programming

8bitlibrary.com is now located at 8bitlibrary.com

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HEY 8BITLIBRARIANS,

So, you are reading this on the OLD 8bitlibrary.com. 8bitlibrary.com no longer redirects here (to blog.8bitlibrary.com). Here’s JP’s “farewell” post to the blog…but first, some nostalgia…

In 2009, JP Porcaro and Justin Hoenke met for drinks and found out they were both ALA Emerging Leaders for the upcoming year. Our bromance continued with daily IM chats until Justin one day said:

Let’s start a librarygarden of gaming.

So, we did. We really started taking off and getting hits when Justin made a joke on twitter:

Let’s all get library tattoos.

And I was like, YEA LET’S DO IT. And that’s how this whole thing happened…Justin & I would brainstorm crazy ideas, and if they were just crazy enough to work, i’d #makeithappen. So we started Project Brand Yourself a Librarian, librarians shared it like crazy, and a bunch of librarians got tattoos.

So from the very start, within weeks, we strayed from the original “library garden of gaming” idea.

We came up with other crazy ideas and made them happen:

We also had lots of fabulous contributors, almost all the top names in the field of “gaming in libraries” either wrote for us or were considered part of the team.

And then we shifted from crazy ideas to more traditional ones:

In our heyday, we were getting about 4000 clicks a day (which is BIG for library blogs), and alexa.com had us listed as one of the highest trafficked library blogs. The only blogs that were getting higher traffic at the time were the ‘official’ ones; the LJ, SLJ and some of ALA ones…

Lots of success here in a short period of time, maybe moreso than any other library blog. So why did we let blog.8bitlibrary.com “die”?

  • All of our contributors are doing other things.

We all got busy. 8bitlibrary lead us to publication deals, speaking gigs, new jobs, and new leadership opportunities. Now that GameRT exists, we have a more formal place to do our gaming-in-libraries work.

  • Blogging is boring.

We should have figured out from day 1 that blogging was not what we were about. We were a successful BRAND, but never a good BLOG. All of the successes I listed had more to do with 8bitlibrary as a brand, and less to do with blog.8bitlibrary.com.

  • WordPress sucks.

The blog was constantly marred by slow load times, login problems for contributors, and errors on the user and contributor end. Anyone who was a frequent contributor knows what I mean when i say “500 Internal Server Error”

  • We have better places to “publish”

Blogging is NOT publishing. We’ll get some game reviews actually published via GameRT hopefully soon!

SO WHERE DOES THAT LEAVE 8BITLIBRARY?!

When Justin posted this on the new 8bitlibrary.com, people FREAKED out (they though we were killing everything, the facebook page, the twitter, the tumblr (which is now the main site) and the blog) and I had to write this.

Where we’re left without the blog is where we always belonged: as the party people of librarianship. So we’re still gonna do all the stuff we used to do, like ALA DANCE PARTY, Project Brand Yourself a Librarian, and all the Think Tanks and subsequent parties…but we won’t have to worry about keeping up this illusion that we’re a “professional” library blog.

We’re still here.

#partyhard and #makeithappen,

JP

 

Are we looking at the past?

Wii 2 on the way? Don’t worry.

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Rumor has it that the Wii 2 is on its way.  With reports of Wii system prices dropping to $169.99 at select retailers as well as other bundles of information flying off of the blogs of video game websites (“it’ll be fast!  it’ll have pretty graphics!  it is coming in June!) it’s easy to get caught up in the fever and think that this is the end of the Wii for you library collection and/or programming.

Are we looking at the past?

Well, don’t worry.

The Wii has a strong library of 968 games (as of December 2010) with more to be released in the near future.  The total number of systems that have been shipped is 84 million, making it Nintendo’s biggest home video game system to date.  Chances are that the people using your library will continue to use their Wii systems for their gaming entertainment for years to come, so providing them with games to enjoy is still a solid strategy for library video game collections.

