Posts tagged music games

Amateur Video Game Composers

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Coming off of yesterday’s post about the ALA’s Office of Intellectual Freedom Machinima contest, I decided to talk more about using video games as a medium for creative expression. Yesterday I talked about video games & film, today, video games & music!

CHIPTUNE

Chiptune is a genre of music where the composer and/or performer uses the sounds generated by “retro” video game or computer hardware as the instrument. Instead of playing a guitar or a trumpet or a violin, they play a Gameboy. Or a Commodore 64.

The phrase “8 bit” evokes a certain nostalgic emotion attached to video game culture, which is why the movie we linked to in yesterday’s post was titled 8-bit, why we’re called “The 8bitlibrary”, and where this collective of chiptune musicians get their name:

8BITPEOPLES

Before I was a librarian blogger, I was a video gamer. And as such, I got into this crazy genre of music called chiptune. The 8bitpeoples are a collective of musicians who use classic video game hardware to make music and then give it away free on the internet. I actually think they are at least part of the reason why I ended up becoming a librarian: the idea that information and expression should be free (including artistic expression) is one of the core principles of librarianship. The contest that spawned yesterday’s post, and inspired today’s, is thanks to the efforts of the ALA Office of Intellectual Freedom in fact!

8bitlibrary.com is inspired a bit by them as well; while the “8 bit” in the name we took because of its nostalgic nature, and the “library” because of our love for Library Garden et al, the idea of “a collective of creative outside-the-box thinkers” in this field is at least partly inspired by the 8bitpeoples.

This is something librarians should seriously think about as we move forward: we aren’t book depositories. Even things like literacy are only part of what we do. Let’s take our inspiration from a variety of sources. Musicians. Chefs. Artists. I would love to see a wave of librarians who say “I became a librarian because of an example set by a musician“. I had a convo with Allen McGinley on our way down to #ALA10: he said he would love to see a librarian on the cover of Rolling Stone magazine, not as a musician, but as a librarian. I ended up using that as one of my two goals for an exercise we did during an ALA Emerging Leaders event.

Anyway, enjoy some free Chiptune music via the 8bitpeoples:

one of my favorite Christmas Albums, ever:

The 8 Bits of Christmas - The 8bitpeoples

Who doesn’t love Axel F?

rock_band2lg

Playing (with your) Music

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When we think of music games, we usually think of the  Dance Dance Revolution, Rock Band, and Guitar Hero franchises.  These games have been staples of library gaming programs for almost as long as there have been library gaming programs.  They all have tremendous social benefits: DDR was getting gamers off the couch long before Nintendo ever put the Balance Board under our feet, and the Rock Band and Guitar Hero series’ have brought music, gaming, and even role-play together while promoting both classic and indie rock.

There’s a problem with these games, however.  They’ve gone stale.  DDR all but died out after Guitar Hero caught fire, and neither Guitar Hero nor Rock Band have offered much of anything new in their most recent incarnations.  True, both Activision and EA have offered new music for download that gamers can use with their respective franchises, but that’s about it.  This is great for casual gamers who just want to hang out and enjoy some music while experiencing some degree of interaction, but hardcore gamers (such as myself) have moved on.

True, with a library gaming program, you’ll always have patrons who have never played a music game before; there will always be an audience for anything.  But what about your most enthusiastic gamers?  What do you do when the teenage boys who crash the doors get tired of Rock Band?

Why, you expand, of course!  There are some music games out there that offer the same boons as the more familiar series’ but serve up some fresh game play.

DJ Hero

DJ Hero was released late last year.  It received generous reviews,but was something of a commercial flop.  This has led to Activision, the game’s publisher, being less than supportive when it comes to downloadable content.  It’s a shame, really, that this game didn’t get set any sales records; that means there are a good number of gamers missing out on a great experience.  Instead of a guitar or drum kit, gamers get a controller shaped as a DJ turntable.  The basic game play is the same: press the colored buttons in time with the on-screen display.  However, the techniques that DJs use–scratching, sampling, crossfading, and rewinding–are thrown in to spice things up and encourage gamers to get creative.  Noticeably more difficult, but also packed with much more personality, than any previous music games, DJ Hero makes incredible demands on a gamer’s dexterity and situational awareness, requiring almost as much raw skill as the most intense shooters.  Of course, there are multiple difficulty levels and game play modes (including one that uses a guitar controller for some DJ/guitarist duets), so there’s no need for novice gamers to be intimidated.  One thing I really like about this game is its music selection: the soundtrack is comprised of mash-ups of popular songs spanning numerous decades and genres.  It’s available for Xbox 360, Playstation 3, and Playstation 2.  It might be a bit pricey, but imagine a DJ battle at your next library gaming event.

