collection development

Digital Distribution for Libraries

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This post was originally going to be a review of the Rock Band Network/Rock Band Music Store for Xbox 360. Since the start of 8bitlibrary.com, JustinLibrarian and I have sweated over the answer to this question: how can libraries develop a successful video game collection when so many new games are reliant on DLC (which Nintendo, Sony, AND Microsoft have all set up as closed distribution systems completely controlled by them). How can a library, which has a goal of circulating media, circulate content so closed and controlled that it is impossible to use by anyone except the person who purchased it?

File this under “We don’t have all the answers.

And, of course, librarians across the country are wrestling with this same question, albeit for other forms of media. How can we distribute digital music when iTunes (& to a lesser extent, Amazon and the like) have already taken away our ability to do that? While there are some very expensive (and, in my opinion, very clunky and not-iTunes-like) vendor-controlled options such as Overdrive, Naxos Music, & Freegal, this is just a “patch” that we have while we, as a library community, decide to either get serious about digital distribution or continue to tread water.

A current trending topic of concern in libraries is eBook distribution. How can we loan an eBook on an eBook reader if that content is closed and controlled by a large corporation?

Along that “we don’t have all the answers” line, I decided to go to an expert on the topic, Mr. Libraryman Michael Porter. He has wrestled with the larger distribution issue, just as we are on the smaller (albiet still gigantic) issue of game content distribution. So I asked him,

  • How do you feel libraries will be distributing digital media in 2015?

He gave this well-reasoned response:

I imagine two most likely scenarios with little gray in between the potential outcomes.  For both, the lynchpin is either succeeding or failing to develop a new electronic content access and distribution infrastructure via libraries.  If we can develop that new infrastructure and make it a truly effective, competitive, well used and well liked place for people to get what they want, when they want it, in the format they want it *through the library*, then our future will be more secure and on-target than ever before.  If we fail to do this though, libraries will fade in use, funding and relevance.  This would eventually lead to the demise of the library as the hub of content access and community engagement and turn many of those functions over to for profit business and institutions that have mission statement tied to profit rather than the health and wisdom of the community and country they serve.

This is a call to action for all of us. We shouldn’t just wait for a vendor to develop a platform for us. We shouldn’t let something as simple as a library’s ability to loan a book be taken away by corporations in the digital age. We need to raise this issue. If we want libraries to continue to exist, we need to let go of our comfort and get on the front lines of this issue.

So there is no confusion, I am not anti-corporation, per se. Corporations can be our partners in it the future. And, so my last words will be positive, we can do it.

Thanks go out to Michael Porter from us at 8bitlibrary.com. Check out his Library 101 project, if you haven’t yet.

rock_band2lg

Playing (with your) Music

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When we think of music games, we usually think of the  Dance Dance Revolution, Rock Band, and Guitar Hero franchises.  These games have been staples of library gaming programs for almost as long as there have been library gaming programs.  They all have tremendous social benefits: DDR was getting gamers off the couch long before Nintendo ever put the Balance Board under our feet, and the Rock Band and Guitar Hero series’ have brought music, gaming, and even role-play together while promoting both classic and indie rock.

There’s a problem with these games, however.  They’ve gone stale.  DDR all but died out after Guitar Hero caught fire, and neither Guitar Hero nor Rock Band have offered much of anything new in their most recent incarnations.  True, both Activision and EA have offered new music for download that gamers can use with their respective franchises, but that’s about it.  This is great for casual gamers who just want to hang out and enjoy some music while experiencing some degree of interaction, but hardcore gamers (such as myself) have moved on.

True, with a library gaming program, you’ll always have patrons who have never played a music game before; there will always be an audience for anything.  But what about your most enthusiastic gamers?  What do you do when the teenage boys who crash the doors get tired of Rock Band?

Why, you expand, of course!  There are some music games out there that offer the same boons as the more familiar series’ but serve up some fresh game play.

