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8bitlibrary.com is now located at 8bitlibrary.com
0HEY 8BITLIBRARIANS,
So, you are reading this on the OLD 8bitlibrary.com. 8bitlibrary.com no longer redirects here (to blog.8bitlibrary.com). Here’s JP’s “farewell” post to the blog…but first, some nostalgia…
In 2009, JP Porcaro and Justin Hoenke met for drinks and found out they were both ALA Emerging Leaders for the upcoming year. Our bromance continued with daily IM chats until Justin one day said:
Let’s start a librarygarden of gaming.
So, we did. We really started taking off and getting hits when Justin made a joke on twitter:
Let’s all get library tattoos.
And I was like, YEA LET’S DO IT. And that’s how this whole thing happened…Justin & I would brainstorm crazy ideas, and if they were just crazy enough to work, i’d #makeithappen. So we started Project Brand Yourself a Librarian, librarians shared it like crazy, and a bunch of librarians got tattoos.
So from the very start, within weeks, we strayed from the original “library garden of gaming” idea.
We came up with other crazy ideas and made them happen:
- ALA DANCE PARTY (and other parties like the NJLA ones and the ACRL Social)
- #TeamRock8
- The Adventures of Flat Justin
- Think Tank (which grew into ALA Think Tank, facebook’s largest active group of international ideas-sharing for librarians)
- Cranky Kong, librarianship’s oldest blogger.
We also had lots of fabulous contributors, almost all the top names in the field of “gaming in libraries” either wrote for us or were considered part of the team.
And then we shifted from crazy ideas to more traditional ones:
- We ran the petition to start a the ALA Comic Book & Graphic Novel Member Interest Group, and with the help of everyone who sent in an online signature, we made it happen at ALA Mid Winter 2011.
- We ran National Unconference Day ’11, a hybrid online & in-person conference. We had fabulous lightning talks at it by Michael Stephens, Jaime Hammond, and Eli Neiberger.
- We became the largest active source for game reviews for librarians, and eventually lead the charge to make GameRT a reality.
- We hosted Retro Gaming Days all over New Jersey.
- Got involved in Buy India a Library.
- Launched #makeithappen and inspired MIH.
- Launched #libgaming (which has since died, sad sad…)
- We ran webinars.
In our heyday, we were getting about 4000 clicks a day (which is BIG for library blogs), and alexa.com had us listed as one of the highest trafficked library blogs. The only blogs that were getting higher traffic at the time were the ‘official’ ones; the LJ, SLJ and some of ALA ones…
Lots of success here in a short period of time, maybe moreso than any other library blog. So why did we let blog.8bitlibrary.com “die”?
- All of our contributors are doing other things.
We all got busy. 8bitlibrary lead us to publication deals, speaking gigs, new jobs, and new leadership opportunities. Now that GameRT exists, we have a more formal place to do our gaming-in-libraries work.
- Blogging is boring.
We should have figured out from day 1 that blogging was not what we were about. We were a successful BRAND, but never a good BLOG. All of the successes I listed had more to do with 8bitlibrary as a brand, and less to do with blog.8bitlibrary.com.
- WordPress sucks.
The blog was constantly marred by slow load times, login problems for contributors, and errors on the user and contributor end. Anyone who was a frequent contributor knows what I mean when i say “500 Internal Server Error”
- We have better places to “publish”
Blogging is NOT publishing. We’ll get some game reviews actually published via GameRT hopefully soon!
SO WHERE DOES THAT LEAVE 8BITLIBRARY?!
When Justin posted this on the new 8bitlibrary.com, people FREAKED out (they though we were killing everything, the facebook page, the twitter, the tumblr (which is now the main site) and the blog) and I had to write this.
Where we’re left without the blog is where we always belonged: as the party people of librarianship. So we’re still gonna do all the stuff we used to do, like ALA DANCE PARTY, Project Brand Yourself a Librarian, and all the Think Tanks and subsequent parties…but we won’t have to worry about keeping up this illusion that we’re a “professional” library blog.
