Posts tagged education

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Super Mario Brothers in the Classroom (Part 5 of 7)

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This is long overdue, and I am sorry.

As the first title for the Nintendo 64 system, Super Mario 64 changed the way we look at games.  Up until this point, games had been mostly a two dimensional affair, with some lame attempts at immersing the player in a larger 3D having entered the video gaming fray.  It wasn’t until Super Mario 64 that we learned just how much fun it is to run around everywhere in a game instead of just usually going from left to right.

Play a game like Banjo Kazooie or the Jak & Daxter and then play Super Mario 64. Notice anything?  They all share similar game play.  Your view is from behind your main character and you’re in a 3D rendered world.  This “style” of game was created by Super Mario 64. The first time you fired up this game on your Nintendo 64 was the first time you ever played anything like this and let me tell you having experienced it first hand, it was a pretty amazing moment.

These days, these types of 3D platforming games are a dime a dozen.  I’m not saying that’s a bad thing.   There is an excellent selection of titles just like this out there that will provide hours of enjoyment.  Super Mario 64, being the first 3D platforming game, brings a unique scenario to the table.  Through this title, we can understand how the 3D platforming game has evolved over the years and see just how much influence this one particular title has had on the gaming industry.

These things about stood out to me as I recently replayed the Super Mario 64:

1. Originality

It may be a hard thing for younger students to grasp, but this game was one of a kind when it first came out.  Explain the history of the Mario series and how it evolved from 2D to 3D.  Emphasize just how much of a change it was going from Super Mario World to Super Mario 64. With those ideas established, then have your students look at other 3D platforming games (I recommend the Crash Bandicoot series, any 3D Sonic games (especially Sonic Adventure for the Sega Dreamcast), or the games I mentioned above.  What have those games borrowed from Super Mario 64? Where have they made improvements on the game play of Super Mario 64?

2. The World of Super Mario 64

While the world in which Super Mario 64 takes place may seem small to the worlds in which games take place these days (I’m thinking of The Legend of Zelda: Twilight Princess), at the time of the release it felt like the world was never ending.  Each world had it’s own unique feel, enemies, music, and more.  What are the elements of each of these unique worlds and how do they work together to create a unique feel?  Can these worlds be mapped out visually?  How are they constructed?  Since the game is in a 3D setting, I would recommend using Google Sketch Up to have your students either recreate the Super Mario 64 worlds visually or to have them create their own worlds influenced by the game.

Save the Date: National Library Unconference Day ’11

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What?

When?

  • Save the date: May 2nd, 2011, 1pm EST. More info to follow this month.

Where?

  • At your library for a staff development day. Or an unconference for a regional library cooperative. Maybe something hosted at a state library? Or hosted by your state or regional library association. A great place to hold an uncon for National Library Unconference Day ’11 is at an LIS school. It’s totally up to you!

Why?

Who?

We’ll be streaming a free keynote session to all participating librarians, libraries and library organizations. Our confirmed speakers so far include:

How?

  • Soon enough, we’ll have a link up for you to sign up your unconference to receive the FREE keynote lightning talks webinar. For now, mark your calendars, organize your group, and get ready to change the world. Once you sign up, we’re imaging you’d use a computer + a projector to screen the keynote to your local participants, then you’d get to your individual unconference. We’ll have a constant digital conversation on Twitter via hashtag #libuncon. And we’re hoping people share what they learned and accomplished via blog posts and youtube videos!

MARK THOSE CALENDARS NOW, and #makeithappen! signed, JP & the 8bitlibrary.com team.

Your homework!

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Hey 8bitlibrarians,

I’m teaching a webinar today for Infolink, NJ’s regional library cooperative, titled “Pokemon, Learning, and Libraries”. Once the talk is archived I’ll pop the link in this post for all to see!

Here’s the “homework” from the talk. This stuff is valuable even if you aren’t going to the webinar:

Let’s start with the link to Bulbapedia. Those guy are terrific!

Next is an amazingly inspirational talk about what motivates us as humans, send to me by the fantastic @pcsweeney.

Next up is video-games-in-schools guru James Paul Gee talking about how the communities that video game players build are effectively identical to our professional communities.

In the September 15, 2010 issue of New York Times Magazine, they ran a cover story on “Learning by Playing“.

James Paul Gee again, on the PBS show Frontline, describing how video games can help schools (and how the modern library could be considered “competition” to traditional schooling.)

My article in Booklist on starting a video game collection & running video game programming in your library.

