Posts tagged gaming
Pokemon running around the library!
1Hello, 8bitlibrarians! I’ve written so much about Pokemon in libraries that I have ignored how cool it is to see libraries actually using Pokemon! So here’s some fun Flickr finds:
Here are some youngins at a Pokemon card trade-off at Wilmette Public Library in Wilmette, Illinois.
Some older folks playing Pokemon at St. Joseph County Public Library in South Bend, Indiana.
Here is an eye catching awesome advertisement flyer for a Pokemon Rumble program at the Lester Public Library in Two Rivers, Wisconsin.
Here we have a fun display of Pokemon manga at the Ridgedale Library in Monnetonka, Minnesota.
Some adults playing Pokemon Monopoly.
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Here we have Gaming-in-Libraries guru and author of Gamers…in the Library?! The Why, What, and How of Videogame Tournaments for All Ages, Eli Neiburger, running a Pokemon event. Pulled off the American Library Association Flickr account!
Is your school or library including Pokemon? Let me know! jp@porcaro.info
Zombies @ your library
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In case you haven’t noticed, zombies are so hot right now. In movies and books, in flash mobs and on college campuses, even in social networking, they’re everywhere — shouldn’t they be @ your library, too? Gaming is a great way to bring them there!
Zombies have an incredibly rich history in video games, reaching all the way back to Zombie Zombie on the ZX Spectrum in 1984. Some of today’s hottest titles are zombie related, like Left 4 Dead and Left 4 Dead 2, the Resident Evil series, the House of the Dead series, Dead Rising and its sequel, Stubbs the Zombie in Rebel Without a Pulse – Nazi zombies even make an appearance in Call of Duty: World at War. Zombies show up in other types of games as well – they appear in Magic: The Gathering, D&D, and even in board games.
As I’ve discussed before, video games are a great Reader’s Advisory tool – why not use a zombie gaming night to introduce patrons to other zombie-themed materials they might enjoy? Maybe someone who’s never picked up a graphic novel could be enticed by a copy of The Walking Dead. A DVD display could spotlight the original Romero archetypes, feature some campy classics and introduce a few exciting new takes on the genre. Zombies are running rampant in fiction these days – I’m sure you already have a few copies of Pride and Prejudice and Zombies on hand – so you could assemble a veritable smorgasbord of undead delights (my favorites are those by Max Brooks, Z.A. Recht and Jonathan Maberry). Zombie fiction is an excellent gateway to the larger world of horror writing, so you might want to add a few non-zombie titles as well to see if you can pique some interest.
The undead are everywhere these days — don’t miss the opportunity to bring them into the library as well!
Open “Gaming Stations” in the Library
1Hey all,
Justin has really been killing it on here with his great posts on gaming programs, and I felt inspired to share an experience of my own.
In 2005, in my previous job as head of a public library children’s department, I had the opportunity to try out something that I suggest every public library at least try for a month, if not implement permanently. If you own a console, take out/open your TV, turn on the TV&console, and let your library users play the games all day. Whenever you are open.
The concept is simple: you allow books to be read and checked out all day. You allow your computers to be used all day. Same goes with other media; newspapers, magazines, etc… Your library spent a small but good amount of money on the console and the games, let your library users play with them! It doesn’t only have to be for programs. Similarly, open gaming doesn’t mean that you still won’t get a chance to run programs!
My experiences were very positive. I had multiple age groups constantly collaborating and sharing information in a way that is unique to the gaming medium. Users who would have in other circumstances had no reason to even speak to each other at the library are now sharing tips and becoming friends (oh, and hopefully talking trash on each other, :-p).
Open gaming also fosters a new way for libraries to include multiple age groups in activities. Public libraries traditionally segregate people based on age (“Children’s Room”, “Teen Room”, “Adult/Reference room”, in NJ we have a growing amount of libraries with “Senior Rooms” thanks to the work of Allen Kleiman et al.). I don’t think that there is anything wrong with age segregation in libraries; it HAS worked and CONTINUES to work for libraries. But there’s also nothing wrong with mixing everyone together, and in my experience with open gaming, this is THE BEST WAY to get every age group engaging / sharing information & experiences together.
In an open gaming situation (vs a set-times-for-gaming situation), I’ve found that parents/teens/seniors who otherwise wouldn’t have picked up a game are now having fun “playing” with kids/teens/parents/grandparents/babies. It’s really an amazing, unique-to-libraries experience to see a two-year-old kid playing video games with their grandparent and an 8-year-old kid they’ve never met. Where else could you see that same 8-year-old become friends with a 15-year-old? Or a 20-something couple walk in the library for a book and end up sharing a really good time with a bunch of teenagers they’ve never met before? And in a school library situation, you’ll see teachers and students engaging in a way they’ve probably never engaged before, and students will build friendships with students they may have never even met before.
