Posts tagged collection development
Gaming: All Libraries & All Ages, a free webinar presented by 8bitlibrary.com
1On Saturday, March 13th at 1:00pm EST (10am on the West Coast), 8bitlibrary.com will be presenting a weekend webinar free of charge to all of our loyal readers.
Gaming: All Libraries & All Ages
Gaming: All Libraries & All Ages will be a webinar highlighting collection development and advocacy issues that all libraries deal with when implementing (or planning to implement) video games into library collections and services.
Attendance will be fun and free. There will be an interactive chat box for the entire session, and the event will be presented as an un-conference collaboration.
All you have to do to attend is go to URL tinychat.com/8bitlibrary on March 13th at 1:00pm EST. We’ll have about 45 minutes of webinar time, with plenty of time after for chatting and collaborating. We hope you can be there.
An RSVP is not necessary, but there is a Facebook event which you can RSVP to here: http://www.facebook.com/event.php?eid=10150110150540521
Also, don’t forget to add 8bitlibrary.com’s feed to your RSS Reader, and during the webinar be sure to follow the hashtag #8bitweb on Twitter.
PLEASE help us get the word out by tweeting about it / sharing on facebook / word of mouthing it / posting to listservs. In a time of shrinking budgets, free education for librarians is good!
PAX East Gaming Convention
2Hi 8bit librarians and teachers,
Some really cool news for you all. 8bitlibrary.com‘s LibraryGuyCraig and JP will have press status at PAX East, which is the largest gaming convention in the country. wo0t.
We’ll being live-blogging here at 8bitlibrary.com, tweeting over at twitter.com/8bitlibrary, vodcasting interviews & such in FULL HD VIDEO at youtube.com/8bitlibrary, and posting lots of photos at flickr.com/8bitlibrary.
We will be the only press at PAX East that is specifically documenting the educational and informational value of gaming in schools and libraries, so be sure to follow us via RSS to stay up-to-date.
PAX East runs March 26, 27, & 28, 2010.
Games that lose steam?
1neither Rock Band nor Guitar Hero has seen any true innovation in their gameplay design since the original Rock Band in 2007.
Here’s a link for our readers that touches on a problem schools & libraries will face as they build collections: Maddenitis. That terms refers to video game franchises with yearly releases of (basically) the same game. The unfortunate part of Maddenitis (which gets its name from the Madden series of games) is that it is much harder to circulate a 2006 game in 2010 than a 2010 or 2011 release.
Summing up: In 2010, gamers won’t walk into your library dying to borrow FIFA 06.
The UP side to this article for libraries who purchased these music games 2 years ago is that the “investment turnaround” is higher; because gameplay hasn’t changed, the investment hasn’t devalued as quickly as other tech purchases.
Jaded Gamer #7: Music Games Losing the Rhythm?
What do you all think? Do you NOT buy the games every year and ignore that sector of gaming, do you buy them every year, or do you wait it out and only buy the best reviewed franchise games? [ also, are there reviews for games in schools and library anywhere other than 8bitibrary.com? ;) ]
in b4 “Madden ’94 was the best Madden eva…“
Broadening the Experience: Games as Readers’ Advisory
7I was inspired by Liz Danforth’s article and Justin’s response — how can we as librarians broaden the experience of gaming for our patrons, and empower them to connect their passion for games with other things that might interest them? Liz had some great suggestions (I’m particularly intrigued by World of Warcraft and Philosophy), one of which was to pull books from the shelves to put out during gaming events. This idea, coupled with the “Like this? Try this” concept that Amazon and Netflix have used to great success with their recommendations, led me here:
Bioshock is one of my favorite games, so I thought I’d use it as a jumping-off point. What books would I suggest for someone who enjoyed the game? Well, Atlas Shrugged is a natural choice, as it was one of the primary inspirations behind the game. But Chuck Palahniuk‘s books also might be of interest — they’re edgy and violent, and have some amazing and unexpected twists, so it’s the narrative structure that’s the tie-in here. Fight Club and Choke are both excellent, with great movie adaptations.
Speaking of movies, what about suggestions for them? Visually, Bioshock gives us a lot to work with — Metropolis is a classic that also inspired the makers of the game, and City of Lost Children has some of the same thematic elements, as well as a dark, fantastic steampunk setting where Big Daddies would fit right in.
But “broadening the experience” doesn’t mean we have to leave out other games — as Craig’s last post illustrates, games are evolving past button-mashing to become rich, immersive story experiences. Craig gives some great suggestions of other story-rich games that Bioshock fans might enjoy. In terms of gameplay, Dead Space covers a lot of similar ground, and has the same dark, ominous feel that Bioshock cultivates so well. An older but extremely well-received game that combines the dystopian theme with role-play and first-person shooter elements is Deus Ex (and its sequel, Deus Ex: Invisible War).
Any popular game could be a starting point for a display or recommendation list. Try it — what would you recommend for someone who loves Modern Warfare 2, Mass Effect or Assassin’s Creed?
Literature for the digital age: A Batman: Arkham Asylum Review
4“An icy chill seemed to sweep through the room as I heard the inmates speaking among themselves.