DJ Hero

DJ Hero was released late last year.  It received generous reviews,but was something of a commercial flop.  This has led to Activision, the game’s publisher, being less than supportive when it comes to downloadable content.  It’s a shame, really, that this game didn’t get set any sales records; that means there are a good number of gamers missing out on a great experience.  Instead of a guitar or drum kit, gamers get a controller shaped as a DJ turntable.  The basic game play is the same: press the colored buttons in time with the on-screen display.  However, the techniques that DJs use–scratching, sampling, crossfading, and rewinding–are thrown in to spice things up and encourage gamers to get creative.  Noticeably more difficult, but also packed with much more personality, than any previous music games, DJ Hero makes incredible demands on a gamer’s dexterity and situational awareness, requiring almost as much raw skill as the most intense shooters.  Of course, there are multiple difficulty levels and game play modes (including one that uses a guitar controller for some DJ/guitarist duets), so there’s no need for novice gamers to be intimidated.  One thing I really like about this game is its music selection: the soundtrack is comprised of mash-ups of popular songs spanning numerous decades and genres.  It’s available for Xbox 360, Playstation 3, and Playstation 2.  It might be a bit pricey, but imagine a DJ battle at your next library gaming event.

Audiosurf

This is a game that is just plain fun no matter how you look at it.  Like the great video games of the past, it is inherently simple, rewards success while allowing for massive failure, has a clearly-defined goal, and–despite its repetitive nature–never gets old.

Developed independently by Dylan Fitterer, Audiosurf uses your music collection to render its levels.  You select the song from your hard drive or external storage device (it supports any non-DRM protected format), and from that song the game engine will create an obstacle course.  You then pilot a ship down that obstacle course, avoiding gray blocks while picking up colored ones.  As the music intensifies, so does the obstacle course: gray blocks are more frequent, while colored blocks are worth more points.  There are multiple ships to choose from over three different difficulty levels, and the game comes with some tracks, should you find your digital music collection lacking.

Audiosurf is available for PC either through the Steam online marketplace.  If you want it on multiple computers, you’ll need multiple Steam accounts (which are themselves free) and buy a copy for each account.

Beat Hazard

If Audiosurf is inherently simple and approachable, Beat Hazard is one for the hardcore crowd.  An intense experience in both difficulty and presentation, Beat Hazard shares many of the same features as Audiosurft–including using the music from your digital collection to render its levels–and thus many of the same social benefits.  Except where Audiosurft is a delightful experience in discovering music, Beat Hazard is a brutal test of skill, timing, and coordination.

As with Audiosurf, the more intense the music, the more intense the difficulty.  Norwegian black metal will generate a more difficult game play experience than easy listening.  However, the difficulty seems to revved up all over the board in this game; you would think The Cure’s “Friday I’m In Love” wouldn’t be that intense of a song, but it produced a tricky level in Beat Hazard.

Beat Hazard’s main differentiation from Audiosurf is that it’s not a racing game, but a twin-stick shooter (also called an arena shooter).  I highly recommend a wired Xbox 360 controller for this game (you can hook it up via USB to your PC) as it’s built for this kind of game play.  You use one joystick to move a spaceship through the 2D space while you shoot with the other stick, the ship shooting in whatever direction you aim.  This makes it possible to move and shoot in two different directions–handy when you’re weaving in and out through waves of enemies.  If an enemy touches you, you lose a life; lose all of your lives, and it’s game over.  You’re given two screen-clearing bombs to help even the odds, and you can earn additional lives and bombs.

Also different in Audiosurf is an XP (experience points) system.  You earn XP for shooting down enemy spacecraft and pulling off high-risk moves; you earn bonus points for surviving for an entire song.  Accumulating enough XP will unlock rewards to help you accumulate even more XP.

Beat Hazard is presented with incredibly good graphics; strobe effects, huge explosions, and starships that fill the screen couple with your own music to create some truly memorable gaming moments.  A recent update to the game gives gamers the option of removing the strobe effects so that people sensitive to such can still play and enjoy this game.  It’s available through Steam, so the same DRM apply to it as do Audiosurf.

So what now?

