Posts tagged Justin Hoenke
Zukunftswerkstatt Gaming Roadshow: Berlin, Germany (May 20-21)
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The Zukunftswerkstatt Gaming Roadshow comes to the District Central Library Friedrichshain-Kreuzberg
Another installment of the Zukunftswerkstatt Gaming Roadshow (which I posted about in the past here) happened over the last two days in Berlin, Germany. I had the opportunity to once again talk via Skype with Christoph Deeg and the wonderful librarians who attended the program on Saturday morning. I’ll turn the mic over to Christoph:
The gaming Roadshow is a great success! We had many participants. In addition to children and adolescents, and adults were also interested librarians from Berlin and Potsdam and the surrounding area as Fürstenwalde with it.
In the afternoon at 16:30 we had a special guest at the road show, we were visited by the Ambassador of the United States, Philip D. Murphy and his wife and a son. The ambassador did not want to just talk and see what we do so but he wanted to play above all. And thus he was or his family for a half hour of the Road Show.
Many thanks to Christoph and everyone else involved with Gaming Roadshow. It’s always an amazing experience for me to talk to others about gaming. I learn so much from you and I take that and do my best to translate what I’ve learned for my patrons here in Portland, ME. If you haven’t checked out what Christoph and the Gaming Roadshow are doing, click on the link above (use Google Chrome and Google Translate for wonderful results!) and enjoy.
And to end, I can’t think of anything else more fitting:
Retro Gaming
4Over the past few weeks, I’ve come to the realization that I’m first and foremost a retro gamer. When it comes to the latest and greatest games out there, I haven’t played about 99% of them. I rely on video gaming blogs and magazines to keep me up to date when it comes to the present. For most of the time, however, I live in the past. And that’s not a bad thing. I grew up with these games. That’s the big reason why they are still a huge part of my life. With my video gaming history firmly in place mixed with the librarian thinking part of my brain comes a barrage of ideas on how libraries can use retro gaming to attract and educate patrons.
Retro gaming programming at your library is a great way to let the public know that video games have a HISTORY. 8BitLibrary and Piscataway Public Library teamed up and had a Retro Gaming Event in 2010 (Click here or here for pics). These programs are designed to turn your library into a makeshift museum of video game history. What does this history do? Like classic books, it will show your community that gaming has a rich background. Games like Minecraft which encourage players to build and create their own world have their roots in games like Sim City. Librarians can find and show these connections to their community. These connections in video game history will create a rich tapestry of games which we can then use to educate our patrons about the rich possibilities gaming has to offer.
Yesterday’s release of Nintendo’s new handheld 3D gaming system the Nintendo 3DS gives libraries who have the system a chance to offer up the device for testing within the library. It’s a simple idea…set up some systems for your patrons to play and teach them about the technology. So where does retro gaming come into the picture? Nintendo’s tried 3D gaming before with the Virtual Boy. It didn’t really work out that well and the Virtual Boy died off rather quickly less than 1 year after it was released. Most people haven’t ever heard of the system and look at you in disbelief when you tell them about it (“why in the hell would they have released that?” is my favorite question I get when I tell them about the specifics of the Virtual Boy.) Giving patrons a chance to play the Virtual Boy at the library will create a unique experience which they’ll most likely not get anywhere else. It will also open up a lot of discussion on 3D gaming and how this new technology will impact our culture.
Which brings me to my final point…can anyone give me a good reason why we shouldn’t lend out retro games and systems to our patrons? I’ve talked about this topic once before and the more and more I think about it this option seems like a no brainer. As libraries are squished out from viable eBook lending options and all that other stuff, what does the mission of the library become? I’m an advocate of giving our patrons experiences over just giving them stuff. Lending out retro games and systems like the Sega Saturn above gives our community a chance to experience something that they may not have a chance to experience elsewhere. My recent ongoing affair with X-Men: Children of the Atom for the Sega Saturn was only made possible by the fact that my mother and myself are pack rats who saved every single piece of video gaming history I collected. While I do enjoy the time I spend playing this game at home by myself (my wife won’t play with me) it would be a lot cooler if I could share this experience with others.
REVIEW: Super Mario All-Stars: Limited Edition
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WHAT? To celebrate Mario’s 25th birthday, Nintendo has cobbled together this collection of Mario history. The package includes a direct port of the Super Nintendo game Super Mario All Stars (which includes Super Mario Brothers 1-2-3 and the Lost Levels), a music CD of musical selections and sound FX from the Mario catalog, and a small book with Mario artwork and insight from the creators.
