Posts tagged libraries

National Gaming Day ’10 / HELP!

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Via http://ngd.ala.org!

#NGD10

We’re happy to announce that libraries can now register for National Gaming Day 2010, which will take place on Saturday, November 13.

Registering will also get your location on the national map we’ll be promoting to both the public and the press. Does your library plan to participate in the national Rock Band and/or Super Smash Bros. Brawl tournaments? Be sure to register so we can work with you ahead of time to get everything in place and tested.

National Gaming Day needs your help!!!

Please visit this link for the full post. Help us help the gaming-in-libraries cause!

Hi, Everyone –

I’m happy to say that we have more international libraries signing up for National Gaming Day this year. Unfortunately, we can’t ship the free donation to them, but they still want to participate (hooray for international libraries!).

Right now, a foreign services librarian with the State Department named Elenita is working with libraries worldwide that are partnering with U.S. embassies. She’s asking for our help to give them ideas for games they can play on NGD (Saturday, November 13).

“I would like to suggest free games that they can find on the Internet to play on NGD. Do you know any paper-based games, such as crossword puzzles or word games for them to try? Anything that is low-tech or no-tech based is preferable. Many participants are learning English as a foreign language.”

Does anyone have suggestions to help with this? TIA!

HAPPY GAMING, 8BITLIBRARIANS.


Technology is not the enemy!

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Let’s talk about education.

We’ll start here. This is an old old 8bitlibrary post that leads to a video of James Paul Gee, one of the world’s experts on using gaming as a teaching tool. His idea that the traditional schooling structure now has “competition” was one that resonated with librarians. By competition, he meant this: in the past, if you wanted to learn something, you had to go to “school”. NOW, you can go lots of places; I’ve managed to get things like “Login with Facebook” and mobile “touch” integration on this site without ever going to school to learn it. Gee goes on to list LIBRARIES (along with the internet) as one of those “competitors” to schools.

But what does this “competition” mean for the traditional educational system?

This leads me to something I shared on Facebook a few days ago. It is just a short article from the New York Times that suggests cheating in K-12 schools isn’t just a problem, it’s an epidemic. We had a lengthy discussion on the topic, which was launched with the comment I made:

As someone who was a HS student just as the internet rose, we  never thought of it as “cheating”. IRL, you use all the tools at your disposal to accomplish a task, including working with others (aka “sharing answers”), using multiple information sources (aka “pasting from the web”), and choosing the fastest means to solve a problem (aka “texting”). All of my post-HS accomplishments (like 8bitlibrary.com) were partly because I employed the same “illicit” skills I learned in HS.

While in the traditional, 19th-century notion of “school”, these things might be considered cheating. But let’s analyze the skills that these students are learning in this process: they have learned to solve problems by communicating quickly and effectively (in their case, via txt message & sharing answers). File that under working with a group, team building, and effective communication skills. They are learning how to think outside the box. You know who else thought outside the box? EVERY INNOVATIVE HUMAN BEING, EVER. When Pink Floyd sang “we don’t need no education” on The Wall, they didn’t mean they didn’t need to learn. They meant they didn’t need that traditional learning structure. Our students are learning valuable life skills in many cases despite of the education system, rather than by it.

That leads me to the next link. It is another article from the NY Times that summarizes research on the relationship between student achievement and access to a computer at home in low-income households. The results were (seemingly) pretty dire, with a noticeable achievement gap by the low income students at school when a computer was introduced at home. One of the findings was that the students spent their time playing games, which is presented as a negative in the article. Our readers are here at 8bitlibrary.com because they know games are not bad, and this leads us back to the first link where James Paul gee suggests that using games to teach is the wave of the educational future. I could link you to my School Library Journal article on using Pokemon as a Teaching Tool, but I won’t, because I’ve done that already.

So in that NY Times article, there’s just negative comment after negative comment about low-income students who have computers at home (and, let’s not forget that old basic rule of comparisons “Correlation does not imply causation“). So in one of the studies, there were strict filters put on the computers so the students could only use them for what was deemed “educational” by those performing the study. What the most interesting line in this article says is:

When devising ways to beat school policing software, students showed an exemplary capacity for self-directed learning.

