Posts tagged link
ALA 2010 Badges
1SO are you going to the ALA 2010 Dance Party?!
BOOM, SHOW YOUR PRIDE!
Also, are you getting a tattoo or supporting the Project Brand Yourself a Librarian??
BOOM!
Thanks folks,
Signed, JP “the 8bit Brawler”
Digital Distribution for Libraries
7This post was originally going to be a review of the Rock Band Network/Rock Band Music Store for Xbox 360. Since the start of 8bitlibrary.com, JustinLibrarian and I have sweated over the answer to this question: how can libraries develop a successful video game collection when so many new games are reliant on DLC (which Nintendo, Sony, AND Microsoft have all set up as closed distribution systems completely controlled by them). How can a library, which has a goal of circulating media, circulate content so closed and controlled that it is impossible to use by anyone except the person who purchased it?
File this under “We don’t have all the answers.”
And, of course, librarians across the country are wrestling with this same question, albeit for other forms of media. How can we distribute digital music when iTunes (& to a lesser extent, Amazon and the like) have already taken away our ability to do that? While there are some very expensive (and, in my opinion, very clunky and not-iTunes-like) vendor-controlled options such as Overdrive, Naxos Music, & Freegal, this is just a “patch” that we have while we, as a library community, decide to either get serious about digital distribution or continue to tread water.
A current trending topic of concern in libraries is eBook distribution. How can we loan an eBook on an eBook reader if that content is closed and controlled by a large corporation?
Along that “we don’t have all the answers” line, I decided to go to an expert on the topic, Mr. Libraryman Michael Porter. He has wrestled with the larger distribution issue, just as we are on the smaller (albiet still gigantic) issue of game content distribution. So I asked him,
- How do you feel libraries will be distributing digital media in 2015?
He gave this well-reasoned response:
I imagine two most likely scenarios with little gray in between the potential outcomes. For both, the lynchpin is either succeeding or failing to develop a new electronic content access and distribution infrastructure via libraries. If we can develop that new infrastructure and make it a truly effective, competitive, well used and well liked place for people to get what they want, when they want it, in the format they want it *through the library*, then our future will be more secure and on-target than ever before. If we fail to do this though, libraries will fade in use, funding and relevance. This would eventually lead to the demise of the library as the hub of content access and community engagement and turn many of those functions over to for profit business and institutions that have mission statement tied to profit rather than the health and wisdom of the community and country they serve.
This is a call to action for all of us. We shouldn’t just wait for a vendor to develop a platform for us. We shouldn’t let something as simple as a library’s ability to loan a book be taken away by corporations in the digital age. We need to raise this issue. If we want libraries to continue to exist, we need to let go of our comfort and get on the front lines of this issue.
So there is no confusion, I am not anti-corporation, per se. Corporations can be our partners in it the future. And, so my last words will be positive, we can do it.
Thanks go out to Michael Porter from us at 8bitlibrary.com. Check out his Library 101 project, if you haven’t yet.
R.I.P. to online play for Halo 2
1Well, 8bitlibrary.com, this is it. The last day to play Halo 2 on Xbox Live.
We would love for you to leave a comment in the comment box. Memories? The good times; the bad? Was this the first game you spent considerable time playing online? Do you remember where you were the first day you ever went online with Halo 2? How about your very first online frag in Halo 2?
And for those of you who really aren’t vested in the game, the main character was featured on the cover of Library Journal in 2005. My own personal analogy for how important Halo 2 was to online console gaming: Halo 2 is the Super Mario Bros 3 of online play.
On behalf of everyone here at 8bitlibrary.com, Thanks for the memories, Halo 2!
Gaming in Schools & Libraries Conference
10The “Women in Games” conference, canceled. TOTAL BUMMER. But that got me thinking…
While this idea is not original and ALA has hosted similar events, I still feel like the time is right for an annual Gaming in Libraries conference. There are so many issues to address: Collection Development, Literary elements of gaming, diversity issues, how gaming can be used as an advocacy tool, gaming & information literacy, gaming across the curriculum (and gaming as a teaching tool), gaming as way to boost circulating materials collections, gaming as a marketing tool, LoFi gaming (board & card games). There could also be lots of related technology elements: mobile phones & library service (make no mistake, foursquare is a game), implementing gaming into your Library 2.0 program (think Farmville), QR codes in schools & libraries (a scavenger hunt game), texting as a teaching tool. We could also expand it to Gaming in Schools & Libraries Conference, which would more than double the opportunities for both conference programs and attendance. The issues are there, and the thinkers/presenters are there. This would probably also be one of the more fun conferences around, because at its root, games are fun.
