Posts tagged librarian

Video Game Collection Development (UPDATE!)

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Video Game Collection Development 101
VERSION 2

Much thanks to Alex Lent for giving us the nudge to update this post!

1. Start small

I still stand by this idea 100%.  You don’t have to go for broke with your new collection.  I recently had a great conversation with Devin Burritt of the Jackson Memorial Library about starting up a video game collection.  He made it happen at his library recently and started off with a small collection of Wii titles aimed at all ages.  By keeping things small at the start, you will understand how your collection is being used by your patrons.  With this information, you can continue to build your collection and have it guided by patron input.  Which brings me to my second point…

2. Know your audience

Who will be playing these games?  Your patrons.  As fun as it is to buy video games, you have to put aside your personal preferences.  Sure, I really dug Elite Beat Agents but you know what?  My patrons didn’t.  It’s one of the few games that constantly stays on the shelves here at my library.  What did I learn from this?  Don’t trust my gut reaction when purchasing games.  Instead, TALK to your patrons when they’re browsing your game collection.  Notice what they’re checking out.  Heck, just simply ASK them what they want!

3. Plan ahead

You have to have a plan for your collection.  Are you going to collect games for systems that are no longer supported by companies?  Are you going to invest in the newest video game systems even though there is a chance they may not take off?  Once again, gauging your patrons interests is key to planning ahead.  At my library, we recently received a donation of Nintendo Gamecube and Playstation 1 and 2 games.  I decided to add them into the collection just to see what people would think.  It turns out that they circulate like mad and now I have people asking me to get a bigger selection of older titles.  I’ve even had to submit an interlibrary loan request for a title I couldn’t find in print anywhere.

4. Gamer’s Advisory

Over the past year, I’ve found the topic of what I’m calling Gamer’s Advisory key to making a video game collection work in your library.  Sure, you will most likely have a rabid set of patrons that will check out your games, but the collection only really starts to show its true worth when you can add recommendations (not just for other games, but for other materials and experiences the library can offer).  Keep the patrons coming back for more at the library.  Turn the avid gamers onto something that else that they may not have tried in the past.

5. It’s not just about lending physical items out

I’m a big fan of this topic.  Libraries are struggling to grasp how to circulate electronic materials in the library.  This is cause for some concern, but at the same time it opens up a new door for us.  Instead of lending out items, create experiences.  Give the patrons something they cannot get elsewhere.  I bring up the example of the local Portland, ME store The Fun Box Monster Emporium.  They’ve got a row of awesome pinball machines in their store that their customers can play.  Why can’t libraries do something like this?  Invest in some gaming tools that will give patrons gaming experiences that they can’t get everyday at the local video game store.  Personally, I want to buy a Pac Man arcade machine for my teen lounge.

 

 

 

ALA Comic Book and Graphic Novel Member Initiative Group

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Hey 8bitlibrarians,

Guess what? We’re starting a Comic Book and Graphic Novel Member Interest Group in the American Library Association! Robin Brenner, Creator and Editor-in-Chief of www.noflyingnotights.com & I will be co-conveners, with the fab Tina Coleman serving as our ALA Staff Liaison.

BUT WAIT! Before we can make it happen, a

“Petition to Establish a Comic Book and Graphic Novel Member Initiative Group
in the American Library Association”

must go before the ALA’s Committee On Organization (COO) to be voted on and approved. We need 100 signatures on that petition. Would you kindly help us get them?

Enclosed in this post is the petition and the statement of purpose for the newly proposed group. If you are an ALA member-in-good-standing (i.e., you’ve paid your membership dues) and you’d like to sign your name to the petition, please fill out this info. An automated email will be sent to my email box and will serve as your digital signature.
Thanks so much, and please help us spread the word by posting / tweeting this link: 8bitlibrary.com/?p=2101


And here’s what you are agreeing to when you email me:

Petition to Establish a Comic Book and Graphic Novel Member Initiative Group
in the American Library Association

To the Committee On Organization (COO)

We, the undersigned members in good standing of the American Library Association, ask that the Committee On Organization approve the establishment of a Member Initiative Group (MIG) concerned with comic books and graphic novels in libraries, pursuant to ALA policy and refer to Council the following “statement of purpose” for the MIG,

“To provide a method for engagement and networking among ALA members interested in comic books and graphic novels. To collaborate with ALA units to support the inclusion of comic books and graphic novels in library initiatives and programs across the Association. To advocate for wider incorporation and acceptance by the profession and the Association for comic books and graphic novels in library services, programming, and collections. This group is open to all members, and encourages participation from members from all library types and members who serve various library user demographics.”