Audiosurf

This is a game that is just plain fun no matter how you look at it.  Like the great video games of the past, it is inherently simple, rewards success while allowing for massive failure, has a clearly-defined goal, and–despite its repetitive nature–never gets old.

Developed independently by Dylan Fitterer, Audiosurf uses your music collection to render its levels.  You select the song from your hard drive or external storage device (it supports any non-DRM protected format), and from that song the game engine will create an obstacle course.  You then pilot a ship down that obstacle course, avoiding gray blocks while picking up colored ones.  As the music intensifies, so does the obstacle course: gray blocks are more frequent, while colored blocks are worth more points.  There are multiple ships to choose from over three different difficulty levels, and the game comes with some tracks, should you find your digital music collection lacking.

Audiosurf is available for PC either through the Steam online marketplace.  If you want it on multiple computers, you’ll need multiple Steam accounts (which are themselves free) and buy a copy for each account.

Beat Hazard

If Audiosurf is inherently simple and approachable, Beat Hazard is one for the hardcore crowd.  An intense experience in both difficulty and presentation, Beat Hazard shares many of the same features as Audiosurft–including using the music from your digital collection to render its levels–and thus many of the same social benefits.  Except where Audiosurft is a delightful experience in discovering music, Beat Hazard is a brutal test of skill, timing, and coordination.

As with Audiosurf, the more intense the music, the more intense the difficulty.  Norwegian black metal will generate a more difficult game play experience than easy listening.  However, the difficulty seems to revved up all over the board in this game; you would think The Cure’s “Friday I’m In Love” wouldn’t be that intense of a song, but it produced a tricky level in Beat Hazard.

Beat Hazard’s main differentiation from Audiosurf is that it’s not a racing game, but a twin-stick shooter (also called an arena shooter).  I highly recommend a wired Xbox 360 controller for this game (you can hook it up via USB to your PC) as it’s built for this kind of game play.  You use one joystick to move a spaceship through the 2D space while you shoot with the other stick, the ship shooting in whatever direction you aim.  This makes it possible to move and shoot in two different directions–handy when you’re weaving in and out through waves of enemies.  If an enemy touches you, you lose a life; lose all of your lives, and it’s game over.  You’re given two screen-clearing bombs to help even the odds, and you can earn additional lives and bombs.

Also different in Audiosurf is an XP (experience points) system.  You earn XP for shooting down enemy spacecraft and pulling off high-risk moves; you earn bonus points for surviving for an entire song.  Accumulating enough XP will unlock rewards to help you accumulate even more XP.

Beat Hazard is presented with incredibly good graphics; strobe effects, huge explosions, and starships that fill the screen couple with your own music to create some truly memorable gaming moments.  A recent update to the game gives gamers the option of removing the strobe effects so that people sensitive to such can still play and enjoy this game.  It’s available through Steam, so the same DRM apply to it as do Audiosurf.

So what now?

You’ve downloaded Audiosurf and Beat Hazard to a few gaming PCs in your library, and you’re all set for a DJ battle in your multipurpose room.  Use this opportunity to reach out to your teens.  Set up a display of books on music, famous musicians, careers in the music industry, and fiction relating to DJ and rock star culture.  Load some classical music onto the PCs that have Audiosurf and Beat Hazard to show the participants just how intense (and how much like popular music) classical music is.  And don’t forget the opportunities for social interaction and inter-generational gaming.  It’s easy to imagine teens trying to outdo each other with this game, playing the same songs and trying to rack up higher scores–or challenging each other to their own favorite music.  Allow adults to bring in the music they enjoyed as youth and compare the kind of stages the oldies and classic rock render compared to today’s pop hits.

