Another installment of the Zukunftswerkstatt Gaming Roadshow (which I posted about in the past here) happened over the last two days in Berlin, Germany. I had the opportunity to once again talk via Skype with Christoph Deeg and the wonderful librarians who attended the program on Saturday morning. I’ll turn the mic over to Christoph:
The gaming Roadshow is a great success! We had many participants. In addition to children and adolescents, and adults were also interested librarians from Berlin and Potsdam and the surrounding area as Fürstenwalde with it.
In the afternoon at 16:30 we had a special guest at the road show, we were visited by the Ambassador of the United States, Philip D. Murphy and his wife and a son. The ambassador did not want to just talk and see what we do so but he wanted to play above all. And thus he was or his family for a half hour of the Road Show.
Many thanks to Christoph and everyone else involved with Gaming Roadshow. It’s always an amazing experience for me to talk to others about gaming. I learn so much from you and I take that and do my best to translate what I’ve learned for my patrons here in Portland, ME. If you haven’t checked out what Christoph and the Gaming Roadshow are doing, click on the link above (use Google Chrome and Google Translate for wonderful results!) and enjoy.
And to end, I can’t think of anything else more fitting:
So our great friend Michelle Boule, who is no doubt the library world’s leader in “unconferencing”, has shared with me a bunch of valuable information for librarians planning on organizing and/or participating in National Library Unconference Day ’11.
Michelle’s FYI stats: Michelle Boule is a Geek Librarian living in Houston, TX. Michelle was recently a Social Sciences Librarian at the University of Houston. She now spends her time writing and consulting while trying to care for her growing brood of children* and large dogs. In 2008, she was named a Library Journal Mover and Shaker. Michelle has created online learning environments, taught in-person classes, presented on a wide variety of technology and training subjects, shelved books, read books, written articles, organized unconferences, and participated in subversive activities in an effort to save the world. She has a booki coming out in the Fall on entitled Mob Rule Learning: camps, unconferences, and trashing the talking head from Information Today, Inc.. Michelle can be found online at A Wandering Eyre, http://wanderingeyre.com.
Let’s start with her post on Why You Should Participate in National Library Unconference Day ’11.
And here’s her prezi titled Planning an Unconference.
I’m getting really excited for Unconference Day!!! Our kick-off set of lightning talks (by library greats like Eli Neiburger, Jaime Hammond, and Michael Stephens) will be offered free courtesy of the ALA Learning Round Table. And even if you can’t organize an unconference of your own, we’ll have a full-day live chat unconference at tinychat.com/8bitlibrary, a twitter unconference via hashtag #libuncon, and you can still check out the free lightning talks at 1 pm EDT. May 2nd, 2011, be there, #makeithappen – JP
*everyone say YAY to Michelle for recently adding another child to her clan!!!! I got to see the pictures and the baby is so beautifulllll.
Hello all! You can sign up now for the National Library Unconference Day ’11 aka #libuncon, sponsored by ALA’s LearnRT and organized by #TeamRock8 of 8bitlibrary.com.
We encourage you to organize your own at your place of employment, or via your library school student association, or your regional library cooperative or state library association.
For those of you who can’t #makeithappen, 8bitlibrary.com will also be hosting two digital unconferences: our twitter unconference will be at hashtag #libuncon, and our live chat unconference will be at tinychat.com/8bitlibrary.
HOW do you sign up?????? Leave a comment here with your name and what uncon you’ll be physically organizing or participating in (including those of your who will be participating in the chat room unconference or twitter unconference). Please use a real email address when you leave the comment, because I’ll be using those addresses to send out a reminder email to you a few days beforehand!
And check back here at 8bitlibrary.com every day this week. We have a slew of new #libuncon content!!
While our storm-the-panels-with-library programming hasn’t been added…yet. We have pulled together some social let’s-make-it-happen events planned for the nutty week in Austin for those librar* involved/interested/ingrained to come out and friendly.
So what’s going on?
We already “sold out” of the 100 free tickets for the librar* drinkup, had to add more tix for folks to RSVP (note – if anyone wants to sponsor a tab at the bar – we’re listening!).
Saturday, March 12th @ 6pm at the Lustre Pearl (97 Rainey St)
And SXSW Interactive respects its library contingency and is holding an official meetup (yea, it’s OFFICIAL): Librarians and Technology Meet Up.
Sunday, March 13 @ 12:30 -1:30 (noonish) at the Hilton, Room 615AB
Let’s get conversing about what tools/ pieces/and people we need to get at the table to make library stuff more amazingly awesome and less annoyingly archaically stove-piped systems.
If twitter is your thang:
Recently, I had the opportunity to Skype with Christoph Deeg, Julia Bergmann, and many other amazing librarians in Cologne, Germany about gaming in libraries during the Zukunftswerkstatt Gaming Roadshow event on February 15 and 16. For the idea behind Zukunftswerkstatt, I’ll pass the mic to Christoph….