You’ve downloaded Audiosurf and Beat Hazard to a few gaming PCs in your library, and you’re all set for a DJ battle in your multipurpose room.  Use this opportunity to reach out to your teens.  Set up a display of books on music, famous musicians, careers in the music industry, and fiction relating to DJ and rock star culture.  Load some classical music onto the PCs that have Audiosurf and Beat Hazard to show the participants just how intense (and how much like popular music) classical music is.  And don’t forget the opportunities for social interaction and inter-generational gaming.  It’s easy to imagine teens trying to outdo each other with this game, playing the same songs and trying to rack up higher scores–or challenging each other to their own favorite music.  Allow adults to bring in the music they enjoyed as youth and compare the kind of stages the oldies and classic rock render compared to today’s pop hits.

These games, especially Audiosurf and Beat Hazard, are a great way to demonstrate how gaming helps us interact with our favorite works of art on a more personal level: I really liked the Black Crowes, DragonForce, Metallica, the Smashing Pumpkins, Slipknot, and Dinosaur Jr. before, but I really like them now, as they are tied to my favorite hobby, and I’ve visualized their music in a real, interactive way.  I can’t help but listen to a new song without imagining what its Audiosurf or Beat Hazard level would be like.  The chance to experience music in an interactive way, and thus discover a new appreciation for it, was one of the things gamers praised about Rock Band and Guitar Hero, except for now they’re not limited to what EA or Activision is able to get a licensing deal with; any music they own can be used in the game.  It’s mind-blowing at just how much musical education and appreciation can be launched with these games.

Of course, you’ll want to be careful with ripping music to the computer for in-game use; it’s easy to break copyright law, so delete any songs from your hard drive that are not taken from CDs owned by the library after your program to stay on the safe side of the law.

And by the way, don’t get rid of your DDR, Rock Band, and Guitar Hero collections.  You can never have too many games, and you can never have too much music.

Gaming and Advocacy

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Advocacy is a word thrown around so often in libraries that we can forget what it means. Advocacy, to me, means advocating for meaningful library services and public support of libraries.

Gaming can be an effective tool for libraries to use in their advocacy efforts. Gaming is a literary endeavor. Gaming connects people. Gaming connects different media collections together. Gaming can be used to teach. Gaming can be used for fun. But what is really important is that everyone is gaming. In that sense, libraries can reach some of the widest audiences of users by including games both in their collections and program offerings.

And when the time comes for libraries to need support from public (in times of budget cuts, etc.), libraries with users who really vocally love the place will have strong advocates. When we are building our core of users who will support us, can libraries afford not to be incorporating game programs & collections?

ifwisheswerefishes

On board

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Pandemic board game

“Modern board games offer a rich gaming experience with a strong focus on communication and personal interactions.”

ALA December 2008 “Games for learning”

Let’s not forget board games in the gaming and libraries movement!

Chris Harris (http://www.digitalreshift.org/)  was a speaker at April 2009 “Gaming Extravaganza Day”, a Central Jersey Regional Cooperative program.

He gave an interesting presentation on board games for libraries, and modern board games used in school and public libraries.  Chris used gaming research and he has linked the games he uses to the NY State curriculum standards, including math and social studies

Highlighted points from Chris:

Don’t buy “educational games”, but fun and complex games that use cooperation (rather than the greed based Monopoly type), and cross many different skills and subjects.

Hobby or game stores, or http://funagain.com stock them, and take purchase orders.

Much less $ into hardware and software than video gaming, all $ goes right into content.

Just print his “Board Games that Pwn” worksheet of game ideas-

http://digitalreshift.org/files/boardgamesthatpwn.pdf

HIVE 2 player, 20 mins, Age 6+
Looks simple, mimics classics like Go and Chess

IF WISHES WERE FISHES 2-5 players, 45 minutes, Age 8+
Catch fish, sell at the marke

If wishes were fishes- Board Game

PANDEMIC 2-4 players, 45 mins, Age 8+
Work to cure deadly diseases

More sources–

School Library System Game Library

Boardgameswithscott.com
Syracuse University -Associate Professor at the School of Information Studies. My research areas include the intersection of gaming and libraries and bibliomining, which is the measurement and evaluation of digital library services through bibliomining, or data mining for libraries

Review: Geometry Wars: Retro Evolved 2

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What? Geometry Wars is one of the top downloaded games on Xbox Live Arcade, and for good reason. This is a highly addictive game that has nothing to do with mathematics. It’s a throwback to 80s shootemups, and manages to be just as fun.

