literacy
8bitlibrary.com is now located at 8bitlibrary.com
0HEY 8BITLIBRARIANS,
So, you are reading this on the OLD 8bitlibrary.com. 8bitlibrary.com no longer redirects here (to blog.8bitlibrary.com). Here’s JP’s “farewell” post to the blog…but first, some nostalgia…
In 2009, JP Porcaro and Justin Hoenke met for drinks and found out they were both ALA Emerging Leaders for the upcoming year. Our bromance continued with daily IM chats until Justin one day said:
Let’s start a librarygarden of gaming.
So, we did. We really started taking off and getting hits when Justin made a joke on twitter:
Let’s all get library tattoos.
And I was like, YEA LET’S DO IT. And that’s how this whole thing happened…Justin & I would brainstorm crazy ideas, and if they were just crazy enough to work, i’d #makeithappen. So we started Project Brand Yourself a Librarian, librarians shared it like crazy, and a bunch of librarians got tattoos.
So from the very start, within weeks, we strayed from the original “library garden of gaming” idea.
We came up with other crazy ideas and made them happen:
- ALA DANCE PARTY (and other parties like the NJLA ones and the ACRL Social)
- #TeamRock8
- The Adventures of Flat Justin
- Think Tank (which grew into ALA Think Tank, facebook’s largest active group of international ideas-sharing for librarians)
- Cranky Kong, librarianship’s oldest blogger.
We also had lots of fabulous contributors, almost all the top names in the field of “gaming in libraries” either wrote for us or were considered part of the team.
And then we shifted from crazy ideas to more traditional ones:
- We ran the petition to start a the ALA Comic Book & Graphic Novel Member Interest Group, and with the help of everyone who sent in an online signature, we made it happen at ALA Mid Winter 2011.
- We ran National Unconference Day ’11, a hybrid online & in-person conference. We had fabulous lightning talks at it by Michael Stephens, Jaime Hammond, and Eli Neiberger.
- We became the largest active source for game reviews for librarians, and eventually lead the charge to make GameRT a reality.
- We hosted Retro Gaming Days all over New Jersey.
- Got involved in Buy India a Library.
- Launched #makeithappen and inspired MIH.
- Launched #libgaming (which has since died, sad sad…)
- We ran webinars.
In our heyday, we were getting about 4000 clicks a day (which is BIG for library blogs), and alexa.com had us listed as one of the highest trafficked library blogs. The only blogs that were getting higher traffic at the time were the ‘official’ ones; the LJ, SLJ and some of ALA ones…
Lots of success here in a short period of time, maybe moreso than any other library blog. So why did we let blog.8bitlibrary.com “die”?
- All of our contributors are doing other things.
We all got busy. 8bitlibrary lead us to publication deals, speaking gigs, new jobs, and new leadership opportunities. Now that GameRT exists, we have a more formal place to do our gaming-in-libraries work.
- Blogging is boring.
We should have figured out from day 1 that blogging was not what we were about. We were a successful BRAND, but never a good BLOG. All of the successes I listed had more to do with 8bitlibrary as a brand, and less to do with blog.8bitlibrary.com.
- WordPress sucks.
The blog was constantly marred by slow load times, login problems for contributors, and errors on the user and contributor end. Anyone who was a frequent contributor knows what I mean when i say “500 Internal Server Error”
- We have better places to “publish”
Blogging is NOT publishing. We’ll get some game reviews actually published via GameRT hopefully soon!
SO WHERE DOES THAT LEAVE 8BITLIBRARY?!
When Justin posted this on the new 8bitlibrary.com, people FREAKED out (they though we were killing everything, the facebook page, the twitter, the tumblr (which is now the main site) and the blog) and I had to write this.
Where we’re left without the blog is where we always belonged: as the party people of librarianship. So we’re still gonna do all the stuff we used to do, like ALA DANCE PARTY, Project Brand Yourself a Librarian, and all the Think Tanks and subsequent parties…but we won’t have to worry about keeping up this illusion that we’re a “professional” library blog.
We’re still here.