WHY? Libraries should be purchasing this game for the simple fact that it gives patrons who own the Nintendo Wii a chance to enjoy 4 wonderful games. The only other way to get these games is to download them through the Wii shop channel. The addition of a music CD and history booklet also adds to the appeal of this package and will give patrons a good example of the rich (and still greatly underappreciated IMHO) history of video games.
My biggest beef with this set is that IT COULD’VE BEEN SO MUCH BETTER. Add Super Mario World into the mix as well as more cuts from Mario’s musical history and right there is a better package. Oh well. That’s just coming from a hardcore Mario fan like me. Your patrons won’t notice the difference.
WHO? Anyone with a Wii and an interesting in discovering their video gaming roots should check this out. It also might be a good purchase for educators looking to use Super Mario in the classroom (HINT HINT PLUG PLUG CLICK ME)
5 Video Games That Should Be On Every Library Holiday Wish List
1We Rule for the iPad
WHAT? Basically, it’s like a Farmville for your iPad, You build a kingdom, you interact with other players, and you can buy stuff to make your kingdom grow quicker. Simply put, the game is fun. It’s basically like a scaled down more social version of Sim City. The best part? It’s free.
WHY? Libraries really haven’t jumped onto the offering social games for patrons thing (other than offering computer use to patrons). Why not get a few iPads and encourage your patrons to play this game as they hang out in the library?
Halo: Reach for the XBox 360
WHAT? The popular first person shooter for the XBox 360 is back. This is developer Bungie’s last Halo game and boy did they go out with a bang. Halo: Reach will give any gamer, hardcore or casual, hours of enjoyment.
WHY? Multiplayer. Expect this title to be a hit at in library video game programming. Recommend it to patrons who are looking for a great multiplayer game that they can play with their friends and family.
Rock Band 3 for the XBox 360, Playstation 3, or Nintendo Wii
WHAT? The ever popular Rock Band series is back. This time around, a keyboard is thrown into the mix as well as the ability to use real instruments to play the game. Add in a killer song selection, great visuals, and you’ve got a bucket full of awesome on your hands.
WHY? While reports of music game sales declining across the board continue to show up in the news, that doesn’t mean that your patrons won’t enjoy Rock Band 3. Simply put, too many music games came out too quickly. Remember Wii Music? Yeah, we’re blaming games like you. Rock Band 3 is finely crafted game that will provide hours of enjoyment for friends and family.

Metroid: Other M for the Nintendo Wii
WHAT? Samus Aran, the ever so awesome lead in the Metroid series is back in this 2D/3D/First Person Shooter hybrid from Nintendo.
WHY? Because Metroid games are awesome. Seriously, Metroid: Other M gives the gamer an adventure they’ll never forget. The hybrid puzzle/action/shooter gameplay is something that you won’t see in ANY other games out there. A truly unique experience.
Kirby’s Epic Yarn for the Nintendo Wii
WHAT? Kirby’s latest adventure finds him/her (?) in a land full of yarn, buttons, and other cool stuff. This 2D adventure game is sure to wow you not only graphically but also give you a hell of a good time.
WHY? Kirby’s Epic Yarn has this beautiful blend of puzzle and action gaming that any age can pick up and enjoy. Highly recommended for families, so suggest this to the parents that come through the library with their kids. Plus, Kirby is just so damn cute.
8BitLibrary.com: The Video Game
7COMING THIS SUMMER TO A NINTENDO WII NEAR YOU.
You’ve read the blog.
Now play the blog.
8BITLIBRARY.COM: THE VIDEO GAME features everything you want in a game. Action. Mystery. Puzzles. One on One Fighting. Co-Op Online Play. Blogging. All wrapped into one game.
Select your favorite 8BitLibrarian and take them on a journey of a lifetime. Help Librarian JP gain respect for Pokemon in the Education World! Join Justin The Librarian as he tattoos every librarian he can find! Feed the world with Andy Woodworth and his endless supply of Ben and Jerry’s! Join in on Laverne’s quest to be the #1 gaming and comic geek of all time! Erin needs your help…becoming a librarian! Join Craig as he just walks around in Second Life! The fun never stops in this one of kind video game for the Nintendo Wii.
Featuring 33 levels of non-stop entertainment, all ages will enjoy this title. Online, 4 player, or solo…8BITLIBRARY.COM: THE VIDEO GAME is a load of fun for you and your family!
This is your chance to life the dream that we all have: BECOME AN 8BITLIBRARIAN!
COMING SUMMER 2010 TO THE NINTENDO WII.











