news
The 8bitlibrary.com Retro Gaming Festival
3On September 11th, 2010, the East Coast’s contingent of the 8bitlibrary.com Crew will be hosting our first ever Retro Gaming Festival at the Kennedy Branch of the Piscataway NJ Public Library.
While we are still in the planning stages, we will sure to be having nostalgic game demos from some of our favorite video game consoles of all time, high-score competitions, discussions (including 8bitlibrary‘s own RedheadFangirl speaking on being a girl gamer from the 80s-today), D&D and Magic the Gathering Tournies, and “modern classics” like Guitar Hero 1.
What would you like to see at an event like that? Have you run a similar event and would like to share your favorite stories? Are you interested in making the trek out to Central Jersey and attending the event? Leave a comment in the box!
(and for out-of-towners serious about coming to the event, let’s work together on travel & housing arragements to hopefully make it possible for you)
An advocacy letter to our readers
3Hey all,
Some of my favorite librarians, the ones with an eye on how information is communicated in our digital age, have told us to get on twitter. We are. They’ve told us to get on facebook, and you can now logon to 8bitlibrary.com with your facebook name. You can fan us on facebook. They’ve told us that the mobile web is growing, so we’ve set up 8bitlibrary.com to work beautifully on an Android OS or iPhone mobile browser.
What are we missing? We are trying to continue to move forward. What are you doing that we aren’t? Librarians in the 2010-2020 decade need to be asking that question: what are our users doing that we aren’t yet doing?
Libraries, for the sake of our very existence, need to stay relevant. Not only for advocacy efforts, but for our future place in the information landscape of those we serve. Sure, 8bitlibrary.com is about “gaming in schools and libraries”. But we what we really care about is keeping the library and educational (information) communities in the same place as those we serve.
So, what now?
Also, I would love those of you surfing this site via the mobile web to give us a shout-out, via our comment box, from your phone.
Signed,
JP & the whole 8bitlibrary.com team.
But is it ART??
3So there’s been some press recently on the concept of video games as a form of “art”.
This debate was inspired by recent comments made by film critic Roger Ebert, who claims that not only are video games not art, but that by their very nature they cannot be art. Ebert cites a TED talk given by the lovely lovely Kellee Santiago, who inverts the film critic’s argument by saying that not only will video games one day become art, but that they already are … art.
Roger Ebert’s comments have ignited many responses from people in the game community, including such luminaries as Yahtzee Croshaw and Gabe and Tycho of Penny Arcade. (see below)
At the heels of this online debate, comes the news that the US Supreme Court is scheduled to hear a case this Fall involving the First Amendment protections of violent video games.
This is not the first time that video games have come under scrutiny for issues relating to free speech. It seems like only yesterday that the ultra-violent video game Grand Theft Auto: San Andreas came under fire for a secret modification that incorporated a fully nude sex scene into the game. The double standard did not go unnoticed by the media. Here was a game that allowed your character to steal cars, murder cops, and beat prostitutes with a baseball bat. But one scene of completely consensual sex was enough to get the moral guardians in a tizzy. More recently, the game: Call of Duty: Modern Warfare 2 became the target of controversy for the inclusion of a mission that allows the player to commit an act of international terrorism on some unsuspecting Russian civilians. (warning, contains really disturbing imagery)
Whether or not video games should be considered “art” is only part of the question. The broader questions are: “Where do video games fall with regard to First Amendment protections?”, and: “Why does it seem that people automatically assume that the only people who play video games are 4 – 12 years old?”. Recent (and even not so recent) studies have already shown us that the average gamer is actually between the ages of 25 – 30, yet public opinion still seems to link “video games” with “kid stuff”. This is why violence in video games has become such a First Amendment issue. Not because they are more violent than your basic Tarantino flick, or that they are more sexually explicit than a Friday-late-night Cinemax movie, but because they’re games; and most people still parse “games” as: “child’s play”.