#partyhard and #makeithappen,
JP
Gaming Can Make a Better World – Believe!
0
In gathering my resources for my presentation at NJLA Conference this year, I came across this awesome TED talk given by Jane McGonical, Director of Game Research and Developement at the Institute for the Future. She was one of the designers who worked on “I Love Bees“, the alternate reality game (ARG) to promote Halo 2, as well working on an independent basis to create ARGs designed to use game play “for good”.
BTW, she is also like my new gaming idol! (Don’t worry JP, you still definitely in the top ten!)
Anyway, she discussed the concept of connecting gaming and gameplay to real world problem solving. You can watch for yourself below, but she draws some very insightful and meanigful connections between the values, emotions, and experiences of the gamer and how those assets can be bridged to the real world in truly revolutionary ways. Put it this way, when she argues that if we want to solve the worlds problems we HAVE to spend more time gaming… she got my attention. That is a huge statement.
Hope you all find it as inspiring as I did and continue to remember that gaming has been, and continues to be, a much more rich, complex, and meaningful experience than stereotype and popular culture convey.
The Best Snow Day Ever
1On Wednesday January 12, 2011, Portland, ME got walloped with snow. It wasn’t the biggest snowstorm the town has ever seen, but it did shut everything down. Part of that shutdown was the call I got at 7:00am saying that the library was closed. While I was bummed that our patrons couldn’t get into our building on a snowy day to relax and unwind, I was a bit giddy inside knowing that I got to spend the day with my family.
Two days before, I had borrowed Kirby’s Epic Yarn from my library. It was my favorite game of 2010 even though I didn’t get to spend too much time with it. This time around, I set my goal on completing the whole thing….with some help. Teaching your two year old about video games and all the talk around that has been swirling around in my head long before 8BitLibrary existed. Some will say it’s good, some will say it’s bad. I try to listen to both sides of the story and take a balanced approach. My son Finn and I have played Beatles Rock Band quite a bit before taking on Kirby’s Epic Yarn, but it was just for a moment or two. I’d play 2-3 songs on the bass guitar while Finn drummed along. He picked up some tunes from the game which he can be heard singing (with great alternate Finn lyrics) at the top of his lungs in our apartment almost everyday (EX: BE! SEA! OCTOPUS’ GARDEN! SHAVE!).
Kirby’s Epic Yarn, on the other hand, wasn’t going to be a 15-20 minute thing. I approached playing this game as a story time between myself and Finn. I’d do the playing (unless of course, he wanted to) and as the cut scenes were occurring I’d read them to him. I’d point out interesting things happening on the screen and try to craft an on the fly Kirby narrative as I played the game. I used Kirby’s apartment as a place where Finn and I could experiment with him getting the hang of the controls. We dabbled in placing our found items in the house. Finn wasn’t too interested in this and instead really got into it when I was playing the game. We gave names to some characters and locales in FinnSpeak©.
All in all, I had a blast playing Kirby’s Epic Yarn and I think Finn has a new found love for Kirby as a character. While I can’t see a practice like this being adopted for story times in a public library setting (prove me wrong, please!), for one on one interaction with a child it is a great way to both teach them about video games and get some story time in there as well.
ALA Comic Book & Graphic Novel Member Initiative Group: We did it, yo.
3File this under #makeithappen.
We did it, yo.
As you know, 8bitlibrary.com (along with Robin Brenner of noflyingnotights.com) headed up a campaign to create an ALA Comic Book & Graphic Novel Member Initiative Group which would serve to unite all of the different “factions” within the Graphic-Novels-in-Libraries world.
Thanks to all of your help and support in getting the word out, we got all the signatures we needed and on Sunday January 9th 2011, the ALA’s Committee on Organization voted to make this group “official” in the ALA! John Chrastka of the ALA said I could announce the creation as “effective March 15th, 2011” so him, Robin & I, along with our ALA staff liaison Tina Coleman, could work out the deets.
I’ll add everyone who signed already into a list of people who want info on the group. If you didn’t sign but wanna be part of the group, just click here and send me an email using that form letting me know you want to be part of the group! Our first official meeting will be at ALA Annual 2011 in New Orleans, so please come out to that (as if you needed another reason to come to NOLA).