The roadshow is a mobile-future-library. The idea behind is to bring future-technologies such as gaming, mobile internet, and eBooks to the librarians. In the first step the roadshow is about the world of video games. Together with their patrons librarians can try out different games. After this they are asked to discuss the chances and the risks using games and then the possible next steps to integrate games into their daily business. In germany most of the public libraries rent games.
But most of the libararians do not know much about games and the culture behind them. We believe that in the future games and the internet will be the plattforms where cultural and scientific content is imparted/mediated. That means people will learn, play, work and create with video games – and of course they will have a lot of fun. Because of this we believe that libraries should start to think about gaming and develop new services for this.
What really interested me about the Zukunftswerkstatt Gaming Roadshow was the community and discussion aspect. It brings people together not only to experience the games in libraries but to also encourage discussion on how libraries and patrons can work together to bring gaming into libraries. Instead of us (librarians) running the show, it gives the power to our patrons and lets their opinion dictate the way we handle video games in the library. Remember, we are the PUBLIC library, and the Zukunftswerkstatt Gaming Roadshow is showing us just how important our public can be.
- National Library Unconference Day ’11. What IS an unconference, you ask? Try out this video by Allen McGinley & I talking about our recent Remixing Libraries unconference, and check back often for more info. We’ll be posting how-to guides, videos, and tips on how to run a great unconference.
- Save the date: May 2nd, 2011, 1pm EST. More info to follow this month.
- At your library for a staff development day. Or an unconference for a regional library cooperative. Maybe something hosted at a state library? Or hosted by your state or regional library association. A great place to hold an uncon for National Library Unconference Day ’11 is at an LIS school. It’s totally up to you!
- The sage-on-the-stage lecture presentation style of a traditional conference is losing relevance in our world of immediate communication. At an unconference, the participants are the experts, and ideas grow organically. I’ve watched this video over and over, and this is exactly the type of motivating event that the speaker is talking about!
We’ll be streaming a free keynote session to all participating librarians, libraries and library organizations. Our confirmed speakers so far include:
- Michael Stephens, Assistant Professor in the Graduate School of Library and Information Science at Dominican University in River Forest, Illinois and founder of http://tametheweb.com/.
- Jaime Hammond, Reference and Serials Librarian at Naugatuck Valley Community College in Waterbury, CT., library-as-space advocate and chair of the ALA’s Emerging Leaders IG Steering Committee.
- Allen McGinley, Department Head in the Piscataway NJ Public Library, National Library Unconference Day ’11 organizer, Gaming for Children With Special Needs advocate, and leader of 8bitlibrary.com‘s #makeithappen initiative.
- JP Porcaro, aka me, founder of 8bitlibrary.com, Virtual Services librarian at New Jersey City University, and world’s self-described expert on Pokemon & libraries.
- Justin Hoenke, founder of 8BitLibrary.com, Teen Librarian at the Portland (ME) Public Library, contributor over at Tame The Web.
- Eli Neiburger, librarian in the Ann Arbor MI District Library, author of Gamers…in the Library?! The Why, What, and How of Videogame Tournaments for All Ages, Library Renewal board member, and Patron Saint of 8bitlibrary.com.
- Soon enough, we’ll have a link up for you to sign up your unconference to receive the FREE keynote lightning talks webinar. For now, mark your calendars, organize your group, and get ready to change the world. Once you sign up, we’re imaging you’d use a computer + a projector to screen the keynote to your local participants, then you’d get to your individual unconference. We’ll have a constant digital conversation on Twitter via hashtag #libuncon. And we’re hoping people share what they learned and accomplished via blog posts and youtube videos!
MARK THOSE CALENDARS NOW, and #makeithappen! signed, JP & the 8bitlibrary.com team.
Chances are, if you made it to 8bitlibrary.com, then you’re well aware of the benefits of gaming, including the development and reinforcement of various cognitive, literacy, and social skills. So the question is, what are you going to do in 2011 to enhance gaming services in your community? Our suggestion is expanding these programs to a new audience, and there is none better than children with special needs.
For complete information on the how and why of gaming for children with special needs, see the article from the December 2010 issue of School Library Journal, “Rated E for Everyone”. Then come back and check out this list of game recommendations and get a program started for this frequently under-served audience!
Card & Board Games
- ThinkFun Zingo is a fun, fast-moving matching game similar to Bingo in which players try to match up their picture card with tiles that are revealed by pulling on a Zinger. The first player to fill his or her picture card wins. This game is great because it accommodates 2 to 8 players, keeps kids engaged, teaches image and vocabulary recognition, reading, matching, memory, concentration, and encourages social skills such as taking turns, following rules, and sharing.