IF YOU AGREE to this, please click here to email me!

Thanks errbody. – J2theP

http://blog.8bitlibrary.com/sign-the-petition/

Rachel Campbell, Director Eccles-Lesher Memorial Library

PROJECT BRAND YOURSELF A LIBRARIAN: Rachel Campbell

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Rachel Campbell, Director Eccles-Lesher Memorial Library

We’re pleased to have Rachel Campbell, Director of the Eccles-Lesher Memorial Library in Rimersburg, PA guest posting about her experiences as a branded librarian.  -Justin

“I like your tattoos!”  I’ve heard this statement many times over the past year and a half.  The best part about this statement isn’t necessarily the words, but the intonations that accompany it, most often when stated by patrons at the Circulation Desk of my library.  Hints of astonishment, surprise, and usually a dash of curiosity.  It isn’t often people run into a female librarian working on 3/4 length sleeves.

I got my first tattoo in the summer of 2009.  Just a small one on the inside of my right forearm up by my elbow.  I’ve been into Buddhism in one way or another since I was around eleven years old and figured that after 17 years that wasn’t going to change so it was a safe bet to get the Buddhist mantra, Om Mani Padme Hum, tattooed in Tibetan Sanskrit on my arm where I would always be able to see it.  Seventeen months later I’m up to 11 tattoos and have another one in the works as I type.

I became a librarian for several reasons, but the first and foremost reasons have always been to help others, to provide service, to disseminate knowledge and information in accessible and understandable ways.  Our nation was founded on this idea of equality and I’m proud of the fact that I work in a profession that upholds that belief.  No matter who you are you can come into a public library and find information to help you improve your life, to educate yourself and help you make the best choices to suite your needs.

I’m pretty stoked to be one of those librarians that’s helping to break down and demolish the age old stereotype of who librarians are and what libraries should be like.  I like knowing that people from all age groups, from teens to seniors, interact with me and gain a greater sense of comfort with me and with the library.  That might sound odd but it’s true.  Many individuals from older generations hold some pretty deep-seated beliefs about people with tattoos.  The same thing goes for younger generations and their perceptions of adults in professional positions.  It’s incredibly rewarding to work in an environment that lets me be myself and at the same time broaden someone else’s experience in a positive way.

My tattoos are about compassion, kindness, letting go of the self and seeing the interconnectedness of us all.  Except for my book and stars tattoo ~ that one was purely for the place books and libraries have held in my life.  Even the Optimus Prime tattoo I will be getting on December 3rd is about peace and compassion.  I mean his tag line is “Freedom is the right of all sentient beings” and that is totally in alignment with my flow of chi.

In my book, everyone has the right to knowledge and information.  I work to protect that right, to provide that freedom.  I’m damn proud to be a librarian.

We Rule for the iPad

5 Video Games That Should Be On Every Library Holiday Wish List

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We Rule for the iPad

WHAT? Basically, it’s like a Farmville for your iPad,  You build a kingdom, you interact with other players, and you can buy stuff to make your kingdom grow quicker.  Simply put, the game is fun.  It’s basically like a scaled down more social version of Sim City.  The best part?  It’s free.

WHY? Libraries really haven’t jumped onto the offering social games for patrons thing (other than offering computer use to patrons).  Why not get a few iPads and encourage your patrons to play this game as they hang out in the library?

Halo: Reach for the XBox 360

WHAT? The popular first person shooter for the XBox 360 is back.  This is developer Bungie’s last Halo game and boy did they go out with a bang.  Halo: Reach will give any gamer, hardcore or casual, hours of enjoyment.

WHY? Multiplayer.  Expect this title to be a hit at in library video game programming.  Recommend it to patrons who are looking for a great multiplayer game that they can play with their friends and family.

Rock Band 3 for the XBox 360, Playstation 3, or Nintendo Wii

WHAT? The ever popular Rock Band series is back.  This time around, a keyboard is thrown into the mix as well as the ability to use real instruments to play the game.  Add in a killer song selection, great visuals, and you’ve got a bucket full of awesome on your hands.