Not wanting to be seen, I crept silently close to the walls of the old asylum,
being sure that my body was cloaked in shadow. The open doorway on my left was an opportunity to
get out of sight. The room was empty, save some scattered papers and an old roll-top desk.
Was that a reel of audio-tape on the desk? I picked up the tape and ran a finger across the dusty label:
Arkham Asylum: Interview Tape 1: Edward Nigma: aka: The Riddler“.
No, this wasn’t a scene from the latest DC Comics graphic novel. This was my experience playing in Batman: Arkham Asylum by Eidos Games and Warner Bros. Interactive Entertainment. Naturally, I was playing as Batman, the Dark Knight himself, and The Joker was on the loose again. The reel of audio tape that I picked up in that empty room was useless. By “useless”, I mean that it didn’t help me at all in a game sense. I got no extra points for picking up the tape, it didn’t give me any clues on how to find the Joker, or tell me how to defeat the Scarecrow. I could play through the entire game without ever having listened to this tape. When I did listen to this tape, however, what I heard was chilling. It was a psychological interview with The Riddler, one of Batman’s less dangerous enemies. The interview lasted only a few minutes, and played out exactly the way that you’d expect an abnormal psych evaluation to go. The Riddler did not suddenly lash out and attack his therapist, there was no screaming or frothing at the mouth. He just asked the good doctor a simple riddle, and when she confidently answered, he corrected her. It was when he gave the correct answer to this riddle that chills ran up my spine. (in real life) The tape ended, and I continued to search through the mansion, hoping to find the Joker, or one of his minions. The interview tape meant nothing to the rest of that level. It was just a bit of lagniappe, some flavor text to a spook story into which I was fully immersed.
The point to all this, is that this was the point that I started to enjoy this game on a literary level. Sure, I could beat up the Joker’s goons all day, and it was a whole lot of fun. But listening to psych evaluations from Batman’s rogue’s gallery gave me a level of immersion that a thousand well-thrown batarangs couldn’t replicate. Later in the game, while under the spell of The Scarecrow’s neuro-toxin, I began to hallucinate, which added an entirely new dimension to the gameplay. I stopped caring about what kinds of power-ups I had in my inventory, or how many weapons were in my utility belt. I just wanted to see where the story went from here. I knew that Batman would probably win in the end. (he usually does) But I’m curious to see how this narrative plays out. Did The Joker escape from Arkham on his own, or was he working with someone on the inside? How does Dr. Young fit into all this, and is Warden Quincy Sharpe involved. As I continue to unravel the many mysteries of this game, I feel myself drawn in on a visceral level. This is like a novel for me, and not just some silly video game.
There still many libraries that discount video gaming in general as pointless time-wasting. Libraries are, after all, in the business of disseminating information. We as librarians are purveyors of arts and literature, and we shouldn’t be wasting our time playing games. But how is the feeling of apprehension and malaise that I felt while listening to the Riddler’s greatest hits any different from my fear and trepidation while reading Stephen King? Is the excitement I feel when battling Darth Vader in Star Wars: The Force Unleashed really that different from the thrill of confronting Vlad Dracula in Kostova’s The Historian? Yes, I concede that there are many games out there that offer little more than a mind-numbing lather/rinse/repeat of violence and button-mashing. As the game industry matures, however, we are beginning to see a rise of games that contain fully developed storylines and complex plot architecture worthy of a well-written novel. Batman: Arkham Asylum is far from the only game with complex characters and a well-written storyline. Games such as Call of Duty: Modern Warfare 2, Assassin’s Creed 2, and even Brutal Legend have created an immersive storyline that does more than just move gameplay along. Game developers have already realized that their audience includes sophisticated adults and teens who want more than just an pointless game experience. How long will it be before games are able to stand side-by-side with great works of literature in modern libraries?
And then where will we shelve Dante’s Inferno?
Review: Rock Band 2 (360)
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What? The Rock Band franchise was created by Harmonix, the same development team that created Karaoke Revolution and a little franchise called Guitar Hero. Rock Band was their successful attempt to merge those two music game concepts, and Rock Band 2 is (as of writing) the BEST music game for any console.
Why? Between the 84 songs on the disk, the 20 free downloadable songs, the ability to import songs from Rock Band 1 and Lego Rock Band, over 1,000 songs available as DLC, and the Rock Band Network (with the possibility for a gigantic increase in song availability), I’ve got 100s of songs to choose from on my hard drive. Two players play controllers shaped like guitars, one player plays a drum controller (just like you’d play regular drums), and one player gets to sing along. My kids and my parents play. When I have parties, we play. I play alone. I can play with my friends online. I compete in score competitions online (and can view my leaderboard scores from a web browser). This is the game that librarians play at gaming sessions in conferences. This is one of the best games for library programs. If you purchase it for a collection, it will be loaned constantly.