We’re still here.
#partyhard and #makeithappen,
JP
ALA Comic Book & Graphic Novel Member Initiative Group: We did it, yo.
3File this under #makeithappen.
We did it, yo.
As you know, 8bitlibrary.com (along with Robin Brenner of noflyingnotights.com) headed up a campaign to create an ALA Comic Book & Graphic Novel Member Initiative Group which would serve to unite all of the different “factions” within the Graphic-Novels-in-Libraries world.
Thanks to all of your help and support in getting the word out, we got all the signatures we needed and on Sunday January 9th 2011, the ALA’s Committee on Organization voted to make this group “official” in the ALA! John Chrastka of the ALA said I could announce the creation as “effective March 15th, 2011” so him, Robin & I, along with our ALA staff liaison Tina Coleman, could work out the deets.
I’ll add everyone who signed already into a list of people who want info on the group. If you didn’t sign but wanna be part of the group, just click here and send me an email using that form letting me know you want to be part of the group! Our first official meeting will be at ALA Annual 2011 in New Orleans, so please come out to that (as if you needed another reason to come to NOLA).

This is what happens when you cross comic books and @JustinLibrarian.
SO, what’s next for 8bitlibrary.com‘s #makeithappen initiative? At the ALA Mid-Winter meeting of the Games & Gaming MIG (which was attended by Brandon & I of team 8bit as well as a few members of the Emerging Leaders group on Video Games me & Justin are mentoring), we pretty much decided we’re going to move forward and turn the MIG into The ALA Games & Gaming Round Table. We’ll obviously keep you in the loop.
And one last thing: I’m running for ALA Council. You know I’m all about “make it happen” so I’d love if you gave me & my running mates a “thumbs up”:
Last chance to add a petition signature!
2Hey all,
All of the petition signatures for the creation of a Comic Book and Graphic Novel Member Interest Group in the American Library Association need to be in by 4pm EST today, Tuesday January 4th. If you haven’t added your email signature yet, it’s easy!
- Go here.
- Follow instructions/ fill out your info.
- Click submit!
EDIT: We’ve got more than enough signatures, but if you want to sign as a show of solidarity, look for JP at ALA Mid Winter! He’s got long hair and wears flashy kicks.
Thanks everyone for your help and support. We’ll keep you informed as the process moves forward.
- J 2 the P
ALA Comic Book and Graphic Novel Member Initiative Group
6Hey 8bitlibrarians,
Guess what? We’re starting a Comic Book and Graphic Novel Member Interest Group in the American Library Association! Robin Brenner, Creator and Editor-in-Chief of www.noflyingnotights.com & I will be co-conveners, with the fab Tina Coleman serving as our ALA Staff Liaison.
BUT WAIT! Before we can make it happen, a
“Petition to Establish a Comic Book and Graphic Novel Member Initiative Group
in the American Library Association”
must go before the ALA’s Committee On Organization (COO) to be voted on and approved. We need 100 signatures on that petition. Would you kindly help us get them?
Enclosed in this post is the petition and the statement of purpose for the newly proposed group. If you are an ALA member-in-good-standing (i.e., you’ve paid your membership dues) and you’d like to sign your name to the petition, please fill out this info. An automated email will be sent to my email box and will serve as your digital signature.
Thanks so much, and please help us spread the word by posting / tweeting this link: 8bitlibrary.com/?p=2101
And here’s what you are agreeing to when you email me:
Petition to Establish a Comic Book and Graphic Novel Member Initiative Group
in the American Library Association
To the Committee On Organization (COO)
We, the undersigned members in good standing of the American Library Association, ask that the Committee On Organization approve the establishment of a Member Initiative Group (MIG) concerned with comic books and graphic novels in libraries, pursuant to ALA policy and refer to Council the following “statement of purpose” for the MIG,
“To provide a method for engagement and networking among ALA members interested in comic books and graphic novels. To collaborate with ALA units to support the inclusion of comic books and graphic novels in library initiatives and programs across the Association. To advocate for wider incorporation and acceptance by the profession and the Association for comic books and graphic novels in library services, programming, and collections. This group is open to all members, and encourages participation from members from all library types and members who serve various library user demographics.”