This is what happens when you cross comic books and @JustinLibrarian.
SO, what’s next for 8bitlibrary.com‘s #makeithappen initiative? At the ALA Mid-Winter meeting of the Games & Gaming MIG (which was attended by Brandon & I of team 8bit as well as a few members of the Emerging Leaders group on Video Games me & Justin are mentoring), we pretty much decided we’re going to move forward and turn the MIG into The ALA Games & Gaming Round Table. We’ll obviously keep you in the loop.
And one last thing: I’m running for ALA Council. You know I’m all about “make it happen” so I’d love if you gave me & my running mates a “thumbs up”:
ALA Comic Book and Graphic Novel Member Initiative Group
6Hey 8bitlibrarians,
Guess what? We’re starting a Comic Book and Graphic Novel Member Interest Group in the American Library Association! Robin Brenner, Creator and Editor-in-Chief of www.noflyingnotights.com & I will be co-conveners, with the fab Tina Coleman serving as our ALA Staff Liaison.
BUT WAIT! Before we can make it happen, a
“Petition to Establish a Comic Book and Graphic Novel Member Initiative Group
in the American Library Association”
must go before the ALA’s Committee On Organization (COO) to be voted on and approved. We need 100 signatures on that petition. Would you kindly help us get them?
Enclosed in this post is the petition and the statement of purpose for the newly proposed group. If you are an ALA member-in-good-standing (i.e., you’ve paid your membership dues) and you’d like to sign your name to the petition, please fill out this info. An automated email will be sent to my email box and will serve as your digital signature.
Thanks so much, and please help us spread the word by posting / tweeting this link: 8bitlibrary.com/?p=2101
And here’s what you are agreeing to when you email me:
Petition to Establish a Comic Book and Graphic Novel Member Initiative Group
in the American Library Association
To the Committee On Organization (COO)
We, the undersigned members in good standing of the American Library Association, ask that the Committee On Organization approve the establishment of a Member Initiative Group (MIG) concerned with comic books and graphic novels in libraries, pursuant to ALA policy and refer to Council the following “statement of purpose” for the MIG,
“To provide a method for engagement and networking among ALA members interested in comic books and graphic novels. To collaborate with ALA units to support the inclusion of comic books and graphic novels in library initiatives and programs across the Association. To advocate for wider incorporation and acceptance by the profession and the Association for comic books and graphic novels in library services, programming, and collections. This group is open to all members, and encourages participation from members from all library types and members who serve various library user demographics.”
IF YOU AGREE to this, please click here to email me!
Thanks errbody. – J2theP
Play Along
0I was inspired to write this article after a discussion in the LibGaming Google group, of which I’m part. It was a lively discussion about what librarians should know about gaming, and there were lots of participants. I’d be remiss if I didn’t mention it, for what was said in that discussion certainly informed this article greatly.
If you’re a librarian, you do readers’ advisory. It may be a small part of your job, if you do cataloging or ordering or hold an administrative position. In fact, you may never do it while on work time, but if you work in a library, people (especially friends and family) are going to ask you if there are any good books out there. Conducting readers’ advisory at the family dinner table is no different than conducting readers’ advisory at the reference desk, and is part of the overall public service you perform as an information and media professional. Given this, you have to read. You have to sample from all genres and formats. You may not finish every book you start, but you need real experience with as much literature as you can get your hands on. Read-alikes, reviews, and guided tools found online can only go so far; effective readers’ advisory begins with reading.
Following this line of logic, effective gaming programs and advocacy begins with game play. If you’re planning on integrating games into your library’s offerings, you need to be at least an entry-level gamer.