Why? Geometry Wars has this colorful modern game aesthetic, but keeps all the intrigue of the 80s arcade classic Asteroids. It also has an amazing soundtrack and great multiplayer modes (competitive and collaborative).

Who? It is a game that is easy to play, because it only requires you to use the Xbox’s two “joysticks” (so, no button pressing). This makes the game easy to play for young/old/new gamers, but mastering it is a feat that only the greatest gamers can achieve. Scalability is what separates good games from great games (easy to learn, difficult to master), and this IS a great game. Unfortunately, libraries won’t be able to add it to a loanable collection, because it is only available as a downloadable title for 360. This IS, however, THE game that every library with an Xbox 360 should download. There is a similar title, Geometry Wars: Galaxies, that is available for multiple gaming platforms. It is an inferior title, but still gets the basics of the fun game play and you can buy a physical copy for your school or library’s loanable collection.

Gameplay:

Remember Asteroids?

Games that lose steam?

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neither Rock Band nor Guitar Hero has seen any true innovation in their gameplay design since the original Rock Band in 2007.

Here’s a link for our readers that touches on a problem schools & libraries will face as they build collections: Maddenitis. That terms refers to video game franchises with yearly releases of (basically) the same game. The unfortunate part of Maddenitis (which gets its name from the Madden series of games) is that it is much harder to circulate a 2006 game in 2010 than a 2010 or 2011 release.

Summing up: In 2010, gamers won’t walk into your library dying to borrow FIFA 06.

The UP side to this article for libraries who purchased these music games 2 years ago is that the “investment turnaround” is higher; because gameplay hasn’t changed, the investment hasn’t devalued as quickly as other tech purchases.

Jaded Gamer #7: Music Games Losing the Rhythm?

What do you all think? Do you NOT buy the games every year and ignore that sector of gaming, do you buy them every year, or do you wait it out and only buy the best reviewed franchise games? [ also, are there reviews for games in schools and library anywhere other than 8bitibrary.com? ;) ]


in b4 “Madden ’94 was the best Madden eva…

Just look at the state of those card catalogs! No wonder Batman's so angry!

Literature for the digital age: A Batman: Arkham Asylum Review

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An icy chill seemed to sweep through the room as I heard the inmates speaking among themselves.
Not wanting to be seen, I crept silently close to the walls of the old asylum,
being sure that my body was cloaked in shadow.  The open doorway on my left was an opportunity to
get out of sight.  The room was empty, save some scattered papers and an old roll-top desk.
Was that a reel of audio-tape on the desk? I picked up the tape and ran a finger across the dusty label:
Arkham Asylum: Interview Tape 1: Edward Nigma: aka: The Riddler
“.

No, this wasn’t a scene from the latest DC Comics graphic novel.  This was my experience playing in Batman: Arkham Asylum by Eidos Games and Warner Bros. Interactive Entertainment.  Naturally, I was playing as Batman, the Dark Knight himself, and The Joker was on the loose again.  The reel of audio tape that I picked up in that empty room was useless.  By “useless”, I mean that it didn’t help me at all in a game sense.  I got no extra points for picking up the tape, it didn’t give me any clues on how to find the Joker, or tell me how to defeat the Scarecrow.  I could play through the entire game without ever having listened to this tape.  When I did listen to this tape, however, what I heard was chilling.  It was a psychological interview with The Riddler, one of Batman’s less dangerous enemies.  The interview lasted only a few minutes, and played out exactly the way that you’d expect an abnormal psych evaluation to go.  The Riddler did not suddenly lash out and attack his therapist, there was no screaming or frothing at the mouth.  He just asked the good doctor a simple riddle, and when she confidently answered, he corrected her.  It was when he gave the correct answer to this riddle that chills ran up my spine. (in real life) The tape ended, and I continued to search through the mansion, hoping to find the Joker, or one of his minions.  The interview tape meant nothing to the rest of that level. It was just a bit of lagniappe, some flavor text to a spook story into which I was fully immersed.

