Posts tagged review
REVIEW: Picross 3D
0WHAT? Picross 3D is a sort of sequel to other handheld Nintendo Picross games (see here and here) which finds the user chipping away at numbered blocks in a puzzle like manner in order to reveal a picture. It’s sort of part puzzle, part sudoku, part trinket collecting, and more. And it’s really addictive
WHY? I gave this game a shot a few months ago and since then I’ve been thinking about it nonstop. The simple puzzle mechanics of the game combined with the ability to work towards an end where you get something (hey, everyone loves a blocky dolphin) has got me hooked. It takes just enough brainpower to keep the player learning and working towards a goal and at the same time saves just enough energy for fun.
WHO? I really think Picross 3D could be a gateway drug into video gaming for many non gamers. When I play the game, I imagine it having the potential on a non gamer as say, something like Angry Birds has had on the world…something that sucks up time, is enjoyable, and requires some planning to play. The game will require a tough sell though…”hey, you figure out puzzles by decoding numbered blocks and the prize you get is a blocky dolphin/dog/Nintendo character”. I recommend talking up the game as an investment. It is something that may seem clunky at first, but the potential for a rewarding experience are there.
Review: Nintendo DSi
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WHAT? Hello Nintendo. It’s about time you put something like this out. The Nintendo DSi is the newest in the line of handheld DS series put out by Nintendo. The perks of this new model: two cameras, connection to an online store, and external content storage (via SD card). The bad? The GBA cartridge slot (which opened up a totally different catalog for gamers to play) is gone. Crap.
WHY? The Nintendo DSi seems to be Nintendo’s answer to the Sony PSP. Whereas the PSP has multimedia and internet capabilities, the original DS was rather lacking in that department. The addition of two cameras, the online DSi store, and external content storage has changed that. Can the DSi do what the PSP does? Not really, but that’s not the point. Nintendo manages to incorporate some of those features and twist it up in the Nintendo style. It’s like they’re trying to create their own slightly odd yet refreshing version of a portable gaming/social media device.
WHO? Of course I’m gonna encourage libraries to lend out these systems. Not only are they fun, but they’re teaching users about creating content and sharing it. I’m gonna take this one step further…they’re especially wonderful in pairs. Imagine a family of four being able to swing by the library and rent out four DSi systems for some Saturday night family gaming. Heck, give them Mario Kart DS (see yesterday’s review) and send them on their way. Everyone will have fun as a unit and they’ll get to explore and understand new technology TOGETHER.
And that my friends, is what gaming is all about.
Review: Mario Kart DS
5
WHAT? The immensely popular Mario Kart racing series hits the Nintendo DS with full force. Mario Kart DS was the first title playable via the Nintendo Wi-Fi Connection online service, thus cementing its place in history as a title MADE for gaming in libraries.
WHY? Let’s talk about community gaming for a moment. Perhaps one of the most wonderful features of the Mario Kart series is that its versus mode not only creates competition but also community. The 8 player Wi-Fi play mode used in conjunction with DS Download Play (players can use only one game card to play multiplayer) will get the crowds together and gaming. This type of play is also cost effective for libraries that are programming (have a copy of Mario Kart DS handy at your gaming events and encourage participants to bring their own DS systems)
WHO? Most of my reviews on Nintendo games always say the same thing…”these titles are so easy to pick up and play that any age can do so with ease.” Mario Kart DS is in the same vein. This title will fly off your library shelves, so I’m gonna recommend extra copies of this game at your library.
(I played this game on the new Nintendo DS-i system, which I will be reviewing here at 8BitLibrary tomorrow. Stay tuned.)
Grown up gaming w/ DSi XL
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The new Nintendo DSi XL dropped on Sunday, March 28.
- Larger screen size than the DSi, 93% larger than the DS lite
- Two locking viewing angles
- Speakers are louder and clearer
- Longer stylus comes with system, also includes pen type stylus
- DSIware games included, Brain Age Express Arts & Letters; Math
- Top is glossy with a matte bottom
- Larger size, weight seems same
- Buttons all identical to DSi
Nintendo is hoping to gain an older gaming market with this system. The larger screen size makes it easier to see, and the look and pen makes it seem less juvenile. Sharing gaming experience could be better with this larger model.
Libraries could potentially have gaming with DSi XLs, perhaps attracting a different age crowd. E-books are rumored to be released by DSIware– could be a player in the ebook market for libraries to be aware of.
