IRL (in real life)
8bitlibrary.com is now located at 8bitlibrary.com
0HEY 8BITLIBRARIANS,
So, you are reading this on the OLD 8bitlibrary.com. 8bitlibrary.com no longer redirects here (to blog.8bitlibrary.com). Here’s JP’s “farewell” post to the blog…but first, some nostalgia…
In 2009, JP Porcaro and Justin Hoenke met for drinks and found out they were both ALA Emerging Leaders for the upcoming year. Our bromance continued with daily IM chats until Justin one day said:
Let’s start a librarygarden of gaming.
So, we did. We really started taking off and getting hits when Justin made a joke on twitter:
Let’s all get library tattoos.
And I was like, YEA LET’S DO IT. And that’s how this whole thing happened…Justin & I would brainstorm crazy ideas, and if they were just crazy enough to work, i’d #makeithappen. So we started Project Brand Yourself a Librarian, librarians shared it like crazy, and a bunch of librarians got tattoos.
So from the very start, within weeks, we strayed from the original “library garden of gaming” idea.
We came up with other crazy ideas and made them happen:
- ALA DANCE PARTY (and other parties like the NJLA ones and the ACRL Social)
- #TeamRock8
- The Adventures of Flat Justin
- Think Tank (which grew into ALA Think Tank, facebook’s largest active group of international ideas-sharing for librarians)
- Cranky Kong, librarianship’s oldest blogger.
We also had lots of fabulous contributors, almost all the top names in the field of “gaming in libraries” either wrote for us or were considered part of the team.
And then we shifted from crazy ideas to more traditional ones:
- We ran the petition to start a the ALA Comic Book & Graphic Novel Member Interest Group, and with the help of everyone who sent in an online signature, we made it happen at ALA Mid Winter 2011.
- We ran National Unconference Day ’11, a hybrid online & in-person conference. We had fabulous lightning talks at it by Michael Stephens, Jaime Hammond, and Eli Neiberger.
- We became the largest active source for game reviews for librarians, and eventually lead the charge to make GameRT a reality.
- We hosted Retro Gaming Days all over New Jersey.
- Got involved in Buy India a Library.
- Launched #makeithappen and inspired MIH.
- Launched #libgaming (which has since died, sad sad…)
- We ran webinars.
In our heyday, we were getting about 4000 clicks a day (which is BIG for library blogs), and alexa.com had us listed as one of the highest trafficked library blogs. The only blogs that were getting higher traffic at the time were the ‘official’ ones; the LJ, SLJ and some of ALA ones…
Lots of success here in a short period of time, maybe moreso than any other library blog. So why did we let blog.8bitlibrary.com “die”?
- All of our contributors are doing other things.
We all got busy. 8bitlibrary lead us to publication deals, speaking gigs, new jobs, and new leadership opportunities. Now that GameRT exists, we have a more formal place to do our gaming-in-libraries work.
- Blogging is boring.
We should have figured out from day 1 that blogging was not what we were about. We were a successful BRAND, but never a good BLOG. All of the successes I listed had more to do with 8bitlibrary as a brand, and less to do with blog.8bitlibrary.com.
- WordPress sucks.
The blog was constantly marred by slow load times, login problems for contributors, and errors on the user and contributor end. Anyone who was a frequent contributor knows what I mean when i say “500 Internal Server Error”
- We have better places to “publish”
Blogging is NOT publishing. We’ll get some game reviews actually published via GameRT hopefully soon!
SO WHERE DOES THAT LEAVE 8BITLIBRARY?!
When Justin posted this on the new 8bitlibrary.com, people FREAKED out (they though we were killing everything, the facebook page, the twitter, the tumblr (which is now the main site) and the blog) and I had to write this.
Where we’re left without the blog is where we always belonged: as the party people of librarianship. So we’re still gonna do all the stuff we used to do, like ALA DANCE PARTY, Project Brand Yourself a Librarian, and all the Think Tanks and subsequent parties…but we won’t have to worry about keeping up this illusion that we’re a “professional” library blog.
We’re still here.
#partyhard and #makeithappen,
JP
Retro Game Night at Bridgewater Library
0On Monday, December 20, the Bridgewater Library, in association with 8bitlibrary.com, will be hosting a Retro Game Night from 5-8:30 PM. Be there or be anti-aliased!
Bring your retro systems and/or your gaming thumbs.
The Iron Man of Gaming Tournament: A Program Idea
3I am a lucky librarian. I have a wonderful staff with whom I work with on Game Night Central, our reoccurring gaming program at the Cape May County Library. We usually have 3-5 gaming programs a month (one per week) and one tournament every 3 months. In July 2009, we also unveiled our new circulating video game collection. At the end of 2009, we had 120 games in our collection which circulated 1,361 times. Currently, we have expanded the collection to now include 297 circulating video games.