Libraries aren’t only about information, they are also about valuable human experiences, and gaming is the best of both worlds: a modern information media as well as an all-ages platform for fun interaction.
You’ll notice I didn’t go over any “problems” you may run in to. It’s 2010 now and the idea of open gaming probably isn’t as “new” as it was in 2005, so I think it’ll probably be easier for you to try something like this in your library. There’s always 1,000,000 reasons not to do something; don’t let those reasons stop you from trying this. Let me know your experiences if you do this in your school / library!
PAX East Live Blog, Final Recap
1Although I had good intelligence that media badges have allowed early access to the game floor on previous days, I was very disappointed to find that security was barring those of us with yellow passes from getting into the Exhibit Halls until general admission at 10am. That being said, those of us representing the Fourth Estate did have first dibs on whatever it was we wanted to see by virtue of already being at the doors when said doors opened, and so I strategically positioned myself opposite the one vendor demo I absolutely, positively wanted to get my hands on before the gamer hordes turned every line into an hour-plus long queue:
That’s right, folks. I made a beeline for Rockstar Games’ Red Dead Redemption, their much-anticipated Western epic built on the Great Theft Auto engine. I am a huge fan of Westerns, and have always waited for a videogame that did the genre the justice it deserves. Just looking at the giant LCD screens showing previews of gameplay to passersby you could tell that if nothing else, this game was a cinematic tour de force. The Old West is rendered in loving detail, all the way down to the dust and the tumbleweeds, and just like GTA you are given the freedom you want to explore this virtual world by foot, by horse, or even by rail, from the Southwestern U.S. circa 1900 down into Old Mexico.
I’m not going to attempt to review Red Dead Redemption since our media walkthrough was fairly scripted and each of us only had a precious few minutes at the controls– though I did have the stick long enough to jump my horse off a cliff and kill the protagonist! — but the game got me to thinking about the intersection of virtual worlds and education. While educational games often fall flat with the gaming public, one can see in a game like Red Dead Redemption real potential for teaching gamers about the Old West. While the historical details are admittedly mixed and matched and the level of violence is what you’d expect from Rockstar’s studios, immersive virtual worlds such as Red Dead Redemption are getting so good that the INCIDENTAL educational value they contain rivals the content being produced in games or simulations designed explicitly for educational purposes (like Second Life’s Deadwood).
Think about this for another second, because when I made this realization it totally blew my mind: the gaming industry is now capable of bringing to bear so much creative power when designing an historical FPS that they can’t help but produce something that has some absolute educational merit. And assuming that Red Dead Redemption will be a huge seller (something the buzz seems to suggest and the demo seems to validate), this may very well open the floodgates for other similarly-conceived projects. We have already witnesses the success of early Renaissance Italy as a setting in the very popular Assassin’s Creed series- the historical backdrop to these games is becoming less and less wallpaper and more and more interactive virtual history.
Granted, because the primary purpose of these games is not educational one must always be wary of the liberties that will be taken by designers with actual historical details and events, but as the whole of history becomes the fodder for games like this with ever more granularity how long will it be before gamers derive their primary knowledge of history through games such as Assassin’s Creed, Red Dead Redemption, and their successors instead of through other forms of media? I can definitely see, for example, a college history professor asking his students to play a game like this and compare its depictions of the Old West with accounts from primary sources, or for communications or literature faculty to ask their students what role historical appropriation plays in modern media. The mind truly boggles.
Alas, because I was getting the media tour of Red Dead Redemption I missed my chance to sign up for the Dark Sun demo, but I promise I will contribute some thoughts and reviews about pen and paper role-playing games such as D&D in future posts at 8bitlibrary.com! What I’d like to close my Day Three Recap, however, is a look back at old school gaming, thanks to the Retro Arcade Lounge provided by the folks at ACAM- the American Classic Arcade Museum, located in Weirs Beach, New Hampshire. ACAM brought a subset of their vast collection of arcade games from the 20th century, including Frogger, Space Invaders, Sinistar, Donkey Kong 3, Food Fight, and the laserdisc interactive fantasy cartoon Dragon’s Lair (which incidentally I dumped who knows how many hundreds of dollars into back when I was a kid in order to “solve” on the Ocean City Boardwalk in New Jersey!).
