Posts tagged Communication
Gaming: All Libraries & All Ages, a free webinar presented by 8bitlibrary.com
1On Saturday, March 13th at 1:00pm EST (10am on the West Coast), 8bitlibrary.com will be presenting a weekend webinar free of charge to all of our loyal readers.
Gaming: All Libraries & All Ages
Gaming: All Libraries & All Ages will be a webinar highlighting collection development and advocacy issues that all libraries deal with when implementing (or planning to implement) video games into library collections and services.
Attendance will be fun and free. There will be an interactive chat box for the entire session, and the event will be presented as an un-conference collaboration.
All you have to do to attend is go to URL tinychat.com/8bitlibrary on March 13th at 1:00pm EST. We’ll have about 45 minutes of webinar time, with plenty of time after for chatting and collaborating. We hope you can be there.
An RSVP is not necessary, but there is a Facebook event which you can RSVP to here: http://www.facebook.com/event.php?eid=10150110150540521
Also, don’t forget to add 8bitlibrary.com’s feed to your RSS Reader, and during the webinar be sure to follow the hashtag #8bitweb on Twitter.
PLEASE help us get the word out by tweeting about it / sharing on facebook / word of mouthing it / posting to listservs. In a time of shrinking budgets, free education for librarians is good!
PAX East Gaming Convention
2Hi 8bit librarians and teachers,
Some really cool news for you all. 8bitlibrary.com‘s LibraryGuyCraig and JP will have press status at PAX East, which is the largest gaming convention in the country. wo0t.
We’ll being live-blogging here at 8bitlibrary.com, tweeting over at twitter.com/8bitlibrary, vodcasting interviews & such in FULL HD VIDEO at youtube.com/8bitlibrary, and posting lots of photos at flickr.com/8bitlibrary.
We will be the only press at PAX East that is specifically documenting the educational and informational value of gaming in schools and libraries, so be sure to follow us via RSS to stay up-to-date.
PAX East runs March 26, 27, & 28, 2010.
PBS link: How video games can help.
0Here’s an awesome find that was sent to be by South Orange NJ Public Library director Melissa Kopecky. It’s a 7 minute clip of a PBS interview with James Paul Gee, who is a professor of literacy studies at Arizona State University. His most recent book is Good Video Games and Good Learning.
In it, he suggests that schools have lots of “competition” in the sense that students are “learning” in other places, and one of the “competitors” he emphasizes is libraries. This “competition” he talks about is using “smart tools for 24/7 learning“. On libraries et. al.: “You learn all the time, you learn on demand and just in time, and you’re learning 21st century skills. That competition has never existed for school before, and that competition is beating schools at its best...” “…that competition will break the current paradigm of schools that we have“. This is a positive change, of course, and will result in better student learning. We here at 8bitlibrary.com appreciate all our readers and the fact that everyone who both contributes to and reads the site are part of this positive change in education!
More great (tweetable) quotes from the video:
“Just learning a bunch of facts in school won’t do you much good.”
Solving problems is more important than learning a bunch of facts.
“Games marry words to actions, to images, to experiences, and to dialogue, so you understand them.”
Schools using games as a teaching tool are using “situated understanding” (vs. just giving students definitions).
Video Game use in the Generation M2 Study
0While the M2 Study has been burning up the tweets among librarians (and how much time youths are spending on phones and TV entertainment), very little focus has been placed on the gaming aspect of the study.
You can draw the conclusions you want from the study, but here are some gaming figures:
- 50% of Generation M2 has a video game console in their room. 87% own a console somewhere in the house.
- Generation M2 owns an average of 2.3 video game consoles (that means many studied owned a Wii, PS3, AND Xbox 360).
- 5% of media time was dedicated to console gaming (and with more time broken down gaming on the computer or phone, a total of about 11% of media consumption is from gaming).
- The numbers are deceiving, because they are averages. There are more youths gaming now than 10 years ago, and they are spending more time doing it. A large reason for the increase in gaming is phones and handhelds (think Nintendo DS and PSP). For those who game on a console, they spend 90 minutes a day.
- Males spend about 4X the amount of time console gaming than females, but males and females are about even when it comes to gaming across any platform. As a point of comparison, though, males are larger media consumers than females.
- Hispanic and African Americans spend more time gaming than White youth.
- The youngest demographics in the study are gaming the most, probably due to the increase in sophistication of games.
- Youths are texting & listening to music while console gaming.
- Most of the games 8bitlibrary.com suggests for collection development are the games the youths spend the most time playing!
Here’s the link to the Kaiser Report: Generation M2: Media in the Lives of 8- to 18-Year-Olds
Project Brand Yourself a Librarian: The Video Interview
2JP and I were interviewed by the American Library Association’s YouTube Channel concerning the “Project Brand Yourself a Librarian” project. Rad stuff!
Thanks to the ALA for the interview! You can check out more videos from ALA Midwinter 2010 here on their YouTube channel