 

When it comes to video game programming, I myself believe that you can’t go wrong with a Wii system and a library full of patrons.  Most, if not all, of the 4 player games for the system have an insanely high replay value which will keep players having fun.  The biggest complaint that will most likely come when the next generation Nintendo system is released is that the Wii is “old and that we want to play something new”.  What do I say to that?  I say give them options.  When the next generation of video games come around, libraries will have to invest the time and money into obtaining these systems and learning about them and what they offer our patrons.  But that doesn’t mean that we should just give up on the Wii.  Use it as you have always been using it for programs.  The games speak for themselves…they are enjoyable and full of entertainment, so let them do the talking.

Save the Date: National Library Unconference Day ’11

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What?

When?

  • Save the date: May 2nd, 2011, 1pm EST. More info to follow this month.

Where?

  • At your library for a staff development day. Or an unconference for a regional library cooperative. Maybe something hosted at a state library? Or hosted by your state or regional library association. A great place to hold an uncon for National Library Unconference Day ’11 is at an LIS school. It’s totally up to you!

Why?

Who?

We’ll be streaming a free keynote session to all participating librarians, libraries and library organizations. Our confirmed speakers so far include:

How?

  • Soon enough, we’ll have a link up for you to sign up your unconference to receive the FREE keynote lightning talks webinar. For now, mark your calendars, organize your group, and get ready to change the world. Once you sign up, we’re imaging you’d use a computer + a projector to screen the keynote to your local participants, then you’d get to your individual unconference. We’ll have a constant digital conversation on Twitter via hashtag #libuncon. And we’re hoping people share what they learned and accomplished via blog posts and youtube videos!

MARK THOSE CALENDARS NOW, and #makeithappen! signed, JP & the 8bitlibrary.com team.

What type of media belongs in a library? (or, Who Are We?)

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I’ve been getting alot of questions lately: “what IS 8bitlibrary“?

6 months ago i would have said “it’s the gaming-in-libraries blog”! And I’m not, 6 months later, saying that statement is wrong. But we’re about a bigger issue, and that is: “we’re the #makeithappen blog“.

In libraries, #makeithappen is a taking new exciting ideas and seeing them through to the end. It’s the blog about all the really cool new stuff people are actually doing in libraries.

I had the opportunity to watch the Joaquim Phoenix movie I’m Still Here thanks to the Netflix instant queue. It was a great documentary about Joachim trying to become a Hip-Hop star. I won’t give spoilers, but the end, to say the least, “leaves you wondering”.

Tonight, again because of the Netflix Instant Queue on Xbox, I got to see the 1998 documentary Wrestling with Shadows, which ultimately chronicles the end of Bret Hitman Hart’s WWF career, with the Montreal Screwjob being the crux of the story. Everyone KNOWS wrestling is scripted, and the movie takes you through the process of how wrestling IS scripted. However, the end of the movie is the story of a script gone wrong, where the person who was supposed to win was “screwed”. In the 90s wrestling era, this was a defining moment of “OMG, wrestling can be REAL sometimes!!!”.

When the movie started, I felt that the fact that a documentary was being recorded at the convenient moment when the ultimate wrestling “real” outcome (vs the usual fake wrestling) was proof that even at the time wrestling was “real”, it was also an elaborate hoax.

I suggested to my wife that this would be a great program for a library (like a book discussion, but with movies instead of books). Show both movies and have people discuss the fictional and the factual elements of both, and maybe try to decide which told a better fictional but factual story.

My wife said “this doesn’t belong in libraries“. There’s lots of dicks, boobs, balls, sex, and drug use in the Joachim movie after all, and the wrestling movie was full of violence: everything we love to censor.

I thought back to all the books I have read since becoming a librarian. Lots worse violence. Way more sex and drug use. Much more graphic violence. They are making a MOVIE out of The Perks of Being a Wallflower, after all! As an aside, that book was set right in the same historical period as the Montreal Screwjob.