WHY? While reports of music game sales declining across the board continue to show up in the news, that doesn’t mean that your patrons won’t enjoy Rock Band 3.  Simply put, too many music games came out too quickly.  Remember Wii Music?  Yeah, we’re blaming games like you.  Rock Band 3 is finely crafted game that will provide hours of enjoyment for friends and family.


Metroid: Other M for the Nintendo Wii

WHAT? Samus Aran, the ever so awesome lead in the Metroid series is back in this 2D/3D/First Person Shooter hybrid from Nintendo.

WHY? Because Metroid games are awesome. Seriously, Metroid: Other M gives the gamer an adventure they’ll never forget.  The hybrid puzzle/action/shooter gameplay is something that you won’t see in ANY other games out there.  A truly unique experience.

Kirby’s Epic Yarn for the Nintendo Wii

WHAT? Kirby’s latest adventure finds him/her (?) in a land full of yarn, buttons, and other cool stuff.  This 2D adventure game is sure to wow you not only graphically but also give you a hell of a good time.

WHY? Kirby’s Epic Yarn has this beautiful blend of puzzle and action gaming that any age can pick up and enjoy.  Highly recommended for families, so suggest this to the parents that come through the library with their kids.  Plus, Kirby is just so damn cute.

Heidi proudly shows off her brandedness.  That's not even a real word.

PROJECT BRAND YOURSELF A LIBRARIAN: HEIDI GUSTAD IS AWESOME

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Heidi proudly shows off her brandedness. That's not even a real word.

Heidi Gustad never really thought she would be a librarian.

“I grew up in Fargo, [North Dakota],” she says. “What brought me to Michigan wasMichigan State University. I was playing the oboe professionally . .  and I came here because I got a music and honors scholarship.”

After a bout with tendonitis, Gustad re-evaluated the path that her studies were taking.

“I realized that being a professional musician wasn’t the most sustainable career, so I switched to telecommunications,” she says.
“I was able to keep all of my scholarship money and I liked MSU’s campus. I had made a lot of friends, and I like being in a totally new environment.”

To read more about Heidi’s awesome story, click here. Heidi got branded long before the Project Brand Yourself A Librarian project and she rules.

GO HEIDI GO.  (and congrats on getting married in March!)

20101116115957

Goodbye physical stuff.

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When getting ready for a local high school class to come in for a session on the resources the library could offer them, I panicked as I searched the shelves and found little information on the topic of grant writing, non profit organizations, and United Nations Millennium Development Goals. Combine that with the problem that most of the titles were a bit out of date (out of date books=a common occurance in our quickly changing world).  I didn’t want to bring 70 teens into the library just to tell them to check our website and the databases we offer to our community.  It didn’t seem like a good idea.  The teens that I have been interacting with on a day to day basis at my library use us to access things online.  Does it matter that we have the entire run of Naruto in print?  Nah, they’d much rather just go to One Manga and read it online (even if we have it on the shelf.  Checked out?  That’s another thing.  Who wants to wait for something when they can have it now?)

Blurry, but you get the point. Lots of teens.

It made me realize a simple idea that’s been going over in my head the past few months: that the world of physical stuff is almost over.  You may not agree with me but a big part of me feels that libraries collecting physical information and materials are throwing away their money on something that is going to become so quickly outdated.  I’d much rather take that money and invest it in either developing sustainable digital solutions or by spending it on creating experiences.

What do I mean?

CREATING DIGITAL SOLUTIONS: The more and more I dive into learning about the open source community, the more and more I love the idea behind it.  Basically, open source provides us with the tools to create something that we can use for our libraries.  I can’t offer solid examples because my knowledge of open source is still developing (I understand 0.0000001% of what is out there about it) but I can say this…the leg work has already been done.  Encourage your staff to learn about open source and the culture behind it.  Hopefully from there we can build sustainable digital solutions for libraries in the future.  I just think about the awesome shit John Blyberg has done for libraries and wish we could each have our own version of him at our libraries.

CREATING EXPERIENCES: 90% of what I bring to the table as Justin The Librarian is an experience for teens in the library.  My biggest focus as a teen librarian has been to bring the teens in my community experiences that they can’t get just anywhere else.  Be it game nights, discussions about faith and identity, or local bands in the library,  I feel like these experiences can make a bigger/better/harder/faster/stronger experience for teens and a greater incentive for them to become more committed to their library and involved in their community.