So where do libraries make the distinction? As self-proclaimed First Amendment warriors, we as librarians have an obligation to preserve the availability of certain materials that others may find objectionable. Yet if we’re hosting game nights for young teens, we might not necessarily want them to orchestrate a terrorist attack on Russian civilians in our children’s section. So how do we reconcile these issues? We can start by recognizing that the medium of video games does not necessarily define the audience; and that not everything with a health bar is family friendly kid stuff. Librarians will defend to the death our right to provide the public with Mapplethorpe, Salinger, and Anne Frank, but that doesn’t mean that we intershelve them with the Doctor Seuss books. ;)
Personally, I would defend video games, even violent ones, as an art form, but only under a very broad definition. Ordinarily, I think of art as something to be enjoyed passively, rather than interactively. In video games, the observer guides the action, and becomes an accomplice in the creation of the art. This does not make video games any less valid than the more discrete forms of art. A masterfully executed level of Tomb Raider can be every bit as beautiful as a perfect game of chess, a Baryshnikov fouetté jeté, a Salvador Dali painting, or a Hendrix solo. But I feel that the interactivity of video games places them into a different sphere of aesthetic appreciation. It is a hybrid of visual art and performance art that defines the participant as collaborator. For this reason, I feel that video games as art form deserve every protection that our Constitution provides. I eagerly wait the foundation of entire galleries devoted to the art of the video game.
Maybe we can get some eccentric billionaire to give us a grant. :)
Augmented Reality and Libraries
1How many of you have been in any of these situations?
a) You’re playing World of Warcraft and you meet a friend that you haven’t seen in a while. He says to you: “Hey! Check out this uber-leet epic 2-handed sword I picked up in Winterspring!”. You click on your friend with the mouse, select “Inspect”, and check out the rather impressive stats on his sword.
b) You’re wandering around in Second Life when you come upon a large magnificent building. You wish to know more about this place, so you merely grab a nearby notecard which tells you everything you could possibly need to know about this edifice.
c) You’re creeping silently through the sewer level in Batman: Arkham Asylum and you spot a group of thugs. You need to know how many of them are armed, and whether they’ve noticed your presence. So you shift into “detective mode” and get a full-spectrum analysis of their bodies, including x-ray and infrared scanning.
d) You’re walking around an unfamiliar library. You’re not sure of the author, but you think you remember part of a title to the book you’re looking for. You go to the shelves upstairs and try to click on one of the shelves …
… and then you realize that you’re in real life and that clicking doesn’t work. :(
If you’re a die-hard gamer, chances are that you’ve done something like this in the past. You’ve noticed something of interest and tried desperately to access its metadata. You’ve looked for the thing to “click on”. Then you feel that moment of embarrassment and begrudgingly return to the “real world”.
This exciting and new type of virtual interaction is not too far off. In fact, it’s practically HERE. Augmented reality applications such as Wikitude from Mobilizy and Layar are already available on iPhone and Android devices. These applications allow the user to view the world through a filtered lens of information and data.
Libraries are already racing to figure out how to use these services to help library patrons discover information all around us. In this blog entry, Ken Fujiuchi reviews some augmented reality apps that enhance networking in both business and social settings. Users may someday be able to pass along virtual business cards without killing a single tree! :) Lauren Pressley gives some examples of popular Augmented Reality Apps on her blog as well. A recent entry on The Strange Librarian’s blog also reviews some possible uses of Augmented Reality in libraries.
Personally, I’m anticipating the new wave of augmented reality applications for one reason. Because it looks like a video game. As the technology advances, the possibilities for augmented reality games increases. If you were to mix Augmented Reality with a multiplayer online game such as WoW, and you may one day be able to fight dragons in the middle of Manhattan. Businesses could offer discounts available only to users who can vanquish the troll hiding behind the coffee bar. Libraries could add virtual spaces to their brick-and-mortar buildings. Are you browsing the “Mystery” section of your library? Perhaps you could help the virtual librarians track down a killer lurking in the stacks! Do your younger patrons need help finding a good story book? Maybe mommy’s mobile device knows where it can find a friendly dinosaur to help them track it down. (I’m just kidding, by this time, 5 year olds probably have their OWN cell phones)Can you even imagine what the Harry Potter section would look like in a fully augmented library?
The possibilities are endless, and so far, we’re still just scratching the surface. It will be interesting to see where this goes in ten years, or even FIVE. If we as librarians continue to stay ahead of the curve on this, it could revolutionize the way we look at libraries and at gaming.
For one thing, we’ll have to take down all of these “please turn off your cell phone” signs. ;)
R.I.P. to online play for Halo 2
1Well, 8bitlibrary.com, this is it. The last day to play Halo 2 on Xbox Live.
We would love for you to leave a comment in the comment box. Memories? The good times; the bad? Was this the first game you spent considerable time playing online? Do you remember where you were the first day you ever went online with Halo 2? How about your very first online frag in Halo 2?
And for those of you who really aren’t vested in the game, the main character was featured on the cover of Library Journal in 2005. My own personal analogy for how important Halo 2 was to online console gaming: Halo 2 is the Super Mario Bros 3 of online play.