I said to myself: WHY is it ok to have certain forms of “inappropriate” expression in books but not movies? Why do we treat some forms of media as sacred, and other forms as dirty?

This, of course, is also what 8bitlibrary.com is about. We believe that storytelling media shouldn’t be judged just because it is presented in a certain media format and not another.

And so, I ask, how have libraries dealt with “controversial” content in one form of media that is less-controversial in other forms? We already know that some library board in the middle of nowhere decided to ban their library from showing the Michael Moore movie Sicko just because they didn’t agree with the argument the movie made. I’m sure they already own books that make similar arguments, and no one cares. Cranky Kong, Donkey Kong’s grandfather, would probably applaud their ban.

So, should libraries ban content in some formats and not others? And, do you feel like 8bitlibrary.com is just a “gaming blog”, or do you feel like we talk about gaming so much because we are touching on an issue that is really relevant to current libraries?

I wrote an article in January 2011′s School Library Journal along with 8bitlibrary.com contributor Beth Gallaway on the USA Supreme Court Case on First Amendment Rights and how they apply to video game content (vs, say, the same content in a Bugs Bunny cartoon). Same issue, different media format.

I would really love to get a convo going, either here, on twitter, or on facebook, about what you think!!!

Thanks for reading, true believers.

#makeithappen!

activelifeoutdoorchallenge

Gaming for Children with Special Needs: What to Play?

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Chances are, if you made it to 8bitlibrary.com, then you’re well aware of the benefits of gaming, including the development and reinforcement of various cognitive, literacy, and social skills. So the question is, what are you going to do in 2011 to enhance gaming services in your community? Our suggestion is  expanding these programs to a new audience, and there is none better than children with special needs.

For complete information on the how and why of gaming for children with special needs, see the article from the December 2010 issue of School Library Journal, “Rated E for Everyone”. Then come back and check out this list of game recommendations and get a program started for this frequently under-served audience!

Card & Board Games

  • ThinkFun Zingo is a fun, fast-moving matching game similar to Bingo in which players try to match up their picture card with tiles that are revealed by pulling on a Zinger. The first player to fill his or her picture card wins. This game is great because it accommodates 2 to 8 players, keeps kids engaged, teaches image and vocabulary recognition, reading, matching, memory, concentration, and encourages social skills such as taking turns, following rules, and sharing.
  • I Spy Memory Game is a memory game, for 1-6 players, with riddles just like the I Spy book series, which can be played three different ways to accommodate younger and older players. This game helps young players to develop memory, reading, thinking and language skills, as well as important social skills such as taking turns, following rules, and sharing. Kids that enjoy reading I Spy books and playing I Spy computer games will enjoy this board game, which has simple rules, is easy to set up, and can be completed fairly quickly.
  • Jenga is a stacking game consisting of wooden blocks that are big and easy to grab.  This interactive, engaging, and tactile game teaches kids the importance of strategy and concentration, while improving dexterity and coordination. Jenga is great because the rules are simple, a game can be set up and completed fairly quickly, and requires only 1 or more to play.
  • Pictionary Card Game is a fun, fast-moving card game that is played in teams as small as two, which combines the fun of Pictionary and Charades. Players race to act out the clues using only the simple images on the cards by combining them, building scenes with them or using them as props. This interactive game is great because no drawing is required, is easy to play, and improves concentration, while fostering imagination, creativity, thinking skills, teamwork and cooperation.
  • Sequence for Kids is a fun, fast-moving sequence game, similar to Bingo in some ways that preps kids for strategic thinking as they anticipate their opponents’ next move. This game is great because it only requires 2 to 4 players, fosters social skills such as taking turns, following rules, and sharing, and builds matching, pattern recognition, counting, and literacy skills.