That line was buried all the way in the last paragraph of the article. The sentence that follows it is:

Too bad that capacity didn’t expand in academic directions, too.

This is what is wrong with the education system. When teachers have students who show “an exemplary capacity for self-directed learning”, if they can’t direct that capacity into “academic directions”, we have a system of failing teachers, not failing students.

And this is what Gee talks about in that original link. If the education system doesn’t “reform”, these learning “competitors” will constantly put the education system in deeper and deeper irrelevance.

iphone_June 022

Project Brand Yourself a Librarian: THE AFTERMATH (PART 1)

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We came, we ALA’ed, and we got branded as librarians…

Since I had already branded myself a librarian back in January of this year, I decided to go another route for the ALA 2010 Project Brand Yourself A Librarian.  As an 8Bit Librarian, it goes without saying that video games have a special place in my heart.  I can remember getting my Nintendo Entertainment System in 1986 along with the games Super Mario Brothers, Duckhunt, Trojan, and Mighty Bomb Jack.  I was in love instantly, not with just the experience itself, but the characters as well.  Old Nintendo games have a reputation for not having the most well developed story lines but I found out that worked to my advantage. Instead of books, it was video games that unlocked my curiosity and imagination.  They challenged me to create stories, think, and create.

When it came time to get another tattoo, picking my homage to video games was easy.  The Legend of Zelda was the first video game that captured me completely.  I was so into the world of Hyrule and the main character Link that it was all I thought about.  I would spend hours playing in the woods, envisioning my own Hyrule.  I would draw maps based on what I discovered while playing the game.  Point being, The Legend of Zelda unlocked something in me that had been locked up before.  I became curious.  Instead of just sitting back and having the world fed to me, I decided to seek it out on my own.  I don’t know exactly why I became a librarian, but I’m thinking that had something to do with it.  That eternal curious feeling.

One of the reasons why 8BitLibrary was started by JP and I was not only to advocate for video gaming in libraries but also to reach out to the people that are  just like the six year old version of myself I described above.  In my youth, video games in libraries were not something that went together at all.  Because of that, I sort of backed away from my library as I got older.  I felt like they didn’t get me.  I now look back on those years as a time where I lost a valuable resource that could’ve changed my life.  Who know what I would be like if I had the library to guide me during those teenage year.  My point is simple…if I can reach out to those teens with games and show them just what else we have to offer, I might be able to make a positive impact on their life.

So, here’s where I explain my tattoo.

Here’s the history behind the game and the Triforce, the relic which Link holds in my tattoo.  I got it simply because I love 8Bit art and I love what the triforce stands for:  WISDOM.  POWER.  COURAGE

I feel like that should be the new logo and slogan for libraries.

(much love to Peter Bromberg for the photo)

Andy Woodworth on Advocacy

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QR Codes and Libraries

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If you’ve come to this page from the ALA Annual Conference QR Code Scavenger Hunt, WELCOME! & congratulations! Email me [jp@porcaro.info] the full “path” you took, from Cognotes to now, and we’ll be sure to send you a prize!

So let’s talk QR Codes in libraries. I’d love to hear what you’re doing with QR Codes in your libraries, so leave us a comment and we can discuss!

So it seems the buzz around QR codes in libraries takes a few forms. Some libraries are using codes that leads users to the OPAC data on a book or shelving area, depending on the physical location of the code. In the case of our ALA Conference hunt, we had the codes lead participants to physical locations, presentations, and digital destinations. Since the codes embed a tremendous among of text in a small box, the sky is the limit to what libraries can use these codes for. How about placing them around your community announcing a event (there’s a certain amount of excitement and mystery surrounding these codes!). Libraries can connect users to who interested in certain topics to different places in the library and beyond with these codes.

This is a new topic in libraries. We all need to work together on how far we go with this topic, so let’s the convo started right here in the comment box! Look to the right of the page, and you can even login using your facebook account to post comments here.

Go forth! – JP

Digital Distribution for Libraries

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This post was originally going to be a review of the Rock Band Network/Rock Band Music Store for Xbox 360. Since the start of 8bitlibrary.com, JustinLibrarian and I have sweated over the answer to this question: how can libraries develop a successful video game collection when so many new games are reliant on DLC (which Nintendo, Sony, AND Microsoft have all set up as closed distribution systems completely controlled by them). How can a library, which has a goal of circulating media, circulate content so closed and controlled that it is impossible to use by anyone except the person who purchased it?

