Posts tagged games
Video Game Collection Development (UPDATE!)
3Video Game Collection Development 101
VERSION 2
Much thanks to Alex Lent for giving us the nudge to update this post!
1. Start small
I still stand by this idea 100%. You don’t have to go for broke with your new collection. I recently had a great conversation with Devin Burritt of the Jackson Memorial Library about starting up a video game collection. He made it happen at his library recently and started off with a small collection of Wii titles aimed at all ages. By keeping things small at the start, you will understand how your collection is being used by your patrons. With this information, you can continue to build your collection and have it guided by patron input. Which brings me to my second point…
2. Know your audience
Who will be playing these games? Your patrons. As fun as it is to buy video games, you have to put aside your personal preferences. Sure, I really dug Elite Beat Agents but you know what? My patrons didn’t. It’s one of the few games that constantly stays on the shelves here at my library. What did I learn from this? Don’t trust my gut reaction when purchasing games. Instead, TALK to your patrons when they’re browsing your game collection. Notice what they’re checking out. Heck, just simply ASK them what they want!
3. Plan ahead
You have to have a plan for your collection. Are you going to collect games for systems that are no longer supported by companies? Are you going to invest in the newest video game systems even though there is a chance they may not take off? Once again, gauging your patrons interests is key to planning ahead. At my library, we recently received a donation of Nintendo Gamecube and Playstation 1 and 2 games. I decided to add them into the collection just to see what people would think. It turns out that they circulate like mad and now I have people asking me to get a bigger selection of older titles. I’ve even had to submit an interlibrary loan request for a title I couldn’t find in print anywhere.
4. Gamer’s Advisory
Over the past year, I’ve found the topic of what I’m calling Gamer’s Advisory key to making a video game collection work in your library. Sure, you will most likely have a rabid set of patrons that will check out your games, but the collection only really starts to show its true worth when you can add recommendations (not just for other games, but for other materials and experiences the library can offer). Keep the patrons coming back for more at the library. Turn the avid gamers onto something that else that they may not have tried in the past.
5. It’s not just about lending physical items out
I’m a big fan of this topic. Libraries are struggling to grasp how to circulate electronic materials in the library. This is cause for some concern, but at the same time it opens up a new door for us. Instead of lending out items, create experiences. Give the patrons something they cannot get elsewhere. I bring up the example of the local Portland, ME store The Fun Box Monster Emporium. They’ve got a row of awesome pinball machines in their store that their customers can play. Why can’t libraries do something like this? Invest in some gaming tools that will give patrons gaming experiences that they can’t get everyday at the local video game store. Personally, I want to buy a Pac Man arcade machine for my teen lounge.
Instruction Manuals
2I am a fan of instruction manuals. They’re usually the first thing I check out when I buy a new video game. I have so many fond memories of going to my local mall and into Babbage’s to buy whatever NES and Sega Genesis tickled my fancy. After the purchase, I’d hoof it over to the food court and scarf down some bad (actually, good) fast food while perusing the instruction manual.
But oh, times have changed. The internet gives us all the information the instruction manual and more. I’m finding out through lending out games that many times the instruction manuals just don’t come back. What do libraries do after that? Do we shell out money for a new copy of the booklet and make an already pricey item even pricier?
That’s where I turn to http://www.gamefaqs.com. Basically, it’s like a library for video game FAQ’s, cheats, instructions, and more. I simply find a decent FAQ for the game with the missing instruction booklet, and print a sticker with the link on it and place it in the circulating game. If a patron needs the instruction manual, they could follow the link to the GameFAQs site to find their information. Maybe when QR codes catch on in the world (have they? They seem like a novelty to me) putting QR code links to the online Game FAQ’s will be the way to go.
Do you have any methods you use for replacing lost instruction booklets? Do you think games should still come with instruction manuals?
Most downloaded iPhone app Bubble Ball created at a public library
2From John Kirriemuir over at his most excellent blog Use Libraries and Learn Stuff:
Where do you go to find help and information that enables you to make a game which is downloaded over two million times in two weeks, gets rave reviews and becomes more popular than Angry Birds?
When you are 14 years old.
The public library, of course. In this particular case, Spanish Fork Public Library in Utah.
“Get Your Game Face On” via At Your Library
0Check out this awesome article by Rebecca Walden on gaming in libraries over at At Your Library. It features two 8BitLibrarians, myself and resident author Eli Neiburger talking about gaming in their own libraries.
The Importance of Play
1From such an early age, we’re taught the importance of play. In their publication titled The Importance of Play in Promoting Healthy Child Development and Maintaining Strong Parent-Child Bonds, the American Academy of Pediatrics stresses the importance of play for young children.
Play is essential to development because it contributes to the cognitive, physical, social, and emotional well-being of children and youth.
I couldn’t agree with them more. In watching my son Finn grow over the past year and a half, I have seen how his playing with toys, dirt, sticks, pots, pans, and more have helped him develop his personality and skills. Through playing with pots, pans, and spatulas, the kid now has the motor skills to do very specific and focused tasks. I remember back to when he was 6 months old and how he was nothing more than a little blob that crawled around a bit and screamed for his mom’s breastmilk and think, “holy shit, play is really like his third parent.” It’s taught him so much.
The decrease in free play can also be explained by children being passively entertained through television or computer/video games. In sharp contrast to the health benefits of active, creative play and the known developmental benefits of an appropriate level of organized activities, there is ample evidence that this passive entertainment is not protective and, in fact, has some harmful effects.
In closing, I’d like to ask this: As librarians, we’re dealing with the public day in and day out. One of the great opportunities we have is the chance to educate our communities. How can we move forward towards a world where all forms of play are seen on a balanced level? It goes back to
the idea of Gamer’s Advisory that I had a few days ago. What types of programs and initiatives can we come up with to show the world the importance of many different types of play?- You can find the publication The Importance of Play in Promoting Healthy Child Development and Maintaining Strong Parent-Child Bonds here.
- Read more about The Legendary Starfy here
- Thanks to The Unquiet Librarian and the Libraries and Transliteracy blog for helping me think outside the box about education and learning.