And, last but not least, the slides, which look strange in the Google Doc viewer:

Amateur Video Game Composers

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Coming off of yesterday’s post about the ALA’s Office of Intellectual Freedom Machinima contest, I decided to talk more about using video games as a medium for creative expression. Yesterday I talked about video games & film, today, video games & music!

CHIPTUNE

Chiptune is a genre of music where the composer and/or performer uses the sounds generated by “retro” video game or computer hardware as the instrument. Instead of playing a guitar or a trumpet or a violin, they play a Gameboy. Or a Commodore 64.

The phrase “8 bit” evokes a certain nostalgic emotion attached to video game culture, which is why the movie we linked to in yesterday’s post was titled 8-bit, why we’re called “The 8bitlibrary”, and where this collective of chiptune musicians get their name:

8BITPEOPLES

Before I was a librarian blogger, I was a video gamer. And as such, I got into this crazy genre of music called chiptune. The 8bitpeoples are a collective of musicians who use classic video game hardware to make music and then give it away free on the internet. I actually think they are at least part of the reason why I ended up becoming a librarian: the idea that information and expression should be free (including artistic expression) is one of the core principles of librarianship. The contest that spawned yesterday’s post, and inspired today’s, is thanks to the efforts of the ALA Office of Intellectual Freedom in fact!

8bitlibrary.com is inspired a bit by them as well; while the “8 bit” in the name we took because of its nostalgic nature, and the “library” because of our love for Library Garden et al, the idea of “a collective of creative outside-the-box thinkers” in this field is at least partly inspired by the 8bitpeoples.

This is something librarians should seriously think about as we move forward: we aren’t book depositories. Even things like literacy are only part of what we do. Let’s take our inspiration from a variety of sources. Musicians. Chefs. Artists. I would love to see a wave of librarians who say “I became a librarian because of an example set by a musician“. I had a convo with Allen McGinley on our way down to #ALA10: he said he would love to see a librarian on the cover of Rolling Stone magazine, not as a musician, but as a librarian. I ended up using that as one of my two goals for an exercise we did during an ALA Emerging Leaders event.

Anyway, enjoy some free Chiptune music via the 8bitpeoples:

one of my favorite Christmas Albums, ever:

The 8 Bits of Christmas - The 8bitpeoples

Who doesn’t love Axel F?

Tech Talk with Michael Sauers: Video Game Collection Development

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On Wednesday August 25 2010, 8bitlibrary.com’s JP Porcaro will be presenting a webinar with host Michael Sauers (@msauers)!

It is presented by the Nebraska State Library Commission. All of the info and free registration can be found here:

NCompass Live: Tech Talk with Michael Sauers: Video Game Collection Development – Online Session

Michael will be talking with JP Porcaro, Virtual Services Librarian at New Jersey City University and founder of 8bitlibrary.com, about Video Game Collection Development and advocacy issues that all libraries deal with when implementing (or planning to implement) video games into library collections and services.

In this monthly feature of NCompass Live, the NLC’s Technology Innovation Librarian, Michael Sauers, will discuss the tech news of the month and share new and exciting tech for your library. There will also be plenty of time in each episode for you to ask your tech questions. So, bring your questions with you, or send them in ahead of time, and Michael will have your answers.

NCompass Live is broadcast live on Wednesdays, from 10am – 11am Central Time. Convert to your time zone on the Official U.S. Time website.

Sessions are recorded for anyone who may want to see them again or who cannot attend them at the scheduled time. Registration is not required to view the archived recordings.

Simple & Easy Shared Library Ideas (via Infolink)

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Mary Martin, director of the Long Hill Public Library in NJ recently did a poll on the listserv for Infolink, one of our regional library cooperatives in NJ, and the results were so good I had to share them with you 8bitlibrary.com readers! Hope you can pass these ideas on as well!

NJ has a truly great library community.

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Simple & easy shared library ideas – August 2010

Ways to Engage Patrons
Front Desk Raffle
Run a fun contest at the circ desk every few months (e.g. get a quote from a book, display it and have patrons guess origin of quote. Those who guess correctly are entered into a drawing to win something simple (a gift card to Starbucks, DD, etc)

Raffle Ticket Inside Book
Variation of above, but put a “raffle” ticket inside books so people will be surprised when they find the ticket. (Bestsellers, hot movers, etc). The raffle ticket could even ask people for their opinion of the book.

Summer storytime

Does your town have a pool or a lake? There’s no law that says storytime must always be offered at the library. One library does a special storytime at the pool during the summer.

