Posts tagged technology
Technology is not the enemy!
15Let’s talk about education.
We’ll start here. This is an old old 8bitlibrary post that leads to a video of James Paul Gee, one of the world’s experts on using gaming as a teaching tool. His idea that the traditional schooling structure now has “competition” was one that resonated with librarians. By competition, he meant this: in the past, if you wanted to learn something, you had to go to “school”. NOW, you can go lots of places; I’ve managed to get things like “Login with Facebook” and mobile “touch” integration on this site without ever going to school to learn it. Gee goes on to list LIBRARIES (along with the internet) as one of those “competitors” to schools.
But what does this “competition” mean for the traditional educational system?
This leads me to something I shared on Facebook a few days ago. It is just a short article from the New York Times that suggests cheating in K-12 schools isn’t just a problem, it’s an epidemic. We had a lengthy discussion on the topic, which was launched with the comment I made:
As someone who was a HS student just as the internet rose, we never thought of it as “cheating”. IRL, you use all the tools at your disposal to accomplish a task, including working with others (aka “sharing answers”), using multiple information sources (aka “pasting from the web”), and choosing the fastest means to solve a problem (aka “texting”). All of my post-HS accomplishments (like 8bitlibrary.com) were partly because I employed the same “illicit” skills I learned in HS.
While in the traditional, 19th-century notion of “school”, these things might be considered cheating. But let’s analyze the skills that these students are learning in this process: they have learned to solve problems by communicating quickly and effectively (in their case, via txt message & sharing answers). File that under working with a group, team building, and effective communication skills. They are learning how to think outside the box. You know who else thought outside the box? EVERY INNOVATIVE HUMAN BEING, EVER. When Pink Floyd sang “we don’t need no education” on The Wall, they didn’t mean they didn’t need to learn. They meant they didn’t need that traditional learning structure. Our students are learning valuable life skills in many cases despite of the education system, rather than by it.
That leads me to the next link. It is another article from the NY Times that summarizes research on the relationship between student achievement and access to a computer at home in low-income households. The results were (seemingly) pretty dire, with a noticeable achievement gap by the low income students at school when a computer was introduced at home. One of the findings was that the students spent their time playing games, which is presented as a negative in the article. Our readers are here at 8bitlibrary.com because they know games are not bad, and this leads us back to the first link where James Paul gee suggests that using games to teach is the wave of the educational future. I could link you to my School Library Journal article on using Pokemon as a Teaching Tool, but I won’t, because I’ve done that already.
So in that NY Times article, there’s just negative comment after negative comment about low-income students who have computers at home (and, let’s not forget that old basic rule of comparisons “Correlation does not imply causation“). So in one of the studies, there were strict filters put on the computers so the students could only use them for what was deemed “educational” by those performing the study. What the most interesting line in this article says is:
When devising ways to beat school policing software, students showed an exemplary capacity for self-directed learning.
That line was buried all the way in the last paragraph of the article. The sentence that follows it is:
Too bad that capacity didn’t expand in academic directions, too.
This is what is wrong with the education system. When teachers have students who show “an exemplary capacity for self-directed learning”, if they can’t direct that capacity into “academic directions”, we have a system of failing teachers, not failing students.
And this is what Gee talks about in that original link. If the education system doesn’t “reform”, these learning “competitors” will constantly put the education system in deeper and deeper irrelevance.
What technologies should ALA move toward to engage members?
2Sara Kelly Johns, who is running for ALA President, recently asked “What technologies should ALA move toward to engage members?”
I felt that 8bitlibrary.com, being a new-media-in-libraries kind of place, should have an official response!
I wrote back to her:
I can’t think of a more technologically engaged group of people than librarians. Because of that fact, this is a hard question to answer; it’s like asking to “look into the future”.That being said, hash tags are big on twitter. #edchat is a great one that I follow that is used (primarily) by K-12 educators, and chats go on every night on different topics. ALA would get a huge response if they had an official hashtag on twitter that they used to discuss set topics.
- What are your library’s best-practices for loanable gaming collections?
- How can gaming-in-libraries grow beyond the teen demographic?
- What are emerging medias that you see as relevant to the future of libraries?
- What can ALA do to support the growing gaming community?
- When developing your game collection, where do you go for reviews?
I understand that this is a “small” answer to a “big” question, but we should be proud, as a profession, that we are thinking so “big”!
What would engage you?