Video Games

  • Wii Active Life Outdoor Challenge is a fitness game that will get kids up and moving, similar to Nintendo’s Wii Fit, in which players are actively engaged in a variety of 16 fun, energetic, fast-paced mini-games such as river rafting, mine-cart adventure, log jumping, see-saw, jump rope, water trampoline, and many more.  Using a specially-designed eight pad Active Life mat, this game will help kids will improve their overall fitness level, sense of balance and coordination, eye-hand coordination, literacy skills (reading on-screen directions), as well as foster teamwork, cooperation, and social skills such as taking turns and sharing. (ESRB Rating: E for Everyone)
  • Wii Boom Blox Bash Party is the exciting sequel to Wii Boom Blox that challenges the players’ reflexes, dexterity, and problem-solving skills. Like the original Boom Blox, players use the Wii Remote to direct objects and forces toward structures made of blocks in order to knock them over. The Jenga-like gameplay requires players to pull out blocks, with the goal of toppling over as many blocks as possible, without bringing down the entire structure, and like Jenga, kids will learn strategy skills, improve dexterity, and observe physics in action.  Wii Boom Blox Bash Party is great for all ages, is easy to play, and features quick games that foster teamwork, cooperation, and collaboration. (ESRB Rating: E for Everyone)
  • Wii Just Dance 2 is the energizing sequel to Just Dance, featuring 45 songs that can be used in four different dance modes to help kids improve their overall coordination and physical fitness levels, build teamwork and social skills such as sharing and taking turns, and work on memory, pattern recognition and following instructions.  Basically, players hold a Wiimote in their right hand, and copy dance moves presented by an animated dancer presented on the screen. Just Dance 2 is suitable for tweens and teens, but if you have a younger audience, you may also want the very recently released Just Dance Kids (ESRB Rating: E for Everyone), which will contain more age-appropriate songs and lyrics targeted toward a younger age group, which also helps kids work on similar skills as noted for Just Dance 2. (ESRB Rating: Everyone 10+)
  • Wii Party is an interactive and engaging kid-friendly party game featuring 13 different party game modes and 70+ mini-games, which provide kids with lots of variety that includes cooperative and competitive gameplay that turns over quickly to keep the game moving. This game helps kids improve their eye-hand coordination, builds literacy skills (like Wii Sports and Wii Sports Resort, players can read on-screen instructions for help), and social skills (taking turns and sharing with other players).  (ESRB Rating: E for Everyone)
  • Wii Rayman Raving Rabbids TV Party is the third Wii game in UBI Soft’s popular Rayman Raving Rabbids series, and features 60+ fun, quick minigames. The “rabbids” are bunny-like creatures who communicate by screaming and occasionally hitting each other with any object that comes into their hands. The rabbids have taken over the TV stations, broadcasting a series of nonsense shows in an effort to drive Rayman crazy. Players will discover new and innovative ways to play with eight types of gameplay, which will help them improve their sense of precision, dexterity, balance, and coordination, and reading written instructions to complete the mini-games will help kids improve their literacy skills. This game also fosters teamwork, cooperation, and social skills as kids practice taking turns and sharing.  (ESRB Rating: Everyone 10+)
    Game reviews by Peggy Wong, Children’s Services Librarian, Piscataway Public Library
    pwong AT lmxac DOT org

Who owns your digital downloads? (Hint: it’s not you)

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Who owns your digital downloads? (Hint: it’s not you)

Click the link, read it, and explain to me how libraries (or, more importantly, WHY) libraries plan on overcoming this obstacle. Why not just drop the whole “libraries are places to loan out popular commercial materials” and focus on what’s really important: connecting people.

Last chance to add a petition signature!

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Hey all,

All of the petition signatures for the creation of a Comic Book and Graphic Novel Member Interest Group in the American Library Association need to be in by 4pm EST today, Tuesday January 4th. If you haven’t added your email signature yet, it’s easy!

  1. Go here.
  2. Follow instructions/ fill out your info.
  3. Click submit!
  4. EDIT: We’ve got more than enough signatures, but if you want to sign as a show of solidarity, look for JP at ALA Mid Winter! He’s got long hair and wears flashy kicks.