Book Bingo for the Whole Family

“Join us to play Bingo and win a book! All ages welcome, parents and grandparents too! No registration required.” All you need is some refreshments and some books as prizes (they use donated books so there is no cost aside from the refreshments). This has been very popular – the library who ran this had over 70 people in July.

Adult Summer Reading Program
A librarian writes: Based on this year’s water theme, we expended to the elements in general. We asked people to read a book or watch a DVD concerning the elements. We provided a list of suggestions to get them going. For each title, they fill out an entry slip for a drawing. We’ll do a drawing for some mugs at the end of August.

Teen summer reading program
At Long Hill we run both a teen and an adult summer reading program. For each book the patron reads or listens to, they fill out a raffle ticket. We draw winners weekly, and they win either a mug or a book (we use donated books as prizes). At the end of the summer we have one grand prize teen winner and one grand prize adult winner, each win a $25 gift card to Borders. We also offer the option for the patron to review the book, and we post their reviews on our library blog.

Storytime for Grownups

Because why should kids have all the fun?

Blind Date with a Book

In late January/early February, wrap up some books in brown paper, decorate with Valentine’s Day theme and encourage patrons to choose one to take home. Long Hill did this last year, it was fun and patrons enjoyed the opportunity to check out a book they might not otherwise have chosen.

Happy Holidays from the Library Staff!

Engage the staff by asking them to recommend holiday or winter themed books or DVDs. Then create a bookmark with their recommendations and give it out to library patrons.

Sharing Our Knowledge w/ Patrons
Staff Picks/May We Recommend?
Display backlist titles or staff picks that people may not have had a chance to read, at the front desk. You’d be surprised at how the staff picks fly off the desk. One caveat: pick books that are in good shape with interesting cover art. They are more likely to catch patrons’ interest.

If You Like cards in the stacks near popular authors

“If you like James Patterson you might also like….” these have been very popular at our library, I am happy to share the cards with anyone who wants to use and/or modify them.

Help patrons find their way around Nonfiction with shelf end cards that include not only the Dewey numbers but the subject patrons will find within that Dewey range – e.g 910.202 – 940.54 Geography, Travel, Ancient History or 600 – 618.24 Nutrition & diets, health & medicine

Recent Returns cart
In front of the circ desk, we have a cart where we put recently returned new books. We deliberately put the cart next to the book drop at the desk, because right after people drop off their old set of books is when they’re looking for new stuff to read. It cuts down on shelving, gives people a smaller section of books to browse.

“Bestsellers You Haven’t Read Yet”
Create a new section right next to New Fiction (or even use a folding bookcase or cart in front of the circ desk) with colorful books by big authors (Grisham, Roberts, Patterson, Picoult etc). You could even do a variation on the theme and do a “Best Books You Haven’t Heard Of” or a “Staff Picks” section. Assign someone to keep the display fresh and replenish it when necessary.

Get those oversized books circulating!
A librarian writes: “One thing we do is combine our browsing shelf with two lower shelves, and we choose a selection of oversized books there. Our oversized books tend not to go out as much as the other books, mainly because they are shelved separately. By showcasing them, not only do they go out, but people will go to the oversize shelves more than before.”

Oversized art books
One library I visited has a special set of shelving near the circ desk where they display oversized art books. As soon as they created this special section, the circulation of this type of book skyrocketed.

Summer Reading Lists
Make sure you have printouts of the local schools’ summer reading lists (both required, and recommended), and put them in binders. It may also be nice to post links to the reading lists on your library’s web site. We didn’t have the K – grade 5 recommended reading lists printed out until one of our staff members mentioned that she was getting a lot of requests for them. So I talked to the elementary school librarian and got the lists, then printed them & posted on our website.

Creative use of volunteers
Reading Buddies (teen volunteers)
Teen volunteers come in to read to little kids. Great all year round but especially during the summer when you have all those teens who want to volunteer

Computer Tutors (adult volunteers with computer skills)
Adult volunteers who have computer skills come to the library once a week at a set time, and help whoever comes in with their questions. It’s been very successful at Westwood Library and they’ve gotten great feedback from their patrons.
Another library described a similar program, PC Tutoring. They offer one-on-one computer tutoring to patrons twice a month, on several PC basics.

Better Communication with Patrons
Ask patrons for help in maintaining your collection
Patrons complaining about DVDs, audio CDs not working properly? You can create a simple slip asking patrons “Help us keep our collection in good repair” and including checkmarks where they can indicate what is wrong with the item. Then train staff to look for those checkmarks when an item is returned. And clean/repair item before it is reshelved.