See? This is totally thematically creepy, right?

The point to all this, is that this was the point that I started to enjoy this game on a literary level.  Sure, I could beat up the Joker’s goons all day, and it was a whole lot of fun.  But listening to psych evaluations from Batman’s rogue’s gallery gave me a level of immersion that a thousand well-thrown batarangs couldn’t replicate.  Later in the game, while under the spell of The Scarecrow’s neuro-toxin, I began to hallucinate, which added an entirely new dimension to the gameplay.  I stopped caring about what kinds of power-ups I had in my inventory, or how many weapons were in my utility belt. I just wanted to see where the story went from here. I knew that Batman would probably win in the end. (he usually does) But I’m curious to see how this narrative plays out.  Did The Joker escape from Arkham on his own, or was he working with someone on the inside?  How does Dr. Young fit into all this, and is Warden Quincy Sharpe involved.  As I continue to unravel the many mysteries of this game, I feel myself drawn in on a visceral level.  This is like a novel for me, and not just some silly video game.

There still many libraries that discount video gaming in general as pointless time-wasting.  Libraries are, after all, in the business of disseminating information.  We as librarians are purveyors of arts and literature, and we shouldn’t be wasting our time playing games.  But how is the feeling of apprehension and malaise that I felt while listening to the Riddler’s greatest hits any different from my fear and trepidation while reading Stephen King?  Is the excitement I feel when battling Darth Vader in Star Wars: The Force Unleashed really that different from the thrill of confronting Vlad Dracula in Kostova’s The Historian?  Yes, I concede that there are many games out there that offer little more than a mind-numbing lather/rinse/repeat of violence and button-mashing.  As the game industry matures, however, we are beginning to see a rise of games that contain fully developed storylines and complex plot architecture worthy of a well-written novel.   Batman: Arkham Asylum is far from the only game with complex characters and a well-written storyline.  Games such as Call of Duty: Modern Warfare 2, Assassin’s Creed 2, and even Brutal Legend have created an immersive storyline that does more than just move gameplay along.  Game developers have already realized that their audience includes sophisticated adults and teens who want more than just an pointless game experience.  How long will it be before games are able to stand side-by-side with great works of literature in modern libraries?

And then where will we shelve Dante’s Inferno?

Just look at the state of those card catalogs! No wonder Batman's so angry!

rockband2360

Review: Rock Band 2 (360)

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What? The Rock Band franchise was created by Harmonix, the same development team that created Karaoke Revolution and a little franchise called Guitar Hero. Rock Band was their successful attempt to merge those two music game concepts, and Rock Band 2 is (as of writing) the BEST music game for any console


Why? Between the 84 songs on the disk, the 20 free downloadable songs, the ability to import songs from Rock Band 1 and Lego Rock Band, over 1,000 songs available as DLC, and the Rock Band Network (with the possibility for a gigantic increase in song availability), I’ve got 100s of songs to choose from on my hard drive. Two players play controllers shaped like guitars, one player plays a drum controller (just like you’d play regular drums), and one player gets to sing along. My kids and my parents play. When I have parties, we play. I play alone. I can play with my friends online. I compete in score competitions online (and can view my leaderboard scores from a web browser). This is the game that librarians play at gaming sessions in conferences. This is one of the best games for library programs. If you purchase it for a collection, it will be loaned constantly.