Thanks everyone for your help and support. We’ll keep you informed as the process moves forward.

- J 2 the P

ALA Comic Book and Graphic Novel Member Initiative Group

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Hey 8bitlibrarians,

Guess what? We’re starting a Comic Book and Graphic Novel Member Interest Group in the American Library Association! Robin Brenner, Creator and Editor-in-Chief of www.noflyingnotights.com & I will be co-conveners, with the fab Tina Coleman serving as our ALA Staff Liaison.

BUT WAIT! Before we can make it happen, a

“Petition to Establish a Comic Book and Graphic Novel Member Initiative Group
in the American Library Association”

must go before the ALA’s Committee On Organization (COO) to be voted on and approved. We need 100 signatures on that petition. Would you kindly help us get them?

Enclosed in this post is the petition and the statement of purpose for the newly proposed group. If you are an ALA member-in-good-standing (i.e., you’ve paid your membership dues) and you’d like to sign your name to the petition, please fill out this info. An automated email will be sent to my email box and will serve as your digital signature.
Thanks so much, and please help us spread the word by posting / tweeting this link: 8bitlibrary.com/?p=2101


And here’s what you are agreeing to when you email me:

Petition to Establish a Comic Book and Graphic Novel Member Initiative Group
in the American Library Association

To the Committee On Organization (COO)

We, the undersigned members in good standing of the American Library Association, ask that the Committee On Organization approve the establishment of a Member Initiative Group (MIG) concerned with comic books and graphic novels in libraries, pursuant to ALA policy and refer to Council the following “statement of purpose” for the MIG,

“To provide a method for engagement and networking among ALA members interested in comic books and graphic novels. To collaborate with ALA units to support the inclusion of comic books and graphic novels in library initiatives and programs across the Association. To advocate for wider incorporation and acceptance by the profession and the Association for comic books and graphic novels in library services, programming, and collections. This group is open to all members, and encourages participation from members from all library types and members who serve various library user demographics.”

IF YOU AGREE to this, please click here to email me!

Thanks errbody. – J2theP

http://blog.8bitlibrary.com/sign-the-petition/

Retro Game Night at Bridgewater Library

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On Monday, December 20, the Bridgewater Library, in association with 8bitlibrary.com, will be hosting a Retro Game Night from 5-8:30 PM. Be there or be anti-aliased!
Bring your retro systems and/or your gaming thumbs.

Here’s the PDF with the details.

ngd play with

Play Along

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I was inspired to write this article after a discussion in the LibGaming Google group, of which I’m part.  It was a lively discussion about what librarians should know about gaming, and there were lots of participantsI’d be remiss if I didn’t mention it, for what was said in that discussion certainly informed this article greatly.

If you’re a librarian, you do readers’ advisory.  It may be a small part of your job, if you do cataloging or ordering or hold an administrative position.  In fact, you may never do it while on work time, but if you work in a library, people (especially friends and family) are going to ask you if there are any good books out there.  Conducting readers’ advisory at the family dinner table is no different than conducting readers’ advisory at the reference desk, and is part of the overall public service you perform as an information and media professional.  Given this, you have to read.  You have to sample from all genres and formats.  You may not finish every book you start, but you need real experience with as much literature as you can get your hands on.  Read-alikes, reviews, and guided tools found online can only go so far; effective readers’ advisory begins with reading.

Following this line of logic, effective gaming programs and advocacy begins with game play.  If you’re planning on integrating games into your library’s offerings, you need to be at least an entry-level gamer.

You don’t have to be an expert on tactics and techniques for first-person shooters.  You don’t have to have an encyclopediac knowledge of the classics and up-to-the minute know-how on new games.  It’s not about being the best.  It’s not about having a backlist of D&D characters at varying levels for use with multiple editions of the game.  It’s about having an appreciation for the medium as an art form and a way to connect with others–and there’s no better way to do that than to actually experience the medium itself.   Also, be an active gamer will give you more credibility when you advocate for gaming at your library; you’ll be able to bring your own experiences to the table along with the excellent research and professional writing done supporting games and gaming.  What’s more, if you’re familiar with games and gaming, you’ll be able to actually play with your patrons during your game programs, just like I do.