I’m not saying get rid of your physical materials budget.  Like I said above, there’s just as strong of an argument for keeping physical collections up to date.  I’m not interested in debating that.  What I want to think about is how we can move ahead and accommodate a generation that is less reliant on physical stuff.  Let this thought seep into your head:

What libs need to fear is what happens when the kids today are the adults tomorrow? Will they need us? Why?   -Lori Reed http://twitter.com/#!/lorireed/status/4553065776553984


Library PC gaming needs love too

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8BitLibrary is happy to have Kurt Schulitz on board as an 8BitLibrarian.  Kurt works over at Library Journal/School Library Journal and is a pretty kick ass dude and PC Gamer.

The first PC gaming experience that I really remember was playing this game called Parsec on a Texas Instruments TI-99/4A.  I don’t even think I was 10 years old.  My dad had aspirations of me learning how to really use the thing.  Needless to say, I never did anything with that computer except obsessively play Parsec until it was taken away from me.  Since then I’ve owned lots of PCs and gamed on them all.  I currently own PS3 and have Call of Duty MW2 but find myself using the PS3 for NHL 10 and other sports games almost exclusively.  Until consoles allow gamers to plug in and game with a keyboard and mouse (likely not happening anytime soon), I’ll always prefer playing my gaming genre of choice—first-person shooters (FPS)—on a PC.  I need a mouse.  Playing an FPS without one just doesn’t feel right to me otherwise.

Consoles and PCs both have their pros and cons when it comes to gaming, and most gamers regularly use both. That said, PC gamers often get the shaft—from bad console ports to games that aren’t even released for PC—and libraries unfortunately have a (forced) hand in marginalizing PC gaming now, too.  A real gaming rig is not cheap.  A decent video card costs easily as much as a console and will be considered outdated almost upon purchase.  PC gaming has an uphill battle when it comes to having a machine with decent specs included in a library’s gaming arsenal.

Sure, libraries can have a great collection of computer games ready for checkout, but are there decent gaming rigs ready to be used?  More than likely the answer is no for several reasons.  First, obviously, it’s the cost.  Even a marginal gaming rig built from scratch out of dated components will probably cost over $500, with the video card usually being the killer.  For that amount of money, libraries could buy a console, accessories, and a bunch of games.  With library budgets as tight as they are, high-end, in-library PC gaming doesn’t really stand much of a chance.  In addition, the IT resources and time needed to keep up a gaming rig are far greater than that of a console.  Xbox can give you the red ring of death, but gaming PCs face so many more issues.  There also aren’t set standards for PC gaming. The same games can look noticeably different depending on the operating system they are running on.  There are too many OSs capable of running the same game, and it isn’t precisely clear which one is actually the best performance-wise from game to game.  Another blow against PC gaming in libraries is that it doesn’t allow more than one player at a time on the machine.

The only way PC gaming can be seriously included in the library gaming conversation rests on the passion of gaming librarians.  It is up to individual librarians to find a way to incorporate PC gaming into their libraries.  This means getting creative to work around the prohibitive cost and other barriers associated with gaming on a PC.  Will resource-hog games and the latest and greatest releases need to be left out of the conversation?  Probably, yes.  The good news is that there are still plenty of incredible games that are cheap to buy and will run smoothly on older (i.e., cheaper) hardware, such as a decent 512mb video card and older Pentium 4 or Dual-Core processor.  Games like Call of Duty 2, Call of Duty 4, Battlefield 2 and lots of other great games for instance don’t require a machine with mind-blowing specs.

trnav_01

Game On! Envisioning Your Own Video Game

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In the Summer of 2010, I had the opportunity to meet with the wonderful staff of The Telling Room, a Portland, Maine about collaborating on a program centered around the creative element of video game design.  A collaboration with The Telling Room was something that I was very keen on establishing when I started my new job at the Portland Public Library in March 2010.  Their mission just about sums up why I was so eager to meet with them:

The Telling Room is a nonprofit writing center in Portland, Maine, dedicated to the idea that children and young adults are natural storytellers. Focused on young writers ages 6 to 18, we seek to build confidence, strengthen literacy skills, and provide real audiences for our students’ stories. We believe that the power of creative expression can change our communities and prepare our youth for future success.

After an initial brainstorming session with Executive Director Gibson Fay-LeBlanc, we came up with the rough outline for the program we wanted to offer to the teens of Portland.