Ask for what you need in your answering machine message
At Long Hill, we noticed that when people left messages for us at the front desk they usually failed to give us the info we needed (e.g. if it was a renewal) or they would be crystal clear in their message up until they told us their last name, which always ended up sounding like “Blarfengar.” So we changed our answering message to say “We’re sorry we missed your call. Please leave a message with your name, and please spell out your last name for us. Provide your phone number and your request. We’ll return your call as soon as we can.” This friendly message that clearly tells them what info we needed from them. It has cut down on the head-scratching we were doing when we checked our messages.

“You don’t have enough mysteries.”
One librarian writes: I met an elderly gentleman at a community event. He told me he stopped using our library because we didn’t have many mysteries. When I asked him for more details I learned that he thought the only mysteries we owned were on the New Book shelves. So now we have a sign on our New Mysteries shelves that says “We have over 7,500 mystery novels and many others available from other libraries at no charge…”

Cheap Advertising/Marketing
Use printable business cards to advertise services. For instance, if you want to promote Reference USA you can print business cards and hand them out to business patrons for them to file in their wallet, where they might actually have a chance of finding it when they need it.

Contact your local newspaper and find out if they have “community blogs.” Long Hill’s local newspaper encouraged us to start a blog with them. We use it to promote library events and what is interesting is that the newspaper staff read our blog, so occasionally they will print an article in the paper about the library even though we didn’t send them a press release – they just take the info from our blog.

At Long Hill we get BookPage book review magazine (for patrons) and we subscribe to the NextReads database (providing 21+ book related email newsletters people can sign up for.) When BookPage comes we put a sticker on it saying “Like what you read here? Sign up for NextReads for even more great recommendations.” To increase use of NextReads newsletters we also created easy sign up sheets and put them all around the library (including in our New Book binder) to encourage people to sign up. (We also use NextReads for our monthly children’s events email newsletter.)

Tax Forms
As you know the State of New Jersey stopped providing tax forms and instructional booklets this year. One of Long Hill’s staff members suggested we print out a couple copies of the instructional booklet, put them in binders and allow patrons to check them out for 7 days. This was a great way for us to serve the patrons

Easy Technology Tools
A librarian writes “We are a small library and only have 4 public Internet computers. We also have a large number of latchkey kids. This summer we decided to implement separate adult and juvenile usage times. Adults get their time on the computers from 10:30 to 12:30 and kids get their time from 2 to 4. Now we don’t have adults complaining about the noisy kids at the computers with them, and can guarantee that kids won’t be bothered by adults during their designated time period.”

Digital frame
You can get a cheap digital frame and put pictures from library events on it. Long Hill has this at our front desk. The kids especially are mesmerized by this – they look for themselves and their friends in the pictures.

National Gaming Day ’10 / HELP!

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Via http://ngd.ala.org!

#NGD10

We’re happy to announce that libraries can now register for National Gaming Day 2010, which will take place on Saturday, November 13.

Registering will also get your location on the national map we’ll be promoting to both the public and the press. Does your library plan to participate in the national Rock Band and/or Super Smash Bros. Brawl tournaments? Be sure to register so we can work with you ahead of time to get everything in place and tested.

National Gaming Day needs your help!!!

Please visit this link for the full post. Help us help the gaming-in-libraries cause!

Hi, Everyone –

I’m happy to say that we have more international libraries signing up for National Gaming Day this year. Unfortunately, we can’t ship the free donation to them, but they still want to participate (hooray for international libraries!).

Right now, a foreign services librarian with the State Department named Elenita is working with libraries worldwide that are partnering with U.S. embassies. She’s asking for our help to give them ideas for games they can play on NGD (Saturday, November 13).

“I would like to suggest free games that they can find on the Internet to play on NGD. Do you know any paper-based games, such as crossword puzzles or word games for them to try? Anything that is low-tech or no-tech based is preferable. Many participants are learning English as a foreign language.”

Does anyone have suggestions to help with this? TIA!

HAPPY GAMING, 8BITLIBRARIANS.


Librarians and Teachers on Xbox Live: Get In Here!!

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If you are a librarian or teacher on Xbox Live, join us!

Penny Arcade Comic from 4/21/2010

But is it ART??

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So there’s been some press recently on the concept of video games as a form of “art”.

This debate was inspired by recent comments made by film critic Roger Ebert, who claims that not only are video games not art, but that by their very nature they cannot be art.  Ebert cites a TED talk given by the lovely lovely Kellee Santiago, who inverts the film critic’s argument by saying that not only will video games one day become art, but that they already are … art.