Even if you don’t get into the action yourself, it doesn’t hurt having some know-how on basic mechanics shared by many of the most popular games, so that you can better assist your patrons on getting started with their game play.

You don’t even have to spend money on games to get into the hobby.  Kotaku recently did a run down of the best free PC games.  Maybe you can give some of these games a spin.  If you have a friend that owns a gaming console, chances are they’ll have you over for a game night, or even let you borrow their equipment.  Check around your community for gaming groups that get together for Dungeons and Dragons or other tabletop games.  Gamers of any type are, for the most part, an enthusiastic lot who love to share their passion and welcome new members to fold.  If you do end up having to take a financial plunge, don’t be afraid of buying used equipment and games from GameStop, eBay, or Amazon.

What games should you play?  Well, as many of them as you can!  Just like every book has its reader and every reader their book, there’s a game out there for everyone.  If you’re a really competitive person, you may like Call of Duty: Black Ops or Halo: Reach for their online multiplayer modes.  If big guns and tactical positioning isn’t your thing, and you prefer something a bit more fast-paced, then Super Street Fighter IV might be a good choice.  Not up for that level of competition?  Team Fortress 2 is one my favorites, because it’s just plain fun, even when you’re losing.  Super Smash Bros. Brawl is already a popular game among your teens, most likely; why not give it a try yourself?

Like racing and fast cars?  There’s lots of great racing games out there, both realistic (Need for Speed: Shift, Gran Turismo 5) and not (Need for Speed: Hot Pursuit, Blur, and Split/Second).  Mario Kart is always a fun, cartoony racing game that makes a great centerpiece for a party.  Maybe you love puzzles.  There is no shortage of puzzle games out there, but if I might suggest the excellent Portal, or the rather addictive game Plants vs. Zombies, which while not strictly a puzzle game certainly fires the same neurons as a puzzle game would.

If you love fantasy and science-fiction and always wanted to live those types of stories, try these role-playing/adventure games: Dragon Age: Origins, the Mass Effect series, Fallout 3 and Fallout: New Vegas, or any game with Final Fantasy or Zelda in the title.

Maybe you’ve played video games in the past and drifted away from the hobby.  Well, I’ve excellent news for you.  The Nintendo Wii has a feature called Virtual Console, which lets you purchase and play the old school classics for the consoles from the ’80s and ’90s.  Super Mario Bros., Sonic the Hedgehog, and many others are right out your fingertips.  Perhaps reconnecting with an old favorite is the best way to start your new gaming journey.

And to think, I just touched on video games!  Board games  are infinitely more varied.  If you want something quick and easy, yet addictive and engaging, try Pictureka or In a Pickle.  Chess, checkers, Connect Four, and Clue are old favorites that never fall out of popularity.  I love Stratego because it’s highly tactical in its game play, much like the video games I enjoy.  There’s also many, many card games out there, traditional and new.  Collectible card games such as Magic: the Gathering and Yu-Gi-Oh are great.  Go to your local Target or Wal-Mart and look at the board games; you’ll find lots to explore.  Also, hit up FunAgain Games to see some excellent, less mainstream games.  And by the way, Monopoly is so yesterday: Settlers of Cataan is where it’s at now.

Regardless of how you get into games or what games you get into, you may find this to be a hobby you enjoy and want to keep at.  Even if you don’t become a gamer, you need to learn to play if you want to bring gaming into your library.  You need to connect with the material, experience first-hand its value for education (both direct and indirect), understand why people love games, and be able to speak the gamer’s language (not the one used by hardcore competitors, necessarily: they make sailors and tattoo artists blush).  You need an appreciation for the demographic you are serving and you need to be able to help users engage with games on their level.

So go ahead.  Get gaming!

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