PPL/TELLING ROOM GAMING PROGRAM

  • 6 weeks (October 5-November 9), Tuesdays from 3:00-4:30pm

AREAS WE HOPE TO ADDRESS:

  • Storyboard: Teens come up with an overall idea for a video game and how to execute it
  • Conflict: Why does this game exist?  What is the purpose of the story?
  • Characters: Who are the characters?  What is their story?  What is their motivation?
  • Objective: Why are the characters doing what they are doing?  What is their main goal? What does their world look like? What are the possibilities/limitations?
  • Examples of different video game styles on different video game system.  EXAMPLE: Action, Puzzle, Sports, Role Playing
  • Character development, evolution of character/story

IDEAS ON HOW TO SET UP THE PROGRAM

  • Teens work in collaborative teams, 2 per team, 6 teams total
  • Exercises & games for setting up characters/back story
  • Field trip: teens will scout out locations/ideas to use in the game: use digital cameras/flip video
  • Teens do final pitch session–ask them to “sell the game” as if we were developers.

THE FUTURE

  • Once the teens have the idea for a game, gauge interest for another workshop.  This time, teens will use Scratch to actually develop the game they conceived in the first workshop

Once we digested this information, we settled on the title Game On!  Envisioning Your Own Video Game and announced it to the public with the following press release:

Ever had an idea for a new video game? In this workshop, we’ll look at what the best games have in common and then brainstorm, storyboard, and create concepts for new ones. Who’ll be the star of your game? What will your world look like? We’ll hunt for words and images–the possibilities are endless.

Our next step was developing an outline for us to follow during the six weeks of the program.  I believe this is what educators would call a lesson plan.  This was the first time I had done something like this for a program, and going into the project it gives me a sense of what to look forward to and inspired me to try out new approaches to programming for teens.  Our outline ended up looking like this:

Session One
Supplies: easel paper (Gibson), markers/crayons/pens (Justin)

  1. Ice Breaker: Name, School, Favorite Video Game Character & Why (5 min)
  2. About the TR, About the PPL, About the workshop (5 min)
  3. Brainstorm Characters Lists (Gibson, 10 min): Name, place, etc, etc.
  4. Share (5 min)
  5. Slide Presentation: Classic Video Game Characters (Justin, 10 min)
  6. 20 questions on your character (include special powers) (20-30 min; 1 hr total)
  7. Slides on supporting characters (Justin; 10 min; 1 hr 10 min)
  8. Create more characters (20 min?)
  9. Read from/leave with handout: Heinlein, Hobbit, 1984, Potter, etc. (Gibson)

Session Two: World & Objective
supplies: laptop, cameras, hero handout

  • Brainstorm games they love & objectives & details
  • Go out into the community with cameras and find images
  • Slideshow
  • Hero’s Journey

Session Three:

  • What kind of game do you want to make your characters/world into? (genre)
  • Work alone or in groups?

Session Four:

  • Merging worlds, characters, objectives, etc.  Teens begin to collaborate on building their games.
  • Storyboarding?

Session Five:

  • Storyboarding (beginning, middle, end) first part of game

Session Six:

  • Presentations & ideas

We started by creating a solid foundation with our first two sessions and from there getting an general idea of where to take the next few sessions.  It’s a mix of planning and improvisation.  After working with the teens for two weeks, our hopes are that the following weeks will be a bit looser and more creatively open for the teens to explore their ideas for creating a game.

Game On!  Envisioning Your Own Video Game starts on Tuesday October 5th at the Portland Public Library.  During those six weeks, I’ll be sharing our experience with this program on 8BitLibrary.  Be sure to check back for more.

dewey

Cataloging Video Games at your Library: A brief introduction

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Dewey probably never envisioned a time where we’d be cataloging video games that we play on our talking picture boxes, so why do we have to listen to him?  Cataloging video games is a new thing for libraries.  There’s a bit of confusion floating around on how to do it, so I say we capitalize on this chance to forge a new path ahead.

I have started circulating video game collections at two libraries and we did the call numbers two different ways.  Both have their pros and cons as you will be able to easily see.
At the Cape May County  we labeled the games with this format:
(GAME) (FORMAT) (FIRST THREE LETTERS OF TITLE)
For example, Super Mario Galaxy 2 for the Nintendo Wii would look like this:
GAME WII SUP

Here’s an example of this method:
At my current library, we label the games with simpler tag:
TEEN GAME

Our thinking was that the games were in the teen area and the titles were easily visible on the spine label already.
Here’s an example of this method:
—–
My point with this post is simple.  There are many different ways that you can do this and it all boils down to the simple question “what will work best for your patrons?”
Please share any video game cataloging examples you have in the comments below!