On behalf of everyone here at 8bitlibrary.com, Thanks for the memories, Halo 2!
Gaming in Schools & Libraries Conference
10The “Women in Games” conference, canceled. TOTAL BUMMER. But that got me thinking…
While this idea is not original and ALA has hosted similar events, I still feel like the time is right for an annual Gaming in Libraries conference. There are so many issues to address: Collection Development, Literary elements of gaming, diversity issues, how gaming can be used as an advocacy tool, gaming & information literacy, gaming across the curriculum (and gaming as a teaching tool), gaming as way to boost circulating materials collections, gaming as a marketing tool, LoFi gaming (board & card games). There could also be lots of related technology elements: mobile phones & library service (make no mistake, foursquare is a game), implementing gaming into your Library 2.0 program (think Farmville), QR codes in schools & libraries (a scavenger hunt game), texting as a teaching tool. We could also expand it to Gaming in Schools & Libraries Conference, which would more than double the opportunities for both conference programs and attendance. The issues are there, and the thinkers/presenters are there. This would probably also be one of the more fun conferences around, because at its root, games are fun.
Here’s my questions: Is the time right? Would you attend? If your library didn’t sponsor your attendance, would you still be interested? How pumped would you be to play Xbox Live’s 1 v 100 with a roomful of teachers and librarians? (YOU KNOW we’d take top score)
8bitlibrary.com’s coverage of the 2010 ALA Presidential Election
1Today is the first day of voting for the American Library Association elections. Over the next few days we’ll feature interviews with a couple of candidates for various offices. Here’s 3 videos, recorded in full HD, taken Thursday March 11th at the ALA Presidential Candidates event organized by Trevor Dawes at the Princeton Public Library in NJ. Hopefully you can make a more informed voting decision after watching these videos, courtesy of 8bitlibrary.com! Don’t forget to subscribe to our RSS feed, follow us on Twitter, and become a fan on Facebook. (apologies for the audio quality on these videos; we were in Princeton Public’s “Quiet Room” with a group of librarians and they REALLY WERE quiet! crank up the sound while you watch these and then turn it down again afterwords ;-) )
Sara Kelly Johns and Molly Raphael answer a question from Paterson NJ Public Library director Cindy Czesak: “What can ALA do to work better with local chapters?”
Sara Kelly Johns and Molly Raphael respond to East Brunswick NJ Public Library Director MaryEllen Firestone’s issues with the term “Advocacy”:
“Why should new librarians join ALA, especially when $$ is so tight?”
Gaming: All Libraries & All Ages, a free webinar presented by 8bitlibrary.com
1On Saturday, March 13th at 1:00pm EST (10am on the West Coast), 8bitlibrary.com will be presenting a weekend webinar free of charge to all of our loyal readers.
Gaming: All Libraries & All Ages
Gaming: All Libraries & All Ages will be a webinar highlighting collection development and advocacy issues that all libraries deal with when implementing (or planning to implement) video games into library collections and services.
Attendance will be fun and free. There will be an interactive chat box for the entire session, and the event will be presented as an un-conference collaboration.
All you have to do to attend is go to URL tinychat.com/8bitlibrary on March 13th at 1:00pm EST. We’ll have about 45 minutes of webinar time, with plenty of time after for chatting and collaborating. We hope you can be there.
An RSVP is not necessary, but there is a Facebook event which you can RSVP to here: http://www.facebook.com/event.php?eid=10150110150540521
Also, don’t forget to add 8bitlibrary.com’s feed to your RSS Reader, and during the webinar be sure to follow the hashtag #8bitweb on Twitter.
PLEASE help us get the word out by tweeting about it / sharing on facebook / word of mouthing it / posting to listservs. In a time of shrinking budgets, free education for librarians is good!
PAX East Gaming Convention
2Hi 8bit librarians and teachers,
Some really cool news for you all. 8bitlibrary.com‘s LibraryGuyCraig and JP will have press status at PAX East, which is the largest gaming convention in the country. wo0t.
We’ll being live-blogging here at 8bitlibrary.com, tweeting over at twitter.com/8bitlibrary, vodcasting interviews & such in FULL HD VIDEO at youtube.com/8bitlibrary, and posting lots of photos at flickr.com/8bitlibrary.
We will be the only press at PAX East that is specifically documenting the educational and informational value of gaming in schools and libraries, so be sure to follow us via RSS to stay up-to-date.
PAX East runs March 26, 27, & 28, 2010.