Price point is $20 more than the DSi. Comes in either Bronze or Burgundy color
If you have a DSi, you might wanna wait for the upgrades in the next version (DS2)…
Review: Halo 3
0[JP's note: Let's welcome 8bitlibrary.com's newest contributor, Brandon, who's reviewing one of the best games of the modern gaming era.]
WHAT? Arguably the flagship game of the Xbox 360, Halo 3 is the conclusion of the much-loved Halo trilogy that began on the original Xbox and is one of the most-played online multiplayer games in existence. In the single-player campaign, gamers take on the role of Master Chief Petty Officer John-117, a Spartan super soldier born and bred to combat the theocratic Covenant, an army of alien races who believe they are on a holy mission to eliminate humanity. The real draw for this series, however, is the highly-competitive, fast-paced multiplayer, which pits players against each other in armed combat on some of the most well-designed maps ever seen in a video game. Gamers who aren’t very competitive need not worry about being left out; up to four players can work together to finish the game’s campaign mode.
WHY? The Halo universe is one of the richest, most engaging fictional universes out there, rivaling that of Star Wars and Lord of the Rings. Even gamers who aren’t fans know the story of Master Chief and his unending fight against the Covenant. The multiplayer mode sees over a million unique players a day. Unless your library has a definitive hard-line policy against M-rated games, not having Halo 3 on the shelf is akin to not having the Twilight series, the Harry Potter series, or anything by Stephen King in your fiction collection. As for programming possibilities, you could spend an entire gaming festival around Halo 3; there are so many game modes for both “lone wolf” and team play, you’ll never run out of ideas.
WHO? The elephant in the room is the M rating; the ESRB has determined that this game is inappropriate for anyone under the age of 17. You’ll want to keep that in mind as you circulate this game and plan programs around it. Also, this is definitely a hardcore gamer’s game: you’ll probably not want to set this up beside Wii Sports and Guitar Hero, games which are more relaxed and tend to draw new gamers in, not scare them away. Halo 3 gamers are competitive and dedicated, so be prepared to possibly entertain a bit less of a laid-back social crowd than you are accustomed to. It’s not all about the pwnage with Halo 3, however. The rich fiction in the game has spawned numerous books, comics, and even an anthology of short animated films; it’s an exercise in multimedia advisory all by itself.
Review: A Boy and His Blob (Wii)
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WHAT? The sort of classic Nintendo game A Boy and His Blob is back, re imagined for the Nintendo Wii. The plot is simple: a boy has a friend who is a blog and together they attempt to stop the evil emperor from Blobonia. Simple, straight-forward, and lots of fun, A Boy and His Blob is a unique puzzle/action game that will no doubt bring much joy to the owners of the Nintendo Wii. This is a wonderful game.
WHY? I don’t want to say it sucked, but the first A Boy and His Blob was sort of average (see my review here). It was a great idea, but difficult and sort of cumbersome (yes! I finally used that word in this blog!). This re imagining of the game takes that brilliant concept and executes it perfectly. The game manages to be tricky yet fun and rewarding, a tough feat for puzzle/action games. To top it off, the animation and artwork in this game is absolutely beautiful. It’s one of those games where you don’t mind sitting back to let someone else play it just so you can watch. The backgrounds and characters are bustling with life.
WHO? The game is nowhere near as hard as the original, but I’m still gonna say that this title would be best for ages 10 and up. A must have for any library collection, this title will provide hours of enjoyment for many gamers. The uniqueness of this game will be its biggest selling point.
Why Nobody Plays Second Life.
5For me, it all started out with role-playing games. This kind:
I would get together with friends and play Dungeons & Dragons (or similar games) until the wee hours of the morning. At its most basic, tabletop role-playing games like this one are made up of random die rolls and statistical number-crunching. You meet a Bugbear, it has 30 hit points. Your sword does 1-10 points of damage. Roll a ten-sided die. [roll] You roll a 7. The Bugbear has 23 hit points left. Lather, rinse, repeat.
But tabletop role-playing games were always more than just a numbers racket for me. Sure, you can play any of these games, and get a great deal of enjoyment from just rolling the dice until the monsters drop dead. But most nerds (like me) play this games with just a little more panache.