Simple & Easy Shared Library Ideas (via Infolink)

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Mary Martin, director of the Long Hill Public Library in NJ recently did a poll on the listserv for Infolink, one of our regional library cooperatives in NJ, and the results were so good I had to share them with you 8bitlibrary.com readers! Hope you can pass these ideas on as well!

NJ has a truly great library community.

*************************************************************************************************
Simple & easy shared library ideas – August 2010

Ways to Engage Patrons
Front Desk Raffle
Run a fun contest at the circ desk every few months (e.g. get a quote from a book, display it and have patrons guess origin of quote. Those who guess correctly are entered into a drawing to win something simple (a gift card to Starbucks, DD, etc)

Raffle Ticket Inside Book
Variation of above, but put a “raffle” ticket inside books so people will be surprised when they find the ticket. (Bestsellers, hot movers, etc). The raffle ticket could even ask people for their opinion of the book.

Summer storytime

Does your town have a pool or a lake? There’s no law that says storytime must always be offered at the library. One library does a special storytime at the pool during the summer.

Book Bingo for the Whole Family

“Join us to play Bingo and win a book! All ages welcome, parents and grandparents too! No registration required.” All you need is some refreshments and some books as prizes (they use donated books so there is no cost aside from the refreshments). This has been very popular – the library who ran this had over 70 people in July.

Adult Summer Reading Program
A librarian writes: Based on this year’s water theme, we expended to the elements in general. We asked people to read a book or watch a DVD concerning the elements. We provided a list of suggestions to get them going. For each title, they fill out an entry slip for a drawing. We’ll do a drawing for some mugs at the end of August.

Teen summer reading program
At Long Hill we run both a teen and an adult summer reading program. For each book the patron reads or listens to, they fill out a raffle ticket. We draw winners weekly, and they win either a mug or a book (we use donated books as prizes). At the end of the summer we have one grand prize teen winner and one grand prize adult winner, each win a $25 gift card to Borders. We also offer the option for the patron to review the book, and we post their reviews on our library blog.

Storytime for Grownups

Because why should kids have all the fun?

Blind Date with a Book

In late January/early February, wrap up some books in brown paper, decorate with Valentine’s Day theme and encourage patrons to choose one to take home. Long Hill did this last year, it was fun and patrons enjoyed the opportunity to check out a book they might not otherwise have chosen.

Happy Holidays from the Library Staff!

Engage the staff by asking them to recommend holiday or winter themed books or DVDs. Then create a bookmark with their recommendations and give it out to library patrons.

Sharing Our Knowledge w/ Patrons
Staff Picks/May We Recommend?
Display backlist titles or staff picks that people may not have had a chance to read, at the front desk. You’d be surprised at how the staff picks fly off the desk. One caveat: pick books that are in good shape with interesting cover art. They are more likely to catch patrons’ interest.

If You Like cards in the stacks near popular authors

“If you like James Patterson you might also like….” these have been very popular at our library, I am happy to share the cards with anyone who wants to use and/or modify them.

Help patrons find their way around Nonfiction with shelf end cards that include not only the Dewey numbers but the subject patrons will find within that Dewey range – e.g 910.202 – 940.54 Geography, Travel, Ancient History or 600 – 618.24 Nutrition & diets, health & medicine

Recent Returns cart
In front of the circ desk, we have a cart where we put recently returned new books. We deliberately put the cart next to the book drop at the desk, because right after people drop off their old set of books is when they’re looking for new stuff to read. It cuts down on shelving, gives people a smaller section of books to browse.

“Bestsellers You Haven’t Read Yet”
Create a new section right next to New Fiction (or even use a folding bookcase or cart in front of the circ desk) with colorful books by big authors (Grisham, Roberts, Patterson, Picoult etc). You could even do a variation on the theme and do a “Best Books You Haven’t Heard Of” or a “Staff Picks” section. Assign someone to keep the display fresh and replenish it when necessary.

