Joaquim Phoenix movie I’m Still Here thanks to the Netflix instant queue. It was a great documentary about Joachim trying to become a Hip-Hop star. I won’t give spoilers, but the end, to say the least, “leaves you wondering”.
Tonight, again because of the Netflix Instant Queue on Xbox, I got to see the 1998 documentary Wrestling with Shadows, which ultimately chronicles the end of Bret Hitman Hart’s WWF career, with the Montreal Screwjob being the crux of the story. Everyone KNOWS wrestling is scripted, and the movie takes you through the process of how wrestling IS scripted. However, the end of the movie is the story of a script gone wrong, where the person who was supposed to win was “screwed”. In the 90s wrestling era, this was a defining moment of “OMG, wrestling can be REAL sometimes!!!”.
When the movie started, I felt that the fact that a documentary was being recorded at the convenient moment when the ultimate wrestling “real” outcome (vs the usual fake wrestling) was proof that even at the time wrestling was “real”, it was also an elaborate hoax.
I suggested to my wife that this would be a great program for a library (like a book discussion, but with movies instead of books). Show both movies and have people discuss the fictional and the factual elements of both, and maybe try to decide which told a better fictional but factual story.
My wife said “this doesn’t belong in libraries“. There’s lots of dicks, boobs, balls, sex, and drug use in the Joachim movie after all, and the wrestling movie was full of violence: everything we love to censor.
I thought back to all the books I have read since becoming a librarian. Lots worse violence. Way more sex and drug use. Much more graphic violence. They are making a MOVIE out of The Perks of Being a Wallflower, after all! As an aside, that book was set right in the same historical period as the Montreal Screwjob.
I said to myself: WHY is it ok to have certain forms of “inappropriate” expression in books but not movies? Why do we treat some forms of media as sacred, and other forms as dirty?
This, of course, is also what 8bitlibrary.com is about. We believe that storytelling media shouldn’t be judged just because it is presented in a certain media format and not another.
And so, I ask, how have libraries dealt with “controversial” content in one form of media that is less-controversial in other forms? We already know that some library board in the middle of nowhere decided to ban their library from showing the Michael Moore movie Sicko just because they didn’t agree with the argument the movie made. I’m sure they already own books that make similar arguments, and no one cares. Cranky Kong, Donkey Kong’s grandfather, would probably applaud their ban.
So, should libraries ban content in some formats and not others? And, do you feel like 8bitlibrary.com is just a “gaming blog”, or do you feel like we talk about gaming so much because we are touching on an issue that is really relevant to current libraries?
I wrote an article in January 2011′s School Library Journal along with 8bitlibrary.com contributor Beth Gallaway on the USA Supreme Court Case on First Amendment Rights and how they apply to video game content (vs, say, the same content in a Bugs Bunny cartoon). Same issue, different media format.
I would really love to get a convo going, either here, on twitter, or on facebook, about what you think!!!
Thanks for reading, true believers.
#makeithappen! 
Amateur Video Game Composers
1Coming off of yesterday’s post about the ALA’s Office of Intellectual Freedom Machinima contest, I decided to talk more about using video games as a medium for creative expression. Yesterday I talked about video games & film, today, video games & music!
Chiptune is a genre of music where the composer and/or performer uses the sounds generated by “retro” video game or computer hardware as the instrument. Instead of playing a guitar or a trumpet or a violin, they play a Gameboy. Or a Commodore 64.
The phrase “8 bit” evokes a certain nostalgic emotion attached to video game culture, which is why the movie we linked to in yesterday’s post was titled 8-bit, why we’re called “The 8bitlibrary”, and where this collective of chiptune musicians get their name:
Before I was a librarian blogger, I was a video gamer. And as such, I got into this crazy genre of music called chiptune. The 8bitpeoples are a collective of musicians who use classic video game hardware to make music and then give it away free on the internet. I actually think they are at least part of the reason why I ended up becoming a librarian: the idea that information and expression should be free (including artistic expression) is one of the core principles of librarianship. The contest that spawned yesterday’s post, and inspired today’s, is thanks to the efforts of the ALA Office of Intellectual Freedom in fact!
8bitlibrary.com is inspired a bit by them as well; while the “8 bit” in the name we took because of its nostalgic nature, and the “library” because of our love for Library Garden et al, the idea of “a collective of creative outside-the-box thinkers” in this field is at least partly inspired by the 8bitpeoples.
This is something librarians should seriously think about as we move forward: we aren’t book depositories. Even things like literacy are only part of what we do. Let’s take our inspiration from a variety of sources. Musicians. Chefs. Artists. I would love to see a wave of librarians who say “I became a librarian because of an example set by a musician“. I had a convo with Allen McGinley on our way down to #ALA10: he said he would love to see a librarian on the cover of Rolling Stone magazine, not as a musician, but as a librarian. I ended up using that as one of my two goals for an exercise we did during an ALA Emerging Leaders event.
Anyway, enjoy some free Chiptune music via the 8bitpeoples:
one of my favorite Christmas Albums, ever:
Who doesn’t love Axel F?
Video Game Collection Development 101 PART II
2Talking to your patrons is probably THE MOST IMPORTANT part of video game collection development.