“Foul beast!” said I, “Thou willst taste the steel of my mithril blade before sunrise!” and with that I swung the sword of my father at the creature’s fanged visage. Next to me, I saw the elf-mage Karislok assume a steadfast pose and mutter the arcane words of an ancient binding spell. I knew that the monster would not defeat us this day …”
For my friends and I, the game was not about rolling dice, it was about the storytelling. We would get together every Saturday night for the social interaction and the immersion. Rolling dice and doing arithmetic was not our idea of a good time. Running through forbidden forests and vanquishing dragons was what got our blood pumping.
As time went on, however, it became more and more difficult for us to get together for our Saturday game nights. We went away to college, met actual girls, got married, some of us started families. Keeping up the old contacts just became more and more difficult.
Sometime during the mid-90s, I discovered Massively Multiplayer Online Role-Playing Games. Most people just call these (MMORPGs) The first one that I experienced was EverQuest. The user (that’s you) would create a character and enter a 3-dimensional virtual online world. It was just like playing any other fantasy-based video game, but in this environment, you could interact with other players. If you saw a monster that was too tough for you to fight alone, you could team up with a few of your friends and gang up on the poor thing. Then you split the treasure and go on to the next monster. The monsters were all controlled by the computer, so there was none of that tedious die-rolling or statistics. You just click on “Attack” and your character keeps swinging. If you want to do something fancy, you click on a spell, or an item, or some kind of specialized attack. But at the end of the day, you get to virtually spend time with friends while hacking monsters into little tiny bits.
But even in these new online virtual world, gameplay was not limited to depopulating the region of monsters. Games like this allowed people to have social interactions as well. If you play at the same time every day, maybe you start to see a few familiar faces. Maybe that Dwarf Paladin you keep seeing in Freeport would like to help you take on the Crushbone Orcs this Saturday. You start to build friendships, you get to talking, and the next thing you know, you’re actually building a social connection with someone you’ve never met in person. People would have virtual weddings and funerals in Everquest. I’ve had friends who would go online just to sit around and chat with other people. Monsters would be running rampant as players would have a heart-to-heart conversation in the middle of a forbidden swamp. In newer games, such as World of Warcraft and City of Heroes, some people form lasting connections to the people that they meet online. Despite being some of the most popular games ever played, much of the enjoyment that people get out of these MMORPGs has little to do with gaming.
Second Life was an attempt to re-create this kind of virtual world from a purely social standpoint. Rather than construct a world full of monsters and magic, the creators of SL just cleared a lot of open space for users. Immersing yourself in Second Life was not meant to be a “game” by any stretch of the word. Even now, many of Second Life’s most strident advocates cringe at the word “game” in reference to their beloved virtual environment. Second Life allows people to create their OWN world. Through the use of simple building tools, you can build your own house, design your own clothes, and even animate your own monsters. Your in-world “avatar” is not limited to such quaint genotypes as “Elf”, “Human”, or “Halfling”. You can literally look like anything you want. The designers of this gam- … er, environment-, encourage player- … I mean residents, to create their own spaces, and to interact with the many other denizens of this virtual space.
For this reason, many educators and librarians have developed a love for Second Life. It allows you to meet students and/or patrons in a virtual environment that carries none of the limitations of e-mail and text chat. You can “see” the person that you’re speaking to, and interact with them. You can create 3-D models of anything you can dream up. You can create classes online, you can re-create other worlds and time periods, and you even socialize with people from around the globe.
This free-form playstyle of Second Life makes it ideal for people who want to immerse themselves in a virtual world where they can look however they want and meet exciting new people. The problem with this paradigm is that not many people “get it”.