While we talk about how librarians can incorporate games into their collections and the classroom, the founders of ACAM have gone and actually created a playable library of classic arcade games. As an all-80′s soundtrack blared and ACAM staff members kept feeding a bottomless supply of quarters into the machines so that we could all enjoy as many free plays as our hearts desired, I realized in between my attempts to destroy the Sinistar (whose evil floating head still managed to quicken my pulse even all these years when I saw it appear on screen again) and try to remember all of the winning moves to Dragon’s Lair that this is as much about having fun as it is about preserving an important era in American history for posterity or study.
The play’s the thing, after all.
Gaming/Teaching/Learning ideas…
1The education system, in many cases, needs an overhaul. As I’ve posted before, James Paul Gee describes information hubs such as libraries and internet search engines as “competition” for schools, in that people can now learn exactly what they need to know, on demand when they need to know it. He goes on to say schools have never faced that “competition” before, and he calls for reform, some of which includes using gaming concepts as tools for learning.
But saying “we need video games in our classrooms” is one thing, actually implementing that is another. I’ve posted some lesson plan ideas that use Pokemon to teach, and Justin has posted some teaching ideas based around Super Mario (are we Nintendo fanboys much?!). Here’s two more ideas that you can use in the classroom to help the cause of “reforming education”:
This first link comes to me via Dennis Nagle, a fellow 2010 ALA Emerging Leader and one of my tweeps. It’s a school library that uses a Flash-animated game to teach the topic of “plagiarism”:
http://www.lycoming.edu/library/instruction/plagiarismgame.html
This second link circulated all over twitter via the #edtech hastag. Both librarians and teachers should follow this hashtag very closely, because it’s a resource for educators who use technology in the classroom. There are a small number of librarians who use the hashtag as well. It is a link to an article about how employers and teachers are using the gaming model of “leveling up” as an incentive. The basic idea is that tasks are assigned numbers. When a certain task is completed, points are earned and your “score” is raised (aka, you are “leveling up”). The most interesting part of this is that it is essentially an assessment model, yet the teachers in the article said it is exciting and motivating students. Think of other ways that students are assessed, and ask yourself if you could EVER describe the assessment as motivating? This can be a revolution in education resulting in large learning increases.
http://www.itnews.com.au/News/169862,employers-look-to-gaming-to-motivate-staff.aspx
Feel free to pass on your gaming in education and libraries links to us. I would like to give a shout out to Sara Kelly Johns, who is a school librarian in NY. She’s running for ALA President, and the idea to put these links together into a post was sparked by a discussion she started on facebook about rethinking curriculum and instruction. Justin & I both personally endorse her for president because of her use of these modern communication tools, so she absolutely has 8bitlibrary.com‘s endorsement as well!
PAX East Gaming Convention
2Hi 8bit librarians and teachers,
Some really cool news for you all. 8bitlibrary.com‘s LibraryGuyCraig and JP will have press status at PAX East, which is the largest gaming convention in the country. wo0t.
We’ll being live-blogging here at 8bitlibrary.com, tweeting over at twitter.com/8bitlibrary, vodcasting interviews & such in FULL HD VIDEO at youtube.com/8bitlibrary, and posting lots of photos at flickr.com/8bitlibrary.
We will be the only press at PAX East that is specifically documenting the educational and informational value of gaming in schools and libraries, so be sure to follow us via RSS to stay up-to-date.
PAX East runs March 26, 27, & 28, 2010.
Gaming and Cognition
0New neurological research, published in—and made freely available by—the journal Cerebral Cortex has found a correlation between the size of a trio of structures in the human brain and their owner’s ability to learn and play video games.
Peer-reviewed studies are confirming that there is a cognitive skill-set associated with gaming. Here at 8bitlibrary.com we advocate for gaming in libraries. These reasons include the literary nature of gaming, gaming as a media unto itself, increasing library circulation and attendance, the educational value of using games in schools and libraries, and now we have a new reason: as schools and libraries strive to include and engage a diversity of cognitive skill sets, “gaming” is a cognitive ability that fits into many of the core values of library and education environments.
I will post more in the coming weeks on the connections between schools, libraries, gaming, and cognition.
Original Link: Bad at video games? Your brain structure may be at fault
On board
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“Modern board games offer a rich gaming experience with a strong focus on communication and personal interactions.”
ALA December 2008 “Games for learning”
Let’s not forget board games in the gaming and libraries movement!
