child
Simple & Easy Shared Library Ideas (via Infolink)
Aug 18th
Mary Martin, director of the Long Hill Public Library in NJ recently did a poll on the listserv for Infolink, one of our regional library cooperatives in NJ, and the results were so good I had to share them with you 8bitlibrary.com readers! Hope you can pass these ideas on as well!
NJ has a truly great library community.
*************************************************************************************************
Simple & easy shared library ideas – August 2010
Ways to Engage Patrons
Front Desk Raffle
Run a fun contest at the circ desk every few months (e.g. get a quote from a book, display it and have patrons guess origin of quote. Those who guess correctly are entered into a drawing to win something simple (a gift card to Starbucks, DD, etc)
Raffle Ticket Inside Book
Variation of above, but put a “raffle” ticket inside books so people will be surprised when they find the ticket. (Bestsellers, hot movers, etc). The raffle ticket could even ask people for their opinion of the book.
Summer storytime
Does your town have a pool or a lake? There’s no law that says storytime must always be offered at the library. One library does a special storytime at the pool during the summer.
Book Bingo for the Whole Family
“Join us to play Bingo and win a book! All ages welcome, parents and grandparents too! No registration required.” All you need is some refreshments and some books as prizes (they use donated books so there is no cost aside from the refreshments). This has been very popular – the library who ran this had over 70 people in July.
Adult Summer Reading Program
A librarian writes: Based on this year’s water theme, we expended to the elements in general. We asked people to read a book or watch a DVD concerning the elements. We provided a list of suggestions to get them going. For each title, they fill out an entry slip for a drawing. We’ll do a drawing for some mugs at the end of August.
Teen summer reading program
At Long Hill we run both a teen and an adult summer reading program. For each book the patron reads or listens to, they fill out a raffle ticket. We draw winners weekly, and they win either a mug or a book (we use donated books as prizes). At the end of the summer we have one grand prize teen winner and one grand prize adult winner, each win a $25 gift card to Borders. We also offer the option for the patron to review the book, and we post their reviews on our library blog.
Storytime for Grownups
Because why should kids have all the fun?
Blind Date with a Book
In late January/early February, wrap up some books in brown paper, decorate with Valentine’s Day theme and encourage patrons to choose one to take home. Long Hill did this last year, it was fun and patrons enjoyed the opportunity to check out a book they might not otherwise have chosen.
Happy Holidays from the Library Staff!
Engage the staff by asking them to recommend holiday or winter themed books or DVDs. Then create a bookmark with their recommendations and give it out to library patrons.
Sharing Our Knowledge w/ Patrons
Staff Picks/May We Recommend?
Display backlist titles or staff picks that people may not have had a chance to read, at the front desk. You’d be surprised at how the staff picks fly off the desk. One caveat: pick books that are in good shape with interesting cover art. They are more likely to catch patrons’ interest.
If You Like cards in the stacks near popular authors
“If you like James Patterson you might also like….” these have been very popular at our library, I am happy to share the cards with anyone who wants to use and/or modify them.
Help patrons find their way around Nonfiction with shelf end cards that include not only the Dewey numbers but the subject patrons will find within that Dewey range – e.g 910.202 – 940.54 Geography, Travel, Ancient History or 600 – 618.24 Nutrition & diets, health & medicine
Recent Returns cart
In front of the circ desk, we have a cart where we put recently returned new books. We deliberately put the cart next to the book drop at the desk, because right after people drop off their old set of books is when they’re looking for new stuff to read. It cuts down on shelving, gives people a smaller section of books to browse.
“Bestsellers You Haven’t Read Yet”
Create a new section right next to New Fiction (or even use a folding bookcase or cart in front of the circ desk) with colorful books by big authors (Grisham, Roberts, Patterson, Picoult etc). You could even do a variation on the theme and do a “Best Books You Haven’t Heard Of” or a “Staff Picks” section. Assign someone to keep the display fresh and replenish it when necessary.
Get those oversized books circulating!
A librarian writes: “One thing we do is combine our browsing shelf with two lower shelves, and we choose a selection of oversized books there. Our oversized books tend not to go out as much as the other books, mainly because they are shelved separately. By showcasing them, not only do they go out, but people will go to the oversize shelves more than before.”
Oversized art books
One library I visited has a special set of shelving near the circ desk where they display oversized art books. As soon as they created this special section, the circulation of this type of book skyrocketed.
Summer Reading Lists
Make sure you have printouts of the local schools’ summer reading lists (both required, and recommended), and put them in binders. It may also be nice to post links to the reading lists on your library’s web site. We didn’t have the K – grade 5 recommended reading lists printed out until one of our staff members mentioned that she was getting a lot of requests for them. So I talked to the elementary school librarian and got the lists, then printed them & posted on our website.
Creative use of volunteers
Reading Buddies (teen volunteers)
Teen volunteers come in to read to little kids. Great all year round but especially during the summer when you have all those teens who want to volunteer
Computer Tutors (adult volunteers with computer skills)
Adult volunteers who have computer skills come to the library once a week at a set time, and help whoever comes in with their questions. It’s been very successful at Westwood Library and they’ve gotten great feedback from their patrons.
Another library described a similar program, PC Tutoring. They offer one-on-one computer tutoring to patrons twice a month, on several PC basics.
Better Communication with Patrons
Ask patrons for help in maintaining your collection
Patrons complaining about DVDs, audio CDs not working properly? You can create a simple slip asking patrons “Help us keep our collection in good repair” and including checkmarks where they can indicate what is wrong with the item. Then train staff to look for those checkmarks when an item is returned. And clean/repair item before it is reshelved.
Ask for what you need in your answering machine message
At Long Hill, we noticed that when people left messages for us at the front desk they usually failed to give us the info we needed (e.g. if it was a renewal) or they would be crystal