You don’t have to be an expert on tactics and techniques for first-person shooters. You don’t have to have an encyclopediac knowledge of the classics and up-to-the minute know-how on new games. It’s not about being the best. It’s not about having a backlist of D&D characters at varying levels for use with multiple editions of the game. It’s about having an appreciation for the medium as an art form and a way to connect with others–and there’s no better way to do that than to actually experience the medium itself. Also, be an active gamer will give you more credibility when you advocate for gaming at your library; you’ll be able to bring your own experiences to the table along with the excellent research and professional writing done supporting games and gaming. What’s more, if you’re familiar with games and gaming, you’ll be able to actually play with your patrons during your game programs, just like I do.
Even if you don’t get into the action yourself, it doesn’t hurt having some know-how on basic mechanics shared by many of the most popular games, so that you can better assist your patrons on getting started with their game play.
You don’t even have to spend money on games to get into the hobby. Kotaku recently did a run down of the best free PC games. Maybe you can give some of these games a spin. If you have a friend that owns a gaming console, chances are they’ll have you over for a game night, or even let you borrow their equipment. Check around your community for gaming groups that get together for Dungeons and Dragons or other tabletop games. Gamers of any type are, for the most part, an enthusiastic lot who love to share their passion and welcome new members to fold. If you do end up having to take a financial plunge, don’t be afraid of buying used equipment and games from GameStop, eBay, or Amazon.
What games should you play? Well, as many of them as you can! Just like every book has its reader and every reader their book, there’s a game out there for everyone. If you’re a really competitive person, you may like Call of Duty: Black Ops or Halo: Reach for their online multiplayer modes. If big guns and tactical positioning isn’t your thing, and you prefer something a bit more fast-paced, then Super Street Fighter IV might be a good choice. Not up for that level of competition? Team Fortress 2 is one my favorites, because it’s just plain fun, even when you’re losing. Super Smash Bros. Brawl is already a popular game among your teens, most likely; why not give it a try yourself?
Like racing and fast cars? There’s lots of great racing games out there, both realistic (Need for Speed: Shift, Gran Turismo 5) and not (Need for Speed: Hot Pursuit, Blur, and Split/Second). Mario Kart is always a fun, cartoony racing game that makes a great centerpiece for a party. Maybe you love puzzles. There is no shortage of puzzle games out there, but if I might suggest the excellent Portal, or the rather addictive game Plants vs. Zombies, which while not strictly a puzzle game certainly fires the same neurons as a puzzle game would.
If you love fantasy and science-fiction and always wanted to live those types of stories, try these role-playing/adventure games: Dragon Age: Origins, the Mass Effect series, Fallout 3 and Fallout: New Vegas, or any game with Final Fantasy or Zelda in the title.
Maybe you’ve played video games in the past and drifted away from the hobby. Well, I’ve excellent news for you. The Nintendo Wii has a feature called Virtual Console, which lets you purchase and play the old school classics for the consoles from the ’80s and ’90s. Super Mario Bros., Sonic the Hedgehog, and many others are right out your fingertips. Perhaps reconnecting with an old favorite is the best way to start your new gaming journey.
And to think, I just touched on video games! Board games are infinitely more varied. If you want something quick and easy, yet addictive and engaging, try Pictureka or In a Pickle. Chess, checkers, Connect Four, and Clue are old favorites that never fall out of popularity. I love Stratego because it’s highly tactical in its game play, much like the video games I enjoy. There’s also many, many card games out there, traditional and new. Collectible card games such as Magic: the Gathering and Yu-Gi-Oh are great. Go to your local Target or Wal-Mart and look at the board games; you’ll find lots to explore. Also, hit up FunAgain Games to see some excellent, less mainstream games. And by the way, Monopoly is so yesterday: Settlers of Cataan is where it’s at now.
Regardless of how you get into games or what games you get into, you may find this to be a hobby you enjoy and want to keep at. Even if you don’t become a gamer, you need to learn to play if you want to bring gaming into your library. You need to connect with the material, experience first-hand its value for education (both direct and indirect), understand why people love games, and be able to speak the gamer’s language (not the one used by hardcore competitors, necessarily: they make sailors and tattoo artists blush). You need an appreciation for the demographic you are serving and you need to be able to help users engage with games on their level.
So go ahead. Get gaming!
Your homework!