In mid 2009, the Game Night Central staff (Chris Hunnicutt, Mike Trout, and Jesse Ridge) came to me with a plan for a big end of the year event. They wanted to go out with a bang. Their idea?
A tournament veiled in secrecy that pitted our game night attendees against some retro games that they may or may not have played. The prize? Gift cards to local video game stores. It’s just that simple. Switch up that games. Dig for something out of the ordinary.
What really hooked me on this program were the following points:
- GET OBSCURE AND CREATIVE! It wasn’t just all about console gaming. One part of the program had the participants grabbing the Nintendo DS to hit up Elite Beat Agents. Many people were expecting a music game, but this?!?!?! It threw them for a loop and really challenged them to think outside the box. Our staff also incorporated some card based gaming into the event. Anyone up for some Munchkin?
- EDUCATE! A program like this isn’t just about all the fun everyone is having. It’s about education. One of the important things overlooked with video games is that they have a rich history. It wasn’t all just ONE DAY THERE WAS ROCK BAND AND THAT WAS ALL. You have to go back and look at the whole history to understand how we got here. At first, it was a fad. Then it become a thing only a select group of people did. After that, the public started catching on. Now, video games are finally starting to be recognized as a valid form of media. A program like this will help your users know that there’s a rich history to be discovered.
The kids and teens at the event were flabbergasted and excited. The program was something new and challenging. I can’t wait to do it again in 2010.
A quick thanks to Chris Hunnicutt, Mike Trout, and Jesse Ridge (Game Night Central Staff at the Cape May County Library). You make it happen and for that I am eternally thankful.
Gaming in the HS Classroom: An interview with Jennifer Field
2I recently conducted an interview with Jennifer Field, who is the head of the English Department at Stephen F. Austin High School in Sugarland, TX, about how she uses gaming in her classroom:
JP: Hi Jennifer, tell us about yourself!
Jennifer: I’m 32 and I’ve been teaching for 10 years now. I got my BA from Texas A&M and my MLA from Houston Baptist University
JP: How long have you been gaming, and how often do you game currently?

Jennifer Field
Jennifer: I’ve been gaming since my brother got an Atari for Christmas in the early 80’s. I fondly remember Pong. Depending on what I have to take home to grade or work on, I average about one to two hours 3 to 4 days a week, and usually on the weekends.
JP: Favorite console?
Jennifer: XBOX 360!
JP: You are a teacher who uses gaming as a tool during lessons. Can you give some background on how you do it/your methods?
Jennifer: You have to be able to connect books, themes, and other literary elements to current events and situations that students will understand. From my experience, the current generation of students play games more then they watch movies. I’ve found that by connecting those games to the literature that we read and to the elements that we teach, the students understand and apply themselves more.
JP: Do you have an specific examples of using video games in a lesson?
Jennifer: One example is my teaching method for the Journey of the Hero. I teach British Literature, and almost everything those classes study follows this “Journey”. I used to use Star Wars as a modern example of the Journey (since Star Wars is “based” on the Journey), but not all of my students have seen the original Star Wars movies. Instead, during discussions on the different parts of the journey, I connect Journey elements to the different games that students are playing. Students don’t realize just how much literature affects the games they play, because the teaching community isn’t making these valuable connections for them.
JP: Can you share some game titles you use in classes?
Jennifer: I frequently use Gears of War, Halo, Too Human, and Mass Effect during our Journey discussions. The students then take the next step and make literary connections to other games as well! It’s great to see students connecting Beowulf’s journey to a game’s plot device, or in the middle of a lesson realize Beowulf’s “worth” by connecting it to a familiar story line from a game.
JP: Do you have any plans to expand the use of games in the classroom?
Jennifer: I’m currently planning to use clips from Bioshock to incorporate propaganda and dystopian themes into my next novel unit on Brave New World. If I taught Ayn Rand, I would have a field day, but it’s not on our approved list for Seniors.
JP: How do students feel about having a “gaming” teacher? I know in the library field, avid readers love librarians who are avid readers, and gamers love other librarians who game.
Jennifer: I’ve found that when students know you are a gamer, they feel more free to talk about games with you and they are more excited to participate in class, so there is a bigger personal connection than you get in a traditional educational lecture setting. I’ve even had students that will notice literary things in games and bring them to my attention (JP’s note: an example of students as content providers and creators, vs students as “blank slates to be lectured to”) . For instance, the achievement The Merchant of Venice in Assassins Creed II. I had a kid who actually realized that it was an allusion to Shakespeare!