Chris Harris (http://www.digitalreshift.org/) was a speaker at April 2009 “Gaming Extravaganza Day”, a Central Jersey Regional Cooperative program.
He gave an interesting presentation on board games for libraries, and modern board games used in school and public libraries. Chris used gaming research and he has linked the games he uses to the NY State curriculum standards, including math and social studies
Highlighted points from Chris:
Don’t buy “educational games”, but fun and complex games that use cooperation (rather than the greed based Monopoly type), and cross many different skills and subjects.
Hobby or game stores, or http://funagain.com stock them, and take purchase orders.
Much less $ into hardware and software than video gaming, all $ goes right into content.
Just print his “Board Games that Pwn” worksheet of game ideas-
http://digitalreshift.org/files/boardgamesthatpwn.pdf
HIVE 2 player, 20 mins, Age 6+
Looks simple, mimics classics like Go and Chess
IF WISHES WERE FISHES 2-5 players, 45 minutes, Age 8+
Catch fish, sell at the marke
PANDEMIC 2-4 players, 45 mins, Age 8+
Work to cure deadly diseases
More sources–
School Library System Game Library
Boardgameswithscott.com
Syracuse University -Associate Professor at the School of Information Studies. My research areas include the intersection of gaming and libraries and bibliomining, which is the measurement and evaluation of digital library services through bibliomining, or data mining for libraries
PBS link: How video games can help.
0Here’s an awesome find that was sent to be by South Orange NJ Public Library director Melissa Kopecky. It’s a 7 minute clip of a PBS interview with James Paul Gee, who is a professor of literacy studies at Arizona State University. His most recent book is Good Video Games and Good Learning.
In it, he suggests that schools have lots of “competition” in the sense that students are “learning” in other places, and one of the “competitors” he emphasizes is libraries. This “competition” he talks about is using “smart tools for 24/7 learning“. On libraries et. al.: “You learn all the time, you learn on demand and just in time, and you’re learning 21st century skills. That competition has never existed for school before, and that competition is beating schools at its best...” “…that competition will break the current paradigm of schools that we have“. This is a positive change, of course, and will result in better student learning. We here at 8bitlibrary.com appreciate all our readers and the fact that everyone who both contributes to and reads the site are part of this positive change in education!
More great (tweetable) quotes from the video:
“Just learning a bunch of facts in school won’t do you much good.”
Solving problems is more important than learning a bunch of facts.
“Games marry words to actions, to images, to experiences, and to dialogue, so you understand them.”
Schools using games as a teaching tool are using “situated understanding” (vs. just giving students definitions).
Broadening the Experience: Games as Readers’ Advisory
7I was inspired by Liz Danforth’s article and Justin’s response — how can we as librarians broaden the experience of gaming for our patrons, and empower them to connect their passion for games with other things that might interest them? Liz had some great suggestions (I’m particularly intrigued by World of Warcraft and Philosophy), one of which was to pull books from the shelves to put out during gaming events. This idea, coupled with the “Like this? Try this” concept that Amazon and Netflix have used to great success with their recommendations, led me here:
Bioshock is one of my favorite games, so I thought I’d use it as a jumping-off point. What books would I suggest for someone who enjoyed the game? Well, Atlas Shrugged is a natural choice, as it was one of the primary inspirations behind the game. But Chuck Palahniuk‘s books also might be of interest — they’re edgy and violent, and have some amazing and unexpected twists, so it’s the narrative structure that’s the tie-in here. Fight Club and Choke are both excellent, with great movie adaptations.
Speaking of movies, what about suggestions for them? Visually, Bioshock gives us a lot to work with — Metropolis is a classic that also inspired the makers of the game, and City of Lost Children has some of the same thematic elements, as well as a dark, fantastic steampunk setting where Big Daddies would fit right in.
But “broadening the experience” doesn’t mean we have to leave out other games — as Craig’s last post illustrates, games are evolving past button-mashing to become rich, immersive story experiences. Craig gives some great suggestions of other story-rich games that Bioshock fans might enjoy. In terms of gameplay, Dead Space covers a lot of similar ground, and has the same dark, ominous feel that Bioshock cultivates so well. An older but extremely well-received game that combines the dystopian theme with role-play and first-person shooter elements is Deus Ex (and its sequel, Deus Ex: Invisible War).
Any popular game could be a starting point for a display or recommendation list. Try it — what would you recommend for someone who loves Modern Warfare 2, Mass Effect or Assassin’s Creed?










