Posts tagged LibrarianJP

Project Brand Yourself a Librarian: Update #1

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1.  FOR THOSE THAT WILL BE PARTICIPATING

  • Organizing one massive tattooing is sort of a logistical nightmare, so instead we’re opening it up to you.  (See below for details)
  • We’d like to keep track of how many folks are participating, so please reply to this post or email us at justinthelibrarian at gmail dot com so we can keep track!
  • We want pictures!  We wants details!  The official hashtag for Project Brand Yourself a Librarian will be: TWITTER: #librarytat8bit and BLOGS/FLICKR/ETC: librarytat8bit

2. PLACES TO GET TATTOOS IN DC

These are just a sampling of the tattoo parlors in the DC area.  If you’d like to go somewhere else, please feel free to do so.  8 Bit Library bloggers will only be at one of these tattoo parlors (see below).

3. DAYS TO GET TATTOOS DURING ALA ANNUAL

  • What day works best for you?  Well, that’s your day!  Any days between June 24-29 will be good!
  • Members of the 8BitLibrary team will be getting their tattoo on Saturday June 26th, 4pm at Jinx Proof Tattoo
  • After our tattooing on Saturday June 26th, there will be a 8BitLibrary Party!  PLACE and TIME: TBA!

4. DOES MY TATTOO HAVE TO BE LIBRARY RELATED?

  • We’ve been getting this question a lot.  While we are SUGGESTING that you get a library themed tattoo, you can choose to get any type of tattoo you’d like.  A tattoo is a personal thing and we here at 8 Bit Library don’t want to tell you what to get on your body.  Make yourself happy and get the tattoo you want!

If you have any other questions, please let me know.  (Justin of 8 Bit Library)

Games that lose steam?

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neither Rock Band nor Guitar Hero has seen any true innovation in their gameplay design since the original Rock Band in 2007.

Here’s a link for our readers that touches on a problem schools & libraries will face as they build collections: Maddenitis. That terms refers to video game franchises with yearly releases of (basically) the same game. The unfortunate part of Maddenitis (which gets its name from the Madden series of games) is that it is much harder to circulate a 2006 game in 2010 than a 2010 or 2011 release.

Summing up: In 2010, gamers won’t walk into your library dying to borrow FIFA 06.

The UP side to this article for libraries who purchased these music games 2 years ago is that the “investment turnaround” is higher; because gameplay hasn’t changed, the investment hasn’t devalued as quickly as other tech purchases.

Jaded Gamer #7: Music Games Losing the Rhythm?

What do you all think? Do you NOT buy the games every year and ignore that sector of gaming, do you buy them every year, or do you wait it out and only buy the best reviewed franchise games? [ also, are there reviews for games in schools and library anywhere other than 8bitibrary.com? ;) ]


in b4 “Madden ’94 was the best Madden eva…

Gaming in the HS Classroom: An interview with Jennifer Field

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I recently conducted an interview with Jennifer Field, who is the head of the English Department at Stephen F. Austin High School in Sugarland, TX, about how she uses gaming in her classroom:


JP: Hi Jennifer, tell us about yourself!

Jennifer: I’m 32 and I’ve been teaching for 10 years now. I got my BA from Texas A&M and my MLA from Houston Baptist University

JP: How long have you been gaming, and how often do you game currently?

High School Gaming Teacher

Jennifer Field

Jennifer: I’ve been gaming since my brother got an Atari for Christmas in the early 80’s. I fondly remember Pong. Depending on what I have to take home to grade or work on, I average about one to two hours 3 to 4 days a week, and usually on the weekends.

JP: Favorite console?

Jennifer: XBOX 360!

JP: You are a teacher who uses gaming as a tool during lessons. Can you give some background on how you do it/your methods?

Jennifer: You have to be able to connect books, themes, and other literary elements to current events and situations that students will understand. From my experience, the current generation of students play games more then they watch movies. I’ve found that by connecting those games to the literature that we read and to the elements that we teach, the students understand and apply themselves more.

JP: Do you have an specific examples of using video games in a lesson?

Jennifer: One example is my teaching method for the Journey of the Hero.  I teach British Literature, and almost everything those classes study follows this “Journey”. I used to use Star Wars as a modern example of the Journey (since Star Wars is “based” on the Journey), but not all of my students have seen the original Star Wars movies. Instead, during discussions on the different parts of the journey, I connect Journey elements to the different games that students are playing. Students don’t realize just how much literature affects the games they play, because the teaching community isn’t making these valuable connections for them.

JP: Can you share some game titles you use in classes?

Jennifer: I frequently use Gears of War, Halo, Too Human, and Mass Effect during our Journey discussions. The students then take the next step and make literary connections to other games as well! It’s great to see students connecting Beowulf’s journey to a game’s plot device, or in the middle of a lesson realize Beowulf’s “worth” by connecting it to a familiar story line from a game.

JP: Do you have any plans to expand the use of games in the classroom?

Jennifer: I’m currently planning to use clips from Bioshock to incorporate propaganda and dystopian themes into my next novel unit on Brave New World. If I taught Ayn Rand, I would have a field day, but it’s not on our approved list for Seniors.