JP: How do parents and school administration feel about gaming as a classroom tool? Do you encounter problems over content?
Jennifer: I don’t really think they have thought about it much. It isn’t a media that has made its way into the classroom, at least not at the High School level. I do remember reading a few years ago about a school that was using Dance Dance Revolution in their classrooms to combat obesity and get the students active.
I’d love to see games used in school, but I think there are so many questions raised that administrations will be wary of it for a while.
It also depends on the parents. Some parents are all for getting their child to learn no matter the method, while some may not want their children gaming in school. This creates a fine line for implementing it in the classroom.
JP: You have definitely showed us that gaming connects with your students and is a tool that makes learning easier for them. What do you think we can do as teachers and librarians to change the perception that “games are toys for kids?”
Jennifer: Educating the parents, school boards, and administration is the key. I think it would start with a study on the effects of gaming in the classroom. Taking one class and using games and showing the growth of the student’s abilities as it relates to the curriculum standards of the state, and then compare it to a traditional classroom.
JP: In the library world we call that “advocacy”. Speaking of gaming advocacy, would you be interested in sharing gaming-in-the-classroom tips, tricks, or lesson plans with the readers of 8bitlibrary.com?
Jennifer: Sure!

Don't you wish YOU had her as a teacher for High School English?!
JP: Great, I am totally looking forward to that! Any closing words on the connection between literacy & gaming?
Jennifer: Games tell a story, which is literature just in a different media. I believe strongly that teachers have to adapt to the current times to effectively help their students learn. As teachers we are taught to teach to all different learning types; visual, auditory, etc. Because of this, gaming becomes a tool that hits all the learning styles of our different students.
JP: Thanks so much for sharing! See you on Xbox Live ;)
Jennifer: :-)
IF YOU ARE a teacher who uses console games in the classroom, please get in touch with one of us here at 8bitlibrary.com! We want to share your stories and experiences with others!
IRL: Gaming at the Newport Beach Public Library
0
Reference Librarian Allen Kesinger is such an avid gamer, he has a Vault-Tec bobble head keeping watch over his cubicle. That alone was enough to make him my personal hero, but there’s another, even more important reason why I admire him: Kesinger brought gaming to the Newport Beach Public Library.
In early 2009, Kesinger went to his library’s board with a proposal for a pilot program to add games to the library’s collection. He had done his homework, checking out what other libraries were doing with gaming, and he made his case: gaming has a wide audience, and bringing games to the library would add value for patrons. Gaming’s not just for kids anymore – just ask Jack Davis, the 86 year old man who rolled 40 perfect games in Wii bowling.

The board gave Kesinger a $1,500 budget to get started, which he used to purchase 40 games for the top 3 platforms: PS3, Xbox360 and Wii. As the games could only be rented by patrons 18 and over, Kesinger included popular rated M games, basing his first purchases on his own personal collection. The games were an immediate hit, and now that the program has proven itself, the board has approved a budget increase, which Kesinger plans to invest mostly in Wii games, the library’s most popular titles.
In addition to lending games, the NBPL has hosted several gaming events. They held their first event in March of 2009 in honor of Teen Tech Week, and have since held another “study break” game night. Their next event will be an intergenerational game night, a “bring your parents” evening where old school games will have a place of honor right beside the newer titles.
Kesinger has big dreams for gaming at the NBPL. He hopes to grow the collection enough to earn its own shelf space, eventually adding PC and Nintendo DS games, and someday even making DS consoles available for check-out on weekends. He even imagines LAN parties on the library’s 30 internet access computers, with dozens of gamers settling in for an evening of WoW, Call of Duty or Left 4 Dead. I hope he makes it happen – because when he does, I will be there!

Here are a few of Kesinger’s tips for librarians looking to start a gaming program at their library:
- Talk to your staff – you might find some “closet” gamers who would be interested in helping and could make some great suggestions.
- Use online resources to build your proposal and your collection. The ESA’s website is a great source for statistics on gamers, which can be useful in your pitch to the powers that be. Websites like GameRankings.com can help you figure out what’s popular when the time comes to buy your first games.
- From a collection development standpoint, don’t be afraid to reach out to adult gamers with rated M titles – Kesinger has had great success with them.
- Use comment cards to gauge patrons’ reactions to your game program! Kesinger has had only positive feedback – and requests for more games!—and the comments help him continue to make his case to grow the program.
Allen Kesinger is a Reference Librarian at the Newport Beach Public Library, an SJSU MLIS grad, and an all-around standup guy. You can contact him at akesinger@newportbeach.ca.gov. Thanks so much, Allen!
Do you know a library or librarian doing awesome stuff with gaming IRL? Let us know and we’ll spotlight them here on 8bitlibrary.com!