Roger Ebert’s comments have ignited many responses from people in the game community, including such luminaries as Yahtzee Croshaw and Gabe and Tycho of Penny Arcade. (see below)

Penny Arcade Comic from 4/21/2010

At the heels of this online debate, comes the news that the US Supreme Court is scheduled to hear a case this Fall involving the First Amendment protections of violent video games.

This is not the first time that video games have come under scrutiny for issues relating to free speech.  It seems like only yesterday that the ultra-violent video game Grand Theft Auto: San Andreas came under fire for a secret modification that incorporated a fully nude sex scene into the game.  The double standard did not go unnoticed by the media.  Here was a game that allowed your character to steal cars, murder cops, and beat prostitutes with a baseball bat.  But one scene of completely consensual sex was enough to get the moral guardians in a tizzy.  More recently, the game: Call of Duty: Modern Warfare 2 became the target of controversy for the inclusion of a mission that allows the player to commit an act of international terrorism on some unsuspecting Russian civilians. (warning, contains really disturbing imagery)

Whether or not video games should be considered “art” is only part of the question.  The broader questions are: “Where do video games fall with regard to First Amendment protections?”, and: “Why does it seem that people automatically assume that the only people who play video games are 4 – 12 years old?”.  Recent (and even not so recent) studies have already shown us that the average gamer is actually between the ages of 25 – 30, yet public opinion still seems to link “video games” with “kid stuff”.  This is why violence in video games has become such a First Amendment issue.  Not because they are more violent than your basic Tarantino flick, or that they are more sexually explicit than a Friday-late-night Cinemax movie, but because they’re games; and most people still parse “games” as: “child’s play”.

So where do libraries make the distinction?  As self-proclaimed First Amendment warriors, we as librarians have an obligation to preserve the availability of certain materials that others may find objectionable.  Yet if we’re hosting game nights for young teens, we might not necessarily want them to orchestrate a terrorist attack on Russian civilians in our children’s section.  So how do we reconcile these issues?  We can start by recognizing that the medium of video games does not necessarily define the audience; and that not everything with a health bar is family friendly kid stuff.  Librarians will defend to the death our right to provide the public with Mapplethorpe, Salinger, and Anne Frank, but that doesn’t mean that we intershelve them with the Doctor Seuss books. ;)

Personally, I would defend video games, even violent ones, as an art form, but only under a very broad definition.  Ordinarily, I think of art as something to be enjoyed passively, rather than interactively.  In video games, the observer guides the action, and becomes an accomplice in the creation of the art.  This does not make video games any less valid than the more discrete forms of art.  A masterfully executed level of Tomb Raider can be every bit as beautiful as a perfect game of chess, a Baryshnikov fouetté jeté, a Salvador Dali painting, or a Hendrix solo. But I feel that the interactivity of video games places them into a different sphere of aesthetic appreciation. It is a hybrid of visual art and performance art that defines the participant as collaborator.  For this reason, I feel that video games as art form deserve every protection that our Constitution provides. I eagerly wait the foundation of entire galleries devoted to the art of the video game.

Maybe we can get some eccentric billionaire to give us a grant. :)

Gaming in Schools & Libraries Conference

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The “Women in Games” conference, canceled. TOTAL BUMMER. But that got me thinking…

click for the story on the cancellation...

While this idea is not original and ALA has hosted similar events, I still feel like the time is right for an annual Gaming in Libraries conference. There are so many issues to address: Collection Development, Literary elements of gaming, diversity issues, how gaming can be used as an advocacy tool, gaming & information literacy, gaming across the curriculum (and gaming as a teaching tool), gaming as way to boost circulating materials collections, gaming as a marketing tool, LoFi gaming (board & card games). There could also be lots of related technology elements: mobile phones & library service (make no mistake, foursquare is a game), implementing gaming into your Library 2.0 program (think Farmville), QR codes in schools & libraries (a scavenger hunt game), texting as a teaching tool. We could also expand it to Gaming in Schools & Libraries Conference, which would more than double the opportunities for both conference programs and attendance. The issues are there, and the thinkers/presenters are there. This would probably also be one of the more fun conferences around, because at its root, games are fun.

Here’s my questions: Is the time right? Would you attend? If your library didn’t sponsor your attendance, would you still be interested? How pumped would you be to play Xbox Live’s 1 v 100 with a roomful of teachers and librarians? (YOU KNOW we’d take top score)

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