Get those oversized books circulating!
A librarian writes: “One thing we do is combine our browsing shelf with two lower shelves, and we choose a selection of oversized books there. Our oversized books tend not to go out as much as the other books, mainly because they are shelved separately. By showcasing them, not only do they go out, but people will go to the oversize shelves more than before.”

Oversized art books
One library I visited has a special set of shelving near the circ desk where they display oversized art books. As soon as they created this special section, the circulation of this type of book skyrocketed.

Summer Reading Lists
Make sure you have printouts of the local schools’ summer reading lists (both required, and recommended), and put them in binders. It may also be nice to post links to the reading lists on your library’s web site. We didn’t have the K – grade 5 recommended reading lists printed out until one of our staff members mentioned that she was getting a lot of requests for them. So I talked to the elementary school librarian and got the lists, then printed them & posted on our website.

Creative use of volunteers
Reading Buddies (teen volunteers)
Teen volunteers come in to read to little kids. Great all year round but especially during the summer when you have all those teens who want to volunteer

Computer Tutors (adult volunteers with computer skills)
Adult volunteers who have computer skills come to the library once a week at a set time, and help whoever comes in with their questions. It’s been very successful at Westwood Library and they’ve gotten great feedback from their patrons.
Another library described a similar program, PC Tutoring. They offer one-on-one computer tutoring to patrons twice a month, on several PC basics.

Better Communication with Patrons
Ask patrons for help in maintaining your collection
Patrons complaining about DVDs, audio CDs not working properly? You can create a simple slip asking patrons “Help us keep our collection in good repair” and including checkmarks where they can indicate what is wrong with the item. Then train staff to look for those checkmarks when an item is returned. And clean/repair item before it is reshelved.

Ask for what you need in your answering machine message
At Long Hill, we noticed that when people left messages for us at the front desk they usually failed to give us the info we needed (e.g. if it was a renewal) or they would be crystal clear in their message up until they told us their last name, which always ended up sounding like “Blarfengar.” So we changed our answering message to say “We’re sorry we missed your call. Please leave a message with your name, and please spell out your last name for us. Provide your phone number and your request. We’ll return your call as soon as we can.” This friendly message that clearly tells them what info we needed from them. It has cut down on the head-scratching we were doing when we checked our messages.

“You don’t have enough mysteries.”
One librarian writes: I met an elderly gentleman at a community event. He told me he stopped using our library because we didn’t have many mysteries. When I asked him for more details I learned that he thought the only mysteries we owned were on the New Book shelves. So now we have a sign on our New Mysteries shelves that says “We have over 7,500 mystery novels and many others available from other libraries at no charge…”

Cheap Advertising/Marketing
Use printable business cards to advertise services. For instance, if you want to promote Reference USA you can print business cards and hand them out to business patrons for them to file in their wallet, where they might actually have a chance of finding it when they need it.

Contact your local newspaper and find out if they have “community blogs.” Long Hill’s local newspaper encouraged us to start a blog with them. We use it to promote library events and what is interesting is that the newspaper staff read our blog, so occasionally they will print an article in the paper about the library even though we didn’t send them a press release – they just take the info from our blog.

At Long Hill we get BookPage book review magazine (for patrons) and we subscribe to the NextReads database (providing 21+ book related email newsletters people can sign up for.) When BookPage comes we put a sticker on it saying “Like what you read here? Sign up for NextReads for even more great recommendations.” To increase use of NextReads newsletters we also created easy sign up sheets and put them all around the library (including in our New Book binder) to encourage people to sign up. (We also use NextReads for our monthly children’s events email newsletter.)

Tax Forms
As you know the State of New Jersey stopped providing tax forms and instructional booklets this year. One of Long Hill’s staff members suggested we print out a couple copies of the instructional booklet, put them in binders and allow patrons to check them out for 7 days. This was a great way for us to serve the patrons

Easy Technology Tools
A librarian writes “We are a small library and only have 4 public Internet computers. We also have a large number of latchkey kids. This summer we decided to implement separate adult and juvenile usage times. Adults get their time on the computers from 10:30 to 12:30 and kids get their time from 2 to 4. Now we don’t have adults complaining about the noisy kids at the computers with them, and can guarantee that kids won’t be bothered by adults during their designated time period.”

Digital frame
You can get a cheap digital frame and put pictures from library events on it. Long Hill has this at our front desk. The kids especially are mesmerized by this – they look for themselves and their friends in the pictures.

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