IF YOU AGREE to this, please click here to email me!
Thanks errbody. – J2theP
Fighting Fire with Free Speech: Protest Book Burning on 9/11
2In what is emerging as a series on “why I became a librarian”, here’s my next blog post. I started out this series, not realizing at first what it would become, by talking about the ALA Office of Intellectual Freedom’s Banned Books Week Machinima contest. As it turned out, there was a short depiction of book burning, in a video game, included in that post:
Denying people the right to freedom of speech via the burning of media is a pretty anti-American act. Libraries are constantly facing struggles in making sure that information, even information some people want to censor, is available to all.
That brings us to my 2nd post on “why I became a librarian”, and I credited a group of musicians as influencing my future career. You know who is another group of musicians who influenced many people? The Beatles. (this post happens to come on the 1-year anniversary of the release of the first Beatles video game)






How did they deal with this American opposition to their British music? They took the true ideals of America, staging protests and standing up for what is right:




And that brings us back to this post. In the most un-American way possible to remember 9/11, a pastor in Florida will burn copies of the Qu’ran.
In Chicago, the ALA will be staging a protest to this act.
Fighting Fire with Free Speech: ALA Will Protest Book Burning with 9/11 Qur’an Reading
“The librarians of America will not stand by and let ignorance rule,” says ALA Executive Director Keith Michael Fiels. “For every would-be book burner, there are thousands of readers who will speak out for the freedom to peaceably assemble and read whatever they choose.”
Book burning is the most insidious form of book banning, and just as the American Library Association is preparing to celebrate the freedom to read during Banned Books Week, along comes one Rev. Terry Jones of the 50-member Dove World Outreach Center in Gainesville, Florida. The good reverend’s idea of world outreach is to commemorate the 9/11 terrorist attacks of 2001 with a public burning of the Qur’an, the Muslim holy book.The mind-boggling logic behind Jones’s plan has attracted the attention of Muslims and media around the world, and this morning, news sources reported that Gen. David Petraeus had personally pleaded with the reverend to restrain himself because of the potential for retaliatory violence against U.S. troops and citizens overseas that the book burning could provoke.
Meanwhile, the American Library Association and librarians across the country will move the Qur’an to the top of the Banned Books Week agenda. (Leading the way by modeling tolerance, an Oklahoma public library has been hosting an exhibit of artwork inspired by Muslim tradition.)
“Free people read freely,” says Barbara Jones, director of the ALA Office for Intellectual Freedom. “That is a fundamental principle of the American Constitution and a basic mission of public libraries. We don’t burn books, we read them.”
Whether or not the Rev. Jones (who is no relation to ALA’s OIF director) proceeds with his plan, librarians and library advocates will assemble on the steps of the American Library Association headquarters in Chicago this Saturday at 1 p.m. for a public reading from the Qur’an to counteract the burning in Gainesville, and Banned Books Week will launch on September 25 with readings from the Qur’an.
Link to the ALA’s full post on the topic.
PLEASE HELP US HELP THE ALA SPREAD THE WORD BY TWEETING THIS LINK:
http://bit.ly/dgkn2t
This is why we became librarians, folks. Let’s stand up for Freedom of Speech.