Here’s my questions: Is the time right? Would you attend? If your library didn’t sponsor your attendance, would you still be interested? How pumped would you be to play Xbox Live’s 1 v 100 with a roomful of teachers and librarians? (YOU KNOW we’d take top score)
Gaming/Teaching/Learning ideas…
1The education system, in many cases, needs an overhaul. As I’ve posted before, James Paul Gee describes information hubs such as libraries and internet search engines as “competition” for schools, in that people can now learn exactly what they need to know, on demand when they need to know it. He goes on to say schools have never faced that “competition” before, and he calls for reform, some of which includes using gaming concepts as tools for learning.
But saying “we need video games in our classrooms” is one thing, actually implementing that is another. I’ve posted some lesson plan ideas that use Pokemon to teach, and Justin has posted some teaching ideas based around Super Mario (are we Nintendo fanboys much?!). Here’s two more ideas that you can use in the classroom to help the cause of “reforming education”:
This first link comes to me via Dennis Nagle, a fellow 2010 ALA Emerging Leader and one of my tweeps. It’s a school library that uses a Flash-animated game to teach the topic of “plagiarism”:
http://www.lycoming.edu/library/instruction/plagiarismgame.html
This second link circulated all over twitter via the #edtech hastag. Both librarians and teachers should follow this hashtag very closely, because it’s a resource for educators who use technology in the classroom. There are a small number of librarians who use the hashtag as well. It is a link to an article about how employers and teachers are using the gaming model of “leveling up” as an incentive. The basic idea is that tasks are assigned numbers. When a certain task is completed, points are earned and your “score” is raised (aka, you are “leveling up”). The most interesting part of this is that it is essentially an assessment model, yet the teachers in the article said it is exciting and motivating students. Think of other ways that students are assessed, and ask yourself if you could EVER describe the assessment as motivating? This can be a revolution in education resulting in large learning increases.
http://www.itnews.com.au/News/169862,employers-look-to-gaming-to-motivate-staff.aspx
Feel free to pass on your gaming in education and libraries links to us. I would like to give a shout out to Sara Kelly Johns, who is a school librarian in NY. She’s running for ALA President, and the idea to put these links together into a post was sparked by a discussion she started on facebook about rethinking curriculum and instruction. Justin & I both personally endorse her for president because of her use of these modern communication tools, so she absolutely has 8bitlibrary.com‘s endorsement as well!
PAX East Gaming Convention
2Hi 8bit librarians and teachers,
Some really cool news for you all. 8bitlibrary.com‘s LibraryGuyCraig and JP will have press status at PAX East, which is the largest gaming convention in the country. wo0t.
We’ll being live-blogging here at 8bitlibrary.com, tweeting over at twitter.com/8bitlibrary, vodcasting interviews & such in FULL HD VIDEO at youtube.com/8bitlibrary, and posting lots of photos at flickr.com/8bitlibrary.
We will be the only press at PAX East that is specifically documenting the educational and informational value of gaming in schools and libraries, so be sure to follow us via RSS to stay up-to-date.
PAX East runs March 26, 27, & 28, 2010.
Gaming and Cognition
0New neurological research, published in—and made freely available by—the journal Cerebral Cortex has found a correlation between the size of a trio of structures in the human brain and their owner’s ability to learn and play video games.
Peer-reviewed studies are confirming that there is a cognitive skill-set associated with gaming. Here at 8bitlibrary.com we advocate for gaming in libraries. These reasons include the literary nature of gaming, gaming as a media unto itself, increasing library circulation and attendance, the educational value of using games in schools and libraries, and now we have a new reason: as schools and libraries strive to include and engage a diversity of cognitive skill sets, “gaming” is a cognitive ability that fits into many of the core values of library and education environments.
I will post more in the coming weeks on the connections between schools, libraries, gaming, and cognition.
Original Link: Bad at video games? Your brain structure may be at fault
Games that lose steam?
1neither Rock Band nor Guitar Hero has seen any true innovation in their gameplay design since the original Rock Band in 2007.
Here’s a link for our readers that touches on a problem schools & libraries will face as they build collections: Maddenitis. That terms refers to video game franchises with yearly releases of (basically) the same game. The unfortunate part of Maddenitis (which gets its name from the Madden series of games) is that it is much harder to circulate a 2006 game in 2010 than a 2010 or 2011 release.
Summing up: In 2010, gamers won’t walk into your library dying to borrow FIFA 06.
The UP side to this article for libraries who purchased these music games 2 years ago is that the “investment turnaround” is higher; because gameplay hasn’t changed, the investment hasn’t devalued as quickly as other tech purchases.
Jaded Gamer #7: Music Games Losing the Rhythm?
What do you all think? Do you NOT buy the games every year and ignore that sector of gaming, do you buy them every year, or do you wait it out and only buy the best reviewed franchise games? [ also, are there reviews for games in schools and library anywhere other than 8bitibrary.com? ;) ]
in b4 “Madden ’94 was the best Madden eva…“