- I Spy Memory Game is a memory game, for 1-6 players, with riddles just like the I Spy book series, which can be played three different ways to accommodate younger and older players. This game helps young players to develop memory, reading, thinking and language skills, as well as important social skills such as taking turns, following rules, and sharing. Kids that enjoy reading I Spy books and playing I Spy computer games will enjoy this board game, which has simple rules, is easy to set up, and can be completed fairly quickly.
- Jenga is a stacking game consisting of wooden blocks that are big and easy to grab. This interactive, engaging, and tactile game teaches kids the importance of strategy and concentration, while improving dexterity and coordination. Jenga is great because the rules are simple, a game can be set up and completed fairly quickly, and requires only 1 or more to play.
- Pictionary Card Game is a fun, fast-moving card game that is played in teams as small as two, which combines the fun of Pictionary and Charades. Players race to act out the clues using only the simple images on the cards by combining them, building scenes with them or using them as props. This interactive game is great because no drawing is required, is easy to play, and improves concentration, while fostering imagination, creativity, thinking skills, teamwork and cooperation.
Sequence for Kids is a fun, fast-moving sequence game, similar to Bingo in some ways that preps kids for strategic thinking as they anticipate their opponents’ next move. This game is great because it only requires 2 to 4 players, fosters social skills such as taking turns, following rules, and sharing, and builds matching, pattern recognition, counting, and literacy skills.
- Wii Active Life Outdoor Challenge is a fitness game that will get kids up and moving, similar to Nintendo’s Wii Fit, in which players are actively engaged in a variety of 16 fun, energetic, fast-paced mini-games such as river rafting, mine-cart adventure, log jumping, see-saw, jump rope, water trampoline, and many more. Using a specially-designed eight pad Active Life mat, this game will help kids will improve their overall fitness level, sense of balance and coordination, eye-hand coordination, literacy skills (reading on-screen directions), as well as foster teamwork, cooperation, and social skills such as taking turns and sharing. (ESRB Rating: E for Everyone)
Wii Boom Blox Bash Party is the exciting sequel to Wii Boom Blox that challenges the players’ reflexes, dexterity, and problem-solving skills. Like the original Boom Blox, players use the Wii Remote to direct objects and forces toward structures made of blocks in order to knock them over. The Jenga-like gameplay requires players to pull out blocks, with the goal of toppling over as many blocks as possible, without bringing down the entire structure, and like Jenga, kids will learn strategy skills, improve dexterity, and observe physics in action. Wii Boom Blox Bash Party is great for all ages, is easy to play, and features quick games that foster teamwork, cooperation, and collaboration. (ESRB Rating: E for Everyone)
Wii Just Dance 2 is the energizing sequel to Just Dance, featuring 45 songs that can be used in four different dance modes to help kids improve their overall coordination and physical fitness levels, build teamwork and social skills such as sharing and taking turns, and work on memory, pattern recognition and following instructions. Basically, players hold a Wiimote in their right hand, and copy dance moves presented by an animated dancer presented on the screen. Just Dance 2 is suitable for tweens and teens, but if you have a younger audience, you may also want the very recently released Just Dance Kids (ESRB Rating: E for Everyone), which will contain more age-appropriate songs and lyrics targeted toward a younger age group, which also helps kids work on similar skills as noted for Just Dance 2. (ESRB Rating: Everyone 10+)
Wii Party is an interactive and engaging kid-friendly party game featuring 13 different party game modes and 70+ mini-games, which provide kids with lots of variety that includes cooperative and competitive gameplay that turns over quickly to keep the game moving. This game helps kids improve their eye-hand coordination, builds literacy skills (like Wii Sports and Wii Sports Resort, players can read on-screen instructions for help), and social skills (taking turns and sharing with other players). (ESRB Rating: E for Everyone)
Wii Rayman Raving Rabbids TV Party is the third Wii game in UBI Soft’s popular Rayman Raving Rabbids series, and features 60+ fun, quick minigames. The “rabbids” are bunny-like creatures who communicate by screaming and occasionally hitting each other with any object that comes into their hands. The rabbids have taken over the TV stations, broadcasting a series of nonsense shows in an effort to drive Rayman crazy. Players will discover new and innovative ways to play with eight types of gameplay, which will help them improve their sense of precision, dexterity, balance, and coordination, and reading written instructions to complete the mini-games will help kids improve their literacy skills. This game also fosters teamwork, cooperation, and social skills as kids practice taking turns and sharing. (ESRB Rating: Everyone 10+)Game reviews by Peggy Wong, Children’s Services Librarian, Piscataway Public Librarypwong AT lmxac DOT org
On Monday, December 20, the Bridgewater Library, in association with 8bitlibrary.com, will be hosting a Retro Game Night from 5-8:30 PM. Be there or be anti-aliased!
Bring your retro systems and/or your gaming thumbs.