Banned Books Week ’10 Machinima
2As the video game medium grows in cultural importance, it is natural that game players will want to use these communication tools (are they REALLY games?) in creative ways. A good friend of 8bitlibrary.com, filmmaker Justin Strawhand, released a documentary in 2006 titled (appropriately) 8 bit. The trailer for the movie, interestingly enough, includes a shot of an artist who used a video game to depict “book burning”, see if you can catch it about 1 minute in:
The largest movement towards “using video games as to make art” is called Machinima. When you make a Machinima, you record video game characters as your “actors”, the video game is your “set”, and you are the director. Machinima is so popular that the PR campaign for the upcoming game Halo: Reach include humorous machinima commercials using Halo as the tool to make the commercials. Here’s an example of machinima:
And that brings us to the American Library Association’s Office of Intellectual Freedom’s contest:
Banned Books Week 2010: Second Life Machinima Contest
Calling all filmmakers! As part of our celebration of Banned Books Week (BBW) in Second Life this year, we’re inviting everyone to take part in our Banned Books Week Machinima Contest. Machinima is filmmaking within a real-time, 3-D virtual environment like Second Life.
Your inspiration for your machinima entry should be “Think For Yourself and Let Others Do the Same,” the theme for this year’s BBW campaign. Submissions will be accepted between August 22 and September 25, 2010. Participants can enter as many videos as they’d like. The grand prize winner will receive 10,000 Lindens; a BBW 2010 T-shirt; and their video featured on the OIF Blog and in AL Direct. For more information about the contest, including rules and specifications, please click here. For further questions regarding the contest, please contact Tina Coleman (AKA, Kay Tairov in Second Life) via e-mail at ccoleman@ala.org.
You know 8bitlibrary.com will be participating! We will for sure be taking that little clip of a “video game book burning” as inspiration.
Please help us help the OIF spread the word about the contest by tweeting this link: http://bit.ly/deMZui
Librarians (*will be*) taking SXSW by Storm..
1…with your awesome assistance…
We in the library <yawn> conference land can gain to learn from the unique panel proposal process at play over at SXSW, sure it takes some coordination and work, but man – does it ever get the community involved, and get people riled up for the conference MONTHS in advance.
Case in point: “They stopped coming?”: Librarians Don’t Cry They Re-View panel proposal
We don’t need to replay all the library X.0 cliches, but we can roughly agree that there are plenty of amazing and radical things about libraries that the public/industry/internet has forgotten about – or at least has slid out of the radar. So here’s an example of taking action in a variety of ways, including cross-pollinating info-related conferences/festivals on the kick-ass-librarian’s agenda. And being good information inseminators, we can bring back the good components to put into play within our own field.
So, go on, take a look at the proposal above – give it a vote if you like it, and toss in a comment about what you’d hope to see, and how you’d like to get involved (they don’t call it INTERACTIVE for nothing). While you’re there, poke around and see what other panel proposals strike your fancy….then we can start ruminating about getting a similar process going within libraryland conferences too – hmmm?
Sooooooo we did get a bit sassy with the write up. If you need some help deciphering, this may help: dating acronyms
Joystiq
1
Another resource for us gamin’ librarians: Joystiq
- Gaming news, Reviews of games
Walkthroughs to play games
Podcasts
Videos
Screenshots
From Joystiq’s About page: But don’t think that lighthearted jabs and an irreverent tone signals the end of serious business: Joystiq strives to maintain accuracy, to dig deeper, to do away with meaningless PR prattle, to gracefully decline luxury popcorn machines (like in the movie theater!), and to ask the awkward questions, all for you.
The Joystiq Network also includes:
Big Download: A fast and free downloads engine coupled with PC gaming news
Massively: Your best source for all the latest news on what’s happening in MMOs
WoW.com: Extensive coverage of the most popular online role-playing game ever, World of Warcraft
Retro Gaming Day press release…
4I got really excited when I got an email with an 8bitlibrary.com Retro Gaming Day press release in it! Big shouts to our own MaMcGinley & RedheadFangirl for setting this all up. Hope to see some of our readers at the event:
Saturday, September 11, 12 – 4 PM
The 8bitlibrary.com Retro Gaming Day
The first ever Retro Game Day will be conveniently located in central NJ at Piscataway Public Library! Cool panel speakers on retro games, and open play on old school platforms like SNES, Gameboy, Xbox! From Pac-Man to Mario to World of Warcraft, learn and play with the 8bitlibrary.com bloggers and librarians. See you there!