Who? It’s hard to find a game that you can say is for everyone. Wii Sports is one of those. This is the other one. Because of the GIGANTIC library of songs, you are bound to find a song you like. Because of the scalable levels of difficulty, anyone can pick it up and jam. And probably the most important dimension of this game, the one that brings it from a great party game to the BEST party game, is the microphone. You don’t need to ever have played a video game before to jump right into the Rock Band 2 experience, you just need to be able to sing karaoke. Also, because the game scales up to VERY difficult, hardcore gamers can really get depth and playability out of this title (which is usually a choice that has to be made: good party game or good hardcore game? this one is both).
Rock Band 2 is the game I’ve spent the most time playing since I purchased my 360. It is fun, challenging, and the songs are “great jam”. And just when you think you’ve gotten bored with the game, they release more songs. Besides all the game content, there is an information community built around the game over at rockband.com. You can link your in-game band to your rockband.com profile, link your profile to your facebook account, and you are immediately involved in the Rock Band community. Librarians could take a tip from them and how successful they are at building communities around non-traditional media forms.
Not only should you buy this game for your library, you should buy it for yourself.
IRL: Gaming at the Newport Beach Public Library
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Reference Librarian Allen Kesinger is such an avid gamer, he has a Vault-Tec bobble head keeping watch over his cubicle. That alone was enough to make him my personal hero, but there’s another, even more important reason why I admire him: Kesinger brought gaming to the Newport Beach Public Library.
In early 2009, Kesinger went to his library’s board with a proposal for a pilot program to add games to the library’s collection. He had done his homework, checking out what other libraries were doing with gaming, and he made his case: gaming has a wide audience, and bringing games to the library would add value for patrons. Gaming’s not just for kids anymore – just ask Jack Davis, the 86 year old man who rolled 40 perfect games in Wii bowling.

The board gave Kesinger a $1,500 budget to get started, which he used to purchase 40 games for the top 3 platforms: PS3, Xbox360 and Wii. As the games could only be rented by patrons 18 and over, Kesinger included popular rated M games, basing his first purchases on his own personal collection. The games were an immediate hit, and now that the program has proven itself, the board has approved a budget increase, which Kesinger plans to invest mostly in Wii games, the library’s most popular titles.
In addition to lending games, the NBPL has hosted several gaming events. They held their first event in March of 2009 in honor of Teen Tech Week, and have since held another “study break” game night. Their next event will be an intergenerational game night, a “bring your parents” evening where old school games will have a place of honor right beside the newer titles.
Kesinger has big dreams for gaming at the NBPL. He hopes to grow the collection enough to earn its own shelf space, eventually adding PC and Nintendo DS games, and someday even making DS consoles available for check-out on weekends. He even imagines LAN parties on the library’s 30 internet access computers, with dozens of gamers settling in for an evening of WoW, Call of Duty or Left 4 Dead. I hope he makes it happen – because when he does, I will be there!

Here are a few of Kesinger’s tips for librarians looking to start a gaming program at their library:
- Talk to your staff – you might find some “closet” gamers who would be interested in helping and could make some great suggestions.
- Use online resources to build your proposal and your collection. The ESA’s website is a great source for statistics on gamers, which can be useful in your pitch to the powers that be. Websites like GameRankings.com can help you figure out what’s popular when the time comes to buy your first games.
- From a collection development standpoint, don’t be afraid to reach out to adult gamers with rated M titles – Kesinger has had great success with them.
- Use comment cards to gauge patrons’ reactions to your game program! Kesinger has had only positive feedback – and requests for more games!—and the comments help him continue to make his case to grow the program.
Allen Kesinger is a Reference Librarian at the Newport Beach Public Library, an SJSU MLIS grad, and an all-around standup guy. You can contact him at akesinger@newportbeach.ca.gov. Thanks so much, Allen!
Do you know a library or librarian doing awesome stuff with gaming IRL? Let us know and we’ll spotlight them here on 8bitlibrary.com!
Video Game use in the Generation M2 Study
0While the M2 Study has been burning up the tweets among librarians (and how much time youths are spending on phones and TV entertainment), very little focus has been placed on the gaming aspect of the study.
You can draw the conclusions you want from the study, but here are some gaming figures:
- 50% of Generation M2 has a video game console in their room. 87% own a console somewhere in the house.
- Generation M2 owns an average of 2.3 video game consoles (that means many studied owned a Wii, PS3, AND Xbox 360).
- 5% of media time was dedicated to console gaming (and with more time broken down gaming on the computer or phone, a total of about 11% of media consumption is from gaming).
- The numbers are deceiving, because they are averages. There are more youths gaming now than 10 years ago, and they are spending more time doing it. A large reason for the increase in gaming is phones and handhelds (think Nintendo DS and PSP). For those who game on a console, they spend 90 minutes a day.
- Males spend about 4X the amount of time console gaming than females, but males and females are about even when it comes to gaming across any platform. As a point of comparison, though, males are larger media consumers than females.
- Hispanic and African Americans spend more time gaming than White youth.
- The youngest demographics in the study are gaming the most, probably due to the increase in sophistication of games.
- Youths are texting & listening to music while console gaming.
- Most of the games 8bitlibrary.com suggests for collection development are the games the youths spend the most time playing!
Here’s the link to the Kaiser Report: Generation M2: Media in the Lives of 8- to 18-Year-Olds