For a gamer, someone who looks for the excitement of slaying monsters and gathering treasure, Second Life looks boring. Most people’s first experience with Second Life is a crudely rendered wasteland with a few buildings looming haphazardly on the landscape. In an environment like World of Warcraft, the cities are created by professional game designers who know how to create an aesthetically pleasing environment. In Second Life, anyone can create an object of any size. Don’t get me wrong, there are some brilliant Second Life designers out there who have made some truly breathtaking creations. But the more elaborate a design, the more it drains upon the system trying to render it. So you often have buildings half-created hanging in the air as you’re waiting for the rest of it to appear. This is called “lag”, and it happens when your computer is straining to process all of the details of the virtual world. In other MMORPGs, you are limited to a single server, and only so many people can sign on to the server at a time. So although lag does happen in these games, it is not nearly as frequent. A video game enthusiast who comes to Second Life sees an often poorly-rendered world with too much lag. When this gamer attempts to find something exciting to do, they are usually disappointed. They need to go find their own monsters to fight, since there are none waiting for them as they log in. :(
For those who are unfamiliar with MMORPG environments, Second Life is a big scary confusing thing. Many library patrons remember a time when the most complex video game environment was Donkey Kong. Navigating a full 3-D virtual world is like learning to walk for the first time. The typical gamer can usually figure things out very quickly, but for non-geeks, the great wide open spaces of Second Life are just slightly terrifying. Being immersed in a virtual world in which at any moment you might be approached by a full-scale winged dragon or an anthropomorphic fox sounds like something out of Hunter S. Thompson’s nightmares. Especially since most non-gamers would much rather just pick up a phone and ask you directly how to find scholarly journal articles. Of course some people feel that Second Life is nothing more than a childish video game, that has no business in the world of scholarly pursuits, but we won’t talk about them. ;)
For all the rest of us, Second Life is wonderful. The people that enter Second Life every day do enjoy the bizarre, whimsical characters that they meet, and the rolling psychedelic scenery. I have become good friends with many librarians purely through encountering them in Second Life, and I treasure each of those friendships. But I understand the uphill battle that many librarians face as they attempt to advocate Second Life among their institutions. The true gamers would rather be playing WoW or Call of Duty. They’re not going to want to mix their gaming with their homework. The non-geeks don’t understand why they need to learn how to play a stupid video game just to talk to a librarian. And anybody ON Second Life is too busy doing their own thing to make it over to the good old Info Archipelago.
Second Life, I love ya, but I think we need to find another way of integrating virtual worlds and library science. What way is that? That way is a subject for another post. :)
Review: A Boy and His Blob: Trouble on Blobolonia
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WHAT? You and your friend (who just happens to be a blog named Blobert) are on a quest on both Earth and Blobolonia (Blobert’s home world) in a quest to defeat an evil emperor. Blobert has the unique ability to shape shift into different forms when he is fed jellybeans. This key ingredient fuels the game play in this puzzle/action game, which was originally released for the Nintendo Entertainment System in 1989 and recently re-released as a download on the Virtual Console for the Nintendo Wii.
WHY? I’m digging way back with this A Boy and His Blob due to the release of the excellent re-imaging of this title for the Nintendo Wii (review to follow, I’m working on it!). To best appreciate the beauty of the new A Boy and His Blob, you’ve gotta go back to the roots to see what makes the series so special. At times, this game can be both simple and frustrating. You’re solving puzzles with the help of your blob by feeding him jellybeans. These jellybeans will transform the blob into various shapes and tools (think ladders, walls, etc). Sounds like fun, right?
Well, sort of. The game can be highly frustrating at times when you get stuck on a puzzle. With modern games, we’re used to helpful hints popping up in the middle of the game that guide us along. Those kind of hints do not appear in the original A Boy and His Blob and may leave some players frustrated and running for help on the internet.
WHO? Not everyone is going to like this title. Heck, even gamers that are enjoying the re-imagined A Boy and His Blob for the Nintendo Wii may not get into it. However, upon playing this game again I found it to be quite rewarding despite its flaws. What you have at the core of this game is a unique approach, something that is lacking in a lot of games today. Give it a try and keep this in mind. You won’t get another gaming experience like this anywhere else (unless, of course, you’re playing the new version of this game)
PS: Don’t mind the terrible cover art for this game. It’s good for a laugh.
Review: Geometry Wars: Retro Evolved 2
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What? Geometry Wars is one of the top downloaded games on Xbox Live Arcade, and for good reason. This is a highly addictive game that has nothing to do with mathematics. It’s a throwback to 80s shootemups, and manages to be just as fun.
Why? Geometry Wars has this colorful modern game aesthetic, but keeps all the intrigue of the 80s arcade classic Asteroids. It also has an amazing soundtrack and great multiplayer modes (competitive and collaborative).
Who? It is a game that is easy to play, because it only requires you to use the Xbox’s two “joysticks” (so, no button pressing). This makes the game easy to play for young/old/new gamers, but mastering it is a feat that only the greatest gamers can achieve. Scalability is what separates good games from great games (easy to learn, difficult to master), and this IS a great game. Unfortunately, libraries won’t be able to add it to a loanable collection, because it is only available as a downloadable title for 360. This IS, however, THE game that every library with an Xbox 360 should download. There is a similar title, Geometry Wars: Galaxies, that is available for multiple gaming platforms. It is an inferior title, but still gets the basics of the fun game play and you can buy a physical copy for your school or library’s loanable collection.