For more information, visit us at http://blog.8bitlibrary.com/retro or email questions to Laverne at lmann@lmxac.org.
Location:
Piscataway Public Library
Kennedy Branch
500 Hoes Ln, Piscataway, NJ
May I See Your RealID? (Part II)
1As I commented in my previous post, (here) World of Warcraft’s new BattleNet RealID system allows for players to communicate with their fellow gamers all across the spectrum of “realms/servers”. All you have to do is log in to your BattleNet account, and all of your virtual friends will know that you are online.
The purpose of this is to turn World of Warcraft into a type of game-based social network. If players create a single RealID username for themselves, they don’t have to remember several different character names for each of their friends. Much like Facebook or Friendster or MySpace, your identity is strictly that; it’s who you ARE. You could even include your RealID on your business card if you don’t mind having your business associates find you in the PvP arenas! ;)
Many World of Warcraft players were greatly pleased by this new ID system. It allowed players to keep track of their friends online, and provided a way for characters to communicate across servers. There are, a few unfortunate consequences to having this kind of immediate accessibility.
At first, it was Blizzard’s plan to require the player to sign-in with their RealID on the Official World of Warcraft forums. This would allow people to recognize each other as they posted on the message boards. This was generally accepted as a BAD idea. Although many people are very civil and well-intentioned on the official forums, many others enjoy venting their grievances with great passion and reckless abandon. Having a RealID that could be used to trace the commenter back to the player, could have very negative consequences for some. The anonymity in WoW is what allows some players to express themselves in a more unrestrained fashion.
So while some argue that the RealID system is a useful tool for preventing abuse on the forums, still others have argued that this is a privacy issue. Some users can even discern issues related to the Freedom of Speech and the expectation of privacy in this system. Shouldn’t players be free to speak what’s on their mind, regardless of the content? While we all hate trolls (no no, not this kind) and griefers, but don’t they have the right to spew their venom online too?
As it turns out, this a moot point. Not only has Blizzard kindly capitulated to the message board trolls, (your RealID name is not shown on the Forums now) they’ve also taken steps to ensure that the player is reasonably safeguarded from their personal information.
Only the people that you add to your RealID friends list can see your name, and they ONLY see your name. They can’t track you down in that magical land we call “Real Life” unless you personally give them the information that they’d need to do that. Parents are also able to safeguard their children’s identities by using the BattleNet parental controls to lock their wee ones out of this feature. (as well as control the amount of time the kidlings spend on online, and other such things.
So while there was a brief blizzar– … er, snowstorm, of controversy surrounding the RealID system, it turns out to be much ado about little. Of course, the potential for drama is still there. There are doubtlessly still players who secretly play characters of an opposite faction from their regular Guild for a little good-natured competitive ganking, right?
… and of course, there are certainly those who can probably track down their fellow gamers no matter how carefully you cover your tracks. But the question is, where do we draw the line between privacy and socialization. Do we necessarily want anyone else to be able to put a real-life name to our virtual identities? Does anyone really NEED to know that the sexy warlock Lachrymae of the Lordaeron Undercity is really just some pathetic librarian in a lame fedora? Am I personally willing to sacrifice privacy just to be able to find my friends online?
Perhaps World of Warcraft is a safe haven. Maybe the protections and security there are solid. But what about the other social media? Are we TOO connected? Can someone trace my Nintendo Mii back to … Me? How much of my identity is my virtual identity? Am I more Craig, or more Lachrymae, or more whatever you’d call my XBox Live avatar? It’s been said that privacy is dead in our modern culture. That young people are not concerned with privacy, they want the spotlight. Thousands of self-indulgent YouTube videos would seem to bear this out, but the truth is more complicated, isn’t it?
Are we too involved? Have social media completely ensnared us in a web of connections that we can’t escape? How much of you is online for anyone to see? I’m looking for answers from YOU, faithful reader. Could I track you down in real life from your Facebook profile like some creepy stalker guy? What is YOUR Real ID? ;)