These games, especially Audiosurf and Beat Hazard, are a great way to demonstrate how gaming helps us interact with our favorite works of art on a more personal level: I really liked the Black Crowes, DragonForce, Metallica, the Smashing Pumpkins, Slipknot, and Dinosaur Jr. before, but I really like them now, as they are tied to my favorite hobby, and I’ve visualized their music in a real, interactive way.  I can’t help but listen to a new song without imagining what its Audiosurf or Beat Hazard level would be like.  The chance to experience music in an interactive way, and thus discover a new appreciation for it, was one of the things gamers praised about Rock Band and Guitar Hero, except for now they’re not limited to what EA or Activision is able to get a licensing deal with; any music they own can be used in the game.  It’s mind-blowing at just how much musical education and appreciation can be launched with these games.

Of course, you’ll want to be careful with ripping music to the computer for in-game use; it’s easy to break copyright law, so delete any songs from your hard drive that are not taken from CDs owned by the library after your program to stay on the safe side of the law.

And by the way, don’t get rid of your DDR, Rock Band, and Guitar Hero collections.  You can never have too many games, and you can never have too much music.

IronmanOfGaming

The Iron Man of Gaming Tournament: A Program Idea

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I am a lucky librarian.  I have a wonderful staff with whom I work with on  Game Night Central, our reoccurring gaming program at the Cape May County Library.  We usually have 3-5 gaming programs a month (one per week) and one tournament every 3 months.  In July 2009, we also unveiled our new circulating video game collection.  At the end of 2009, we had 120 games in our collection which circulated 1,361 times.  Currently, we have expanded the collection to now include 297 circulating video games.

In mid 2009, the Game Night Central staff (Chris Hunnicutt, Mike Trout, and Jesse Ridge) came to me with a plan for a big end of the year event.  They wanted to go out with a bang.  Their idea?

A tournament veiled in secrecy that pitted our game night attendees against some retro games that they may or may not have played.  The prize?  Gift cards to local video game stores.  It’s just that simple.  Switch up that games.  Dig for something out of the ordinary.

What really hooked me on this program were the following points:

  1. GET OBSCURE AND CREATIVE! It wasn’t just all about console gaming.  One part of the program had the participants grabbing the Nintendo DS to hit up Elite Beat Agents.  Many people were expecting a music game, but this?!?!?!  It threw them for a loop and really challenged them to think outside the box.  Our staff also incorporated some card based gaming into the event.  Anyone up for some Munchkin?
  2. EDUCATE! A program like this isn’t just about all the fun everyone is having.  It’s about education.  One of the important things overlooked with video games is that they have a rich history.  It wasn’t all just ONE DAY THERE WAS ROCK BAND AND THAT WAS ALL.  You have to go back and look at the whole history to understand how we got here.  At first, it was a fad.  Then it become a thing only a select group of people did.  After that, the public started catching on.  Now, video games are finally starting to be recognized as a valid form of media.  A program like this will help your users know that there’s a rich history to be discovered.

The kids and teens at the event were flabbergasted and excited.  The program was something new and challenging.  I can’t wait to do it again in 2010.

A quick thanks to Chris Hunnicutt, Mike Trout, and Jesse Ridge (Game Night Central Staff at the Cape May County Library).  You make it happen and for that I am eternally thankful.

Games that lose steam?

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neither Rock Band nor Guitar Hero has seen any true innovation in their gameplay design since the original Rock Band in 2007.

Here’s a link for our readers that touches on a problem schools & libraries will face as they build collections: Maddenitis. That terms refers to video game franchises with yearly releases of (basically) the same game. The unfortunate part of Maddenitis (which gets its name from the Madden series of games) is that it is much harder to circulate a 2006 game in 2010 than a 2010 or 2011 release.

Summing up: In 2010, gamers won’t walk into your library dying to borrow FIFA 06.

The UP side to this article for libraries who purchased these music games 2 years ago is that the “investment turnaround” is higher; because gameplay hasn’t changed, the investment hasn’t devalued as quickly as other tech purchases.

Jaded Gamer #7: Music Games Losing the Rhythm?