0Hey 8bitlibrarians,
I’m teaching a webinar today for Infolink, NJ’s regional library cooperative, titled “Pokemon, Learning, and Libraries”. Once the talk is archived I’ll pop the link in this post for all to see!
Here’s the “homework” from the talk. This stuff is valuable even if you aren’t going to the webinar:
Let’s start with the link to Bulbapedia. Those guy are terrific!
Next is an amazingly inspirational talk about what motivates us as humans, send to me by the fantastic @pcsweeney.
Next up is video-games-in-schools guru James Paul Gee talking about how the communities that video game players build are effectively identical to our professional communities.
In the September 15, 2010 issue of New York Times Magazine, they ran a cover story on “Learning by Playing“.
James Paul Gee again, on the PBS show Frontline, describing how video games can help schools (and how the modern library could be considered “competition” to traditional schooling.)
My article in Booklist on starting a video game collection & running video game programming in your library.
And, last but not least, the slides, which look strange in the Google Doc viewer:
Cranky Kong responds to Michael Gorman
10
I hear the American Library Association is holding another National Gaming Day tomorrow. There’ll be a national Super Smash Brother Brawl Tournament? In my day, brawls meant something. We brawled over ideas like women’s suffrage (a brawl I lost, but I digress). Tournaments ended in someone getting eaten by a lion. I hear no one even dies in this “game” you call “Smash Brothers”.
I also hear they will be playing a game called “Rock Band”. In my day, bands were rubber and rocks were used to throw at people who didn’t share our opinions. That game was very fun, and I can’t imagine this new fangled video version of a game could give you quite the same experience as a good old-fashioned stoning.
In my day, we didn’t have video games in our libraries. We didn’t even have video games. The only games we played were boring. That’s why we call them board games. Our most exciting game was “kick the can”, yet the 8bitlibrary.com bloggers didn’t even host a single game of kick the can at their Retro Gaming Day. You librarians nowadays have no sense of history and no moral compass.

Speaking of librarians nowadays, I WHOLEHEARTEDLY SUPPORT FORMER AMERICAN LIBRARY ASSOCIATION PRESIDENT MICHAEL GORMAN’S STATEMENT THAT GAMES DON’T HAVE ANYTHING TO DO WITH LIBRARIES. I agree with him when he says it is ludicrous to think “that all these young people would turn up to play video games and think, ‘Oh by the way, I must borrow that book by Dostoyevsky’.” In my day, libraries were full of books and children only spoke when spoken to.
You know what else libraries didn’t have? James Patterson books. If there is anything to me signaling the end of the world, it is “his” books, oh, and and sparkly vampires. In my day, vampires didn’t sparkle and didn’t eat garlic.
I also hear libraries have computers now. I find it ludicrous to think that people are going to pick up a Dostoevsky book after clicking around on one of those satanic machines. In my day, we read Dostoevsky by candle-light in the library (because electric lighting wasn’t around yet). I’m tired of electric lighting in libraries, come to think of it, because it ruins my experience of reading Dostoevsky.
You know what else libraries didn’t have in my day? Heating and air conditioning. I find no need for it. In my day we burned witches at the stake for heat in the winter. My late wife Bertha could attest to this.
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One of the worst things of all that I find coming out of today’s libraries is their dependence on the internet. They are helping people navigate the “information” that flows through this terrible series of tubes? I’ve seen what happens to you when you use too much internet, and I hope I’m not around when the sky rains chocolate. In my day, the only information we could trust was in books written by Dostoevsky, and this fact will never change.
Let me conclude by saying: Michael Gorman, I salute you and your courage to stand up against these whipper-snapping librarians of today. They are ruining what we love so much: stuffy quiet library spaces that no longer serve a purpose to our community!!