Gameplay:
Remember Asteroids?
Literature for the digital age: A Batman: Arkham Asylum Review
3“An icy chill seemed to sweep through the room as I heard the inmates speaking among themselves.
Not wanting to be seen, I crept silently close to the walls of the old asylum,
being sure that my body was cloaked in shadow. The open doorway on my left was an opportunity to
get out of sight. The room was empty, save some scattered papers and an old roll-top desk.
Was that a reel of audio-tape on the desk? I picked up the tape and ran a finger across the dusty label:
Arkham Asylum: Interview Tape 1: Edward Nigma: aka: The Riddler“.
No, this wasn’t a scene from the latest DC Comics graphic novel. This was my experience playing in Batman: Arkham Asylum by Eidos Games and Warner Bros. Interactive Entertainment. Naturally, I was playing as Batman, the Dark Knight himself, and The Joker was on the loose again. The reel of audio tape that I picked up in that empty room was useless. By “useless”, I mean that it didn’t help me at all in a game sense. I got no extra points for picking up the tape, it didn’t give me any clues on how to find the Joker, or tell me how to defeat the Scarecrow. I could play through the entire game without ever having listened to this tape. When I did listen to this tape, however, what I heard was chilling. It was a psychological interview with The Riddler, one of Batman’s less dangerous enemies. The interview lasted only a few minutes, and played out exactly the way that you’d expect an abnormal psych evaluation to go. The Riddler did not suddenly lash out and attack his therapist, there was no screaming or frothing at the mouth. He just asked the good doctor a simple riddle, and when she confidently answered, he corrected her. It was when he gave the correct answer to this riddle that chills ran up my spine. (in real life) The tape ended, and I continued to search through the mansion, hoping to find the Joker, or one of his minions. The interview tape meant nothing to the rest of that level. It was just a bit of lagniappe, some flavor text to a spook story into which I was fully immersed.
The point to all this, is that this was the point that I started to enjoy this game on a literary level. Sure, I could beat up the Joker’s goons all day, and it was a whole lot of fun. But listening to psych evaluations from Batman’s rogue’s gallery gave me a level of immersion that a thousand well-thrown batarangs couldn’t replicate. Later in the game, while under the spell of The Scarecrow’s neuro-toxin, I began to hallucinate, which added an entirely new dimension to the gameplay. I stopped caring about what kinds of power-ups I had in my inventory, or how many weapons were in my utility belt. I just wanted to see where the story went from here. I knew that Batman would probably win in the end. (he usually does) But I’m curious to see how this narrative plays out. Did The Joker escape from Arkham on his own, or was he working with someone on the inside? How does Dr. Young fit into all this, and is Warden Quincy Sharpe involved. As I continue to unravel the many mysteries of this game, I feel myself drawn in on a visceral level. This is like a novel for me, and not just some silly video game.
There still many libraries that discount video gaming in general as pointless time-wasting. Libraries are, after all, in the business of disseminating information. We as librarians are purveyors of arts and literature, and we shouldn’t be wasting our time playing games. But how is the feeling of apprehension and malaise that I felt while listening to the Riddler’s greatest hits any different from my fear and trepidation while reading Stephen King? Is the excitement I feel when battling Darth Vader in Star Wars: The Force Unleashed really that different from the thrill of confronting Vlad Dracula in Kostova’s The Historian? Yes, I concede that there are many games out there that offer little more than a mind-numbing lather/rinse/repeat of violence and button-mashing. As the game industry matures, however, we are beginning to see a rise of games that contain fully developed storylines and complex plot architecture worthy of a well-written novel. Batman: Arkham Asylum is far from the only game with complex characters and a well-written storyline. Games such as Call of Duty: Modern Warfare 2, Assassin’s Creed 2, and even Brutal Legend have created an immersive storyline that does more than just move gameplay along. Game developers have already realized that their audience includes sophisticated adults and teens who want more than just an pointless game experience. How long will it be before games are able to stand side-by-side with great works of literature in modern libraries?
And then where will we shelve Dante’s Inferno?