What do you all think? Do you NOT buy the games every year and ignore that sector of gaming, do you buy them every year, or do you wait it out and only buy the best reviewed franchise games? [ also, are there reviews for games in schools and library anywhere other than 8bitibrary.com? ;) ]


in b4 “Madden ’94 was the best Madden eva…

rockband2360

Review: Rock Band 2 (360)

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What? The Rock Band franchise was created by Harmonix, the same development team that created Karaoke Revolution and a little franchise called Guitar Hero. Rock Band was their successful attempt to merge those two music game concepts, and Rock Band 2 is (as of writing) the BEST music game for any console


Why? Between the 84 songs on the disk, the 20 free downloadable songs, the ability to import songs from Rock Band 1 and Lego Rock Band, over 1,000 songs available as DLC, and the Rock Band Network (with the possibility for a gigantic increase in song availability), I’ve got 100s of songs to choose from on my hard drive. Two players play controllers shaped like guitars, one player plays a drum controller (just like you’d play regular drums), and one player gets to sing along. My kids and my parents play. When I have parties, we play. I play alone. I can play with my friends online. I compete in score competitions online (and can view my leaderboard scores from a web browser). This is the game that librarians play at gaming sessions in conferences. This is one of the best games for library programs. If you purchase it for a collection, it will be loaned constantly.

Who? It’s hard to find a game that you can say is for everyone. Wii Sports is one of those. This is the other one. Because of the GIGANTIC library of songs, you are bound to find a song you like. Because of the scalable levels of difficulty, anyone can pick it up and jam. And probably the most important dimension of this game, the one that brings it from a great party game to the BEST party game, is the microphone. You don’t need to ever have played a video game before to jump right into the Rock Band 2 experience, you just need to be able to sing karaoke. Also, because the game scales up to VERY difficult, hardcore gamers can really get depth and playability out of this title (which is usually a choice that has to be made: good party game or good hardcore game? this one is both).

Rock Band 2 is the game I’ve spent the most time playing since I purchased my 360. It is fun, challenging, and the songs are “great jam”. And just when you think you’ve gotten bored with the game, they release more songs. Besides all the game content, there is an information community built around the game over at rockband.com. You can link your in-game band to your rockband.com profile, link your profile to your facebook account, and you are immediately involved in the Rock Band community. Librarians could take a tip from them and how successful they are at building communities around non-traditional media forms.

Not only should you buy this game for your library, you should buy it for yourself.

Rock-Band-The-Beatles-EU

Review: The Beatles Rock Band

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WHAT? Grab your Hofner bass, put on your Beatles boots, and get ready to dive into a musical adventure with the most popular rock group of all time, The Beatles.

WHY? The Beatles Rock Band follows the same path as most of the other music games out there, but where this title stands out is the unique presentation this game offers.  Like some of the music games out there, this title doesn’t just feature some new songs and updated graphics.  Instead with this installment you get the full Beatles experience.  Each song has its own unique “dreamscape” that takes you deeper into the world of the The Beatles.  The addition of two more microphones to the game (allowing players to harmonize) brings even more users into the action.

WHO? It’s easy to think that younger kids will not get into this game because of the generation gap.  However, all that one needs to do is look at the success of the  The Beatles 1 album and you can see that all ages are still listening to the band.  The multiplayer aspect is perfect for video game programming and will also be great for family gaming.  The music, as Beatles songs always are, are wonderfully recreated for the video game audience.

(Note: I played the Wii version of this game for my review.  While basically all the same, the Wii version doesn’t feature quite as stunning visuals as the XBox 360 or Playstation 3 version.  However, users will most likely be so immersed in the music that they’ll hardly notice.)

Sales of Music Video Games Plummet in 2009

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NY Times:  Sales of Music Video Games Plummet in 2009

I can honestly say that I sort of saw this one coming.  While out holiday shopping, I noticed that most video game stores were focusing their window displays on music based games.  It was a bit of information overload….Band Hero, Beatles Rock Band, Guitar Hero 5, DJ Hero, and even more.  I couldn’t keep things straight.  There was too much to choose from so instead of making a choice I just shut down and walked away.

Here’s one thing to think about: Does this decline in sales mean anything to libraries who offer video game programming?  Should we be refocusing our video game programs to include more titles that are not music related?  If so, which direction do we go?

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