JP: How do students feel about having a “gaming” teacher? I know in the library field, avid readers love librarians who are avid readers, and gamers love other librarians who game.

Jennifer: I’ve found that when students know you are a gamer, they feel more free to talk about games with you and they are more excited to participate in class, so there is a bigger personal connection than you get in a traditional educational lecture setting. I’ve even had students that will notice literary things in games and bring them to my attention (JP’s note: an example of students as content providers and creators, vs students as “blank slates to be lectured to”) . For instance, the achievement The Merchant of Venice in Assassins Creed II. I had a kid who actually realized that it was an allusion to Shakespeare!

JP: How do parents and school administration feel about gaming as a classroom tool? Do you encounter problems over content?

Jennifer: I don’t really think they have thought about it much. It isn’t a media that has made its way into the classroom, at least not at the High School level. I do remember reading a few years ago about a school that was using Dance Dance Revolution in their classrooms to combat obesity and get the students active.

I’d love to see games used in school, but I think there are so many questions raised that administrations will be wary of it for a while.

It also depends on the parents. Some parents are all for getting their child to learn no matter the method, while some may not want their children gaming in school. This creates a fine line for implementing it in the classroom.

JP: You have definitely showed us that gaming connects with your students and is a tool that makes learning easier for them. What do you think we can do as teachers and librarians to change the perception that “games are toys for kids?”

Jennifer: Educating the parents, school boards, and administration is the key. I think it would start with a study on the effects of gaming in the classroom. Taking one class and using games and showing the growth of the student’s abilities as it relates to the curriculum standards of the state, and then compare it to a traditional classroom.

JP: In the library world we call that “advocacy”. Speaking of gaming advocacy, would you be interested in sharing gaming-in-the-classroom tips, tricks, or lesson plans with the readers of 8bitlibrary.com?

Jennifer: Sure!

Gaming Teacher

Don't you wish YOU had her as a teacher for High School English?!

JP: Great, I am totally looking forward to that! Any closing words on the connection between literacy & gaming?

Jennifer: Games tell a story, which is literature just in a different media. I believe strongly that teachers have to adapt to the current times to effectively help their students learn. As teachers we are taught to teach to all different learning types; visual, auditory, etc.  Because of this, gaming becomes a tool that hits all the learning styles of our different students.

JP: Thanks so much for sharing! See you on Xbox Live ;)

Jennifer: :-)


IF YOU ARE a teacher who uses console games in the classroom, please get in touch with one of us here at 8bitlibrary.com! We want to share your stories and experiences with others!

rockband2360

Review: Rock Band 2 (360)

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What? The Rock Band franchise was created by Harmonix, the same development team that created Karaoke Revolution and a little franchise called Guitar Hero. Rock Band was their successful attempt to merge those two music game concepts, and Rock Band 2 is (as of writing) the BEST music game for any console


Why? Between the 84 songs on the disk, the 20 free downloadable songs, the ability to import songs from Rock Band 1 and Lego Rock Band, over 1,000 songs available as DLC, and the Rock Band Network (with the possibility for a gigantic increase in song availability), I’ve got 100s of songs to choose from on my hard drive. Two players play controllers shaped like guitars, one player plays a drum controller (just like you’d play regular drums), and one player gets to sing along. My kids and my parents play. When I have parties, we play. I play alone. I can play with my friends online. I compete in score competitions online (and can view my leaderboard scores from a web browser). This is the game that librarians play at gaming sessions in conferences. This is one of the best games for library programs. If you purchase it for a collection, it will be loaned constantly.

Who? It’s hard to find a game that you can say is for everyone. Wii Sports is one of those. This is the other one. Because of the GIGANTIC library of songs, you are bound to find a song you like. Because of the scalable levels of difficulty, anyone can pick it up and jam. And probably the most important dimension of this game, the one that brings it from a great party game to the BEST party game, is the microphone. You don’t need to ever have played a video game before to jump right into the Rock Band 2 experience, you just need to be able to sing karaoke. Also, because the game scales up to VERY difficult, hardcore gamers can really get depth and playability out of this title (which is usually a choice that has to be made: good party game or good hardcore game? this one is both).

Rock Band 2 is the game I’ve spent the most time playing since I purchased my 360. It is fun, challenging, and the songs are “great jam”. And just when you think you’ve gotten bored with the game, they release more songs. Besides all the game content, there is an information community built around the game over at rockband.com. You can link your in-game band to your rockband.com profile, link your profile to your facebook account, and you are immediately involved in the Rock Band community. Librarians could take a tip from them and how successful they are at building communities around non-traditional media forms.

Not only should you buy this game for your library, you should buy it for yourself.

Project Brand Yourself a Librarian: The Video Interview

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JP and I were interviewed by the American Library Association’s YouTube Channel concerning the “Project Brand Yourself a Librarian” project.  Rad stuff!

Thanks to the ALA for the interview!  You can check out more videos from ALA Midwinter 2010 here on their YouTube channel

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