- Cranky Kong
(this is posted by JP on behalf of Cranky Kong, who is NOT in Super Smash Brother Brawl)
Game On! Envisioning Your Own Video Game
2In the Summer of 2010, I had the opportunity to meet with the wonderful staff of The Telling Room, a Portland, Maine about collaborating on a program centered around the creative element of video game design. A collaboration with The Telling Room was something that I was very keen on establishing when I started my new job at the Portland Public Library in March 2010. Their mission just about sums up why I was so eager to meet with them:
The Telling Room is a nonprofit writing center in Portland, Maine, dedicated to the idea that children and young adults are natural storytellers. Focused on young writers ages 6 to 18, we seek to build confidence, strengthen literacy skills, and provide real audiences for our students’ stories. We believe that the power of creative expression can change our communities and prepare our youth for future success.
After an initial brainstorming session with Executive Director Gibson Fay-LeBlanc, we came up with the rough outline for the program we wanted to offer to the teens of Portland.
- 6 weeks (October 5-November 9), Tuesdays from 3:00-4:30pm
AREAS WE HOPE TO ADDRESS:
- Storyboard: Teens come up with an overall idea for a video game and how to execute it
- Conflict: Why does this game exist? What is the purpose of the story?
- Characters: Who are the characters? What is their story? What is their motivation?
- Objective: Why are the characters doing what they are doing? What is their main goal? What does their world look like? What are the possibilities/limitations?
- Examples of different video game styles on different video game system. EXAMPLE: Action, Puzzle, Sports, Role Playing
- Character development, evolution of character/story
IDEAS ON HOW TO SET UP THE PROGRAM
- Teens work in collaborative teams, 2 per team, 6 teams total
- Exercises & games for setting up characters/back story
- Field trip: teens will scout out locations/ideas to use in the game: use digital cameras/flip video
- Teens do final pitch session–ask them to “sell the game” as if we were developers.
THE FUTURE
- Once the teens have the idea for a game, gauge interest for another workshop. This time, teens will use Scratch to actually develop the game they conceived in the first workshop
Once we digested this information, we settled on the title Game On! Envisioning Your Own Video Game and announced it to the public with the following press release:
Ever had an idea for a new video game? In this workshop, we’ll look at what the best games have in common and then brainstorm, storyboard, and create concepts for new ones. Who’ll be the star of your game? What will your world look like? We’ll hunt for words and images–the possibilities are endless.
Our next step was developing an outline for us to follow during the six weeks of the program. I believe this is what educators would call a lesson plan. This was the first time I had done something like this for a program, and going into the project it gives me a sense of what to look forward to and inspired me to try out new approaches to programming for teens. Our outline ended up looking like this:
Supplies: easel paper (Gibson), markers/crayons/pens (Justin)
- Ice Breaker: Name, School, Favorite Video Game Character & Why (5 min)
- About the TR, About the PPL, About the workshop (5 min)
- Brainstorm Characters Lists (Gibson, 10 min): Name, place, etc, etc.
- Share (5 min)
- Slide Presentation: Classic Video Game Characters (Justin, 10 min)
- 20 questions on your character (include special powers) (20-30 min; 1 hr total)
- Slides on supporting characters (Justin; 10 min; 1 hr 10 min)
- Create more characters (20 min?)
- Read from/leave with handout: Heinlein, Hobbit, 1984, Potter, etc. (Gibson)
Session Two: World & Objective
supplies: laptop, cameras, hero handout
- Brainstorm games they love & objectives & details
- Go out into the community with cameras and find images
- Slideshow
- Hero’s Journey
Session Three:
- What kind of game do you want to make your characters/world into? (genre)
- Work alone or in groups?
Session Four:
- Merging worlds, characters, objectives, etc. Teens begin to collaborate on building their games.
- Storyboarding?
Session Five:
- Storyboarding (beginning, middle, end) first part of game
Session Six:
- Presentations & ideas
We started by creating a solid foundation with our first two sessions and from there getting an general idea of where to take the next few sessions. It’s a mix of planning and improvisation. After working with the teens for two weeks, our hopes are that the following weeks will be a bit looser and more creatively open for the teens to explore their ideas for creating a game.
Game On! Envisioning Your Own Video Game starts on Tuesday October 5th at the Portland Public Library. During those six weeks, I’ll be sharing our experience with this program on 8BitLibrary. Be sure to check back for more.