File this under “We don’t have all the answers.

And, of course, librarians across the country are wrestling with this same question, albeit for other forms of media. How can we distribute digital music when iTunes (& to a lesser extent, Amazon and the like) have already taken away our ability to do that? While there are some very expensive (and, in my opinion, very clunky and not-iTunes-like) vendor-controlled options such as Overdrive, Naxos Music, & Freegal, this is just a “patch” that we have while we, as a library community, decide to either get serious about digital distribution or continue to tread water.

A current trending topic of concern in libraries is eBook distribution. How can we loan an eBook on an eBook reader if that content is closed and controlled by a large corporation?

Along that “we don’t have all the answers” line, I decided to go to an expert on the topic, Mr. Libraryman Michael Porter. He has wrestled with the larger distribution issue, just as we are on the smaller (albiet still gigantic) issue of game content distribution. So I asked him,

  • How do you feel libraries will be distributing digital media in 2015?

He gave this well-reasoned response:

I imagine two most likely scenarios with little gray in between the potential outcomes.  For both, the lynchpin is either succeeding or failing to develop a new electronic content access and distribution infrastructure via libraries.  If we can develop that new infrastructure and make it a truly effective, competitive, well used and well liked place for people to get what they want, when they want it, in the format they want it *through the library*, then our future will be more secure and on-target than ever before.  If we fail to do this though, libraries will fade in use, funding and relevance.  This would eventually lead to the demise of the library as the hub of content access and community engagement and turn many of those functions over to for profit business and institutions that have mission statement tied to profit rather than the health and wisdom of the community and country they serve.

This is a call to action for all of us. We shouldn’t just wait for a vendor to develop a platform for us. We shouldn’t let something as simple as a library’s ability to loan a book be taken away by corporations in the digital age. We need to raise this issue. If we want libraries to continue to exist, we need to let go of our comfort and get on the front lines of this issue.

So there is no confusion, I am not anti-corporation, per se. Corporations can be our partners in it the future. And, so my last words will be positive, we can do it.

Thanks go out to Michael Porter from us at 8bitlibrary.com. Check out his Library 101 project, if you haven’t yet.

jinxHome_v2_02

Project Brand Yourself a Librarian UPDATE

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It has been decided…

The 8BitLibrary team and YOU (well, if you want to) will be going to Jinx Proof Tattoos in Washington DC on SATURDAY JUNE 26TH at 4:30PM.

The bummer?  They don’t take appointments.  JP and myself will be getting tattoos and we’d love for you to be there to support us (one of us will cry, but who?) or get your own tattoo.  Of course, there will be lots of pictures and video.  Which leads me to this:

TAGS: Twitter: #librarytat8bit   Flickr, Etc: librarytat8bit

AFTERPARTY!

CLICK HERE FOR THE DETAILS

Saturday, June 26, 2010 at 9:30pm
WHERE: RFD Washington
ADDRESS: 810 7th Street

If you support the project, please add this to your blog/wiki/facebook/myspace:

PROJECT BRAND YOURSELF A LIBRARIAN FLICKR GROUP!

OTHER PLACES TO GET TATTOOS IN DC

PAX East Live Blog, Final Recap

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Hi all, it’s @Oodja back again for one final dispatch from PAX East…
I was originally not planning to return to PAX on Sunday, as various family obligations seemed to rule out a third day at the conference. Having been given a last-minute pass on all of the above, however (just in case there’s any doubt, which there isn’t, my wife rules!), I caught the early train into Boston so that I could take advantage of my media badge. I’d hit the Exhibit Floor an hour early, perhaps sign up for a demonstration of the new Dark Sun setting for 4th Edition Dungeons & Dragons, and just squeeze as much game time as I could out of the final day of PAX East. After all, that’s what brought us all here in the first place, right?

Although I had good intelligence that media badges have allowed early access to the game floor on previous days, I was very disappointed to find that security was barring those of us with yellow passes from getting into the Exhibit Halls until general admission at 10am. That being said, those of us representing the Fourth Estate did have first dibs on whatever it was we wanted to see by virtue of already being at the doors when said doors opened, and so I strategically positioned myself opposite the one vendor demo I absolutely, positively wanted to get my hands on before the gamer hordes turned every line into an hour-plus long queue:

That’s right, folks. I made a beeline for Rockstar Games’ Red Dead Redemption, their much-anticipated Western epic built on the Great Theft Auto engine. I am a huge fan of Westerns, and have always waited for a videogame that did the genre the justice it deserves. Just looking at the giant LCD screens showing previews of gameplay to passersby you could tell that if nothing else, this game was a cinematic tour de force. The Old West is rendered in loving detail, all the way down to the dust and the tumbleweeds, and just like GTA you are given the freedom you want to explore this virtual world by foot, by horse, or even by rail, from the Southwestern U.S. circa 1900 down into Old Mexico.

I’m not going to attempt to review Red Dead Redemption since our media walkthrough was fairly scripted and each of us only had a precious few minutes at the controls– though I did have the stick long enough to jump my horse off a cliff and kill the protagonist! — but the game got me to thinking about the intersection of virtual worlds and education. While educational games often fall flat with the gaming public, one can see in a game like Red Dead Redemption real potential for teaching gamers about the Old West. While the historical details are admittedly mixed and matched and the level of violence is what you’d expect from Rockstar’s studios, immersive virtual worlds such as Red Dead Redemption are getting so good that the INCIDENTAL educational value they contain rivals the content being produced in games or simulations designed explicitly for educational purposes (like Second Life’s Deadwood).

Think about this for another second, because when I made this realization it totally blew my mind: the gaming industry is now capable of bringing to bear so much creative power when designing an historical FPS that they can’t help but produce something that has some absolute educational merit. And assuming that Red Dead Redemption will be a huge seller (something the buzz seems to suggest and the demo seems to validate), this may very well open the floodgates for other similarly-conceived projects. We have already witnesses the success of early Renaissance Italy as a setting in the very popular Assassin’s Creed series- the historical backdrop to these games is becoming less and less wallpaper and more and more interactive virtual history.

Granted, because the primary purpose of these games is not educational one must always be wary of the liberties that will be taken by designers with actual historical details and events, but as the whole of history becomes the fodder for games like this with ever more granularity how long will it be before gamers derive their primary knowledge of history through games such as Assassin’s Creed, Red Dead Redemption, and their successors instead of through other forms of media? I can definitely see, for example, a college history professor asking his students to play a game like this and compare its depictions of the Old West with accounts from primary sources, or for communications or literature faculty to ask their students what role historical appropriation plays in modern media. The mind truly boggles.

Alas, because I was getting the media tour of Red Dead Redemption I missed my chance to sign up for the Dark Sun demo, but I promise I will contribute some thoughts and reviews about pen and paper role-playing games such as D&D in future posts at 8bitlibrary.com! What I’d like to close my Day Three Recap, however, is a look back at old school gaming, thanks to the Retro Arcade Lounge provided by the folks at ACAM- the American Classic Arcade Museum, located in Weirs Beach, New Hampshire. ACAM brought a subset of their vast collection of arcade games from the 20th century, including Frogger, Space Invaders, Sinistar, Donkey Kong 3, Food Fight, and the laserdisc interactive fantasy cartoon Dragon’s Lair (which incidentally I dumped who knows how many hundreds of dollars into back when I was a kid in order to “solve” on the Ocean City Boardwalk in New Jersey!).

While we talk about how librarians can incorporate games into their collections and the classroom, the founders of ACAM have gone and actually created a playable library of classic arcade games. As an all-80′s soundtrack blared and ACAM staff members kept feeding a bottomless supply of quarters into the machines so that we could all enjoy as many free plays as our hearts desired, I realized in between my attempts to destroy the Sinistar (whose evil floating head still managed to quicken my pulse even all these years when I saw it appear on screen again) and try to remember all of the winning moves to Dragon’s Lair that this is as much about having fun as it is about preserving an important era in American history for posterity or study.

The play’s the thing, after all.

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