Who? It’s hard to find a game that you can say is for everyone. Wii Sports is one of those. This is the other one. Because of the GIGANTIC library of songs, you are bound to find a song you like. Because of the scalable levels of difficulty, anyone can pick it up and jam. And probably the most important dimension of this game, the one that brings it from a great party game to the BEST party game, is the microphone. You don’t need to ever have played a video game before to jump right into the Rock Band 2 experience, you just need to be able to sing karaoke. Also, because the game scales up to VERY difficult, hardcore gamers can really get depth and playability out of this title (which is usually a choice that has to be made: good party game or good hardcore game? this one is both).

Rock Band 2 is the game I’ve spent the most time playing since I purchased my 360. It is fun, challenging, and the songs are “great jam”. And just when you think you’ve gotten bored with the game, they release more songs. Besides all the game content, there is an information community built around the game over at rockband.com. You can link your in-game band to your rockband.com profile, link your profile to your facebook account, and you are immediately involved in the Rock Band community. Librarians could take a tip from them and how successful they are at building communities around non-traditional media forms.

Not only should you buy this game for your library, you should buy it for yourself.

Video Game use in the Generation M2 Study

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While the M2 Study has been burning up the tweets among librarians (and how much time youths are spending on phones and TV entertainment), very little focus has been placed on the gaming aspect of the study.

You can draw the conclusions you want from the study, but here are some gaming figures:

  • 50% of Generation M2 has a video game console in their room. 87% own a console somewhere in the house.
  • Generation M2 owns an average of 2.3 video game consoles (that means many studied owned a Wii, PS3, AND Xbox 360).
  • 5% of media time was dedicated to console gaming (and with more time broken down gaming on the computer or phone, a total of about 11% of media consumption is from gaming).
  • The numbers are deceiving, because they are averages. There are more youths gaming now than 10 years ago, and they are spending more time doing it. A large reason for the increase in gaming is phones and handhelds (think Nintendo DS and PSP). For those who game on a console, they spend 90 minutes a day.
  • Males spend about 4X the amount of time console gaming than females, but males and females are about even when it comes to gaming across any platform. As a point of comparison, though, males are larger media consumers than females.
  • Hispanic and African Americans spend more time gaming than White youth.
  • The youngest demographics in the study are gaming the most, probably due to the increase in sophistication of games.
  • Youths are texting & listening to music while console gaming.
  • Most of the games 8bitlibrary.com suggests for collection development are the games the youths spend the most time playing!

Here’s the link to the Kaiser Report: Generation M2: Media in the Lives of 8- to 18-Year-Olds

VideoGameArchive display

Game Archive and Superman

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Superman is a librarian at the University of Michigan, and he has created an amazing Video Game Archive.

Seriously, you can contact him at superman@umich.edu, under his secret identity of David Carter.

In November, I traveled to Ann Arbor, MI to meet Dave Carter, librarian and comics blogger at Yet Another Comics Blog.   I had seen some press about the Computer and Video Game Archive he created at the Art, Architecture & Engineering Library.    My husband and his three sisters all went to the University of Michigan (Hail to the Victors!), so it wasn’t a hard sell for him to visit the alma mater.

My thoughts were that we could play some old school games.  I was surprised, and pleased, to see almost every station full!  There were students playing Sega; students playing the brand new Call of Duty: Modern Warfare on a large flat panel; and everything in between.

From current generation (PS3, Xbox360, Wii) to previous generation consoles, to classic consoles…PC games and classic PC games…the archive has it all, and they aren’t just to look at—they are all functioning!

PS2, TRS-80, Intellivision, Atari 2600, Tandy, Turbocrafx 16, Nintendo 64, Game Boys, and more!

I just wanted to be a student there for a few days to take advantage!

Dave was a superb host showing us the library, recording studio, virtual reality area, and of special interest to me- the Graphic Novel collection.

Yes, as a librarian Dave is a teacher, reference coordinator, graphic novel collection specialist, and video game archivist.  I know you are drooling with jealousy!

Original collection plan post for the Computer and Video Game Archive.

You’ll find some background details at Eaten by a Grue: http://libgames.blogspot.com/, especially the early posts.

Flickr set games, consoles

Flickr set of the archive

And if you are anywhere near Ann Arbor, make the trip up to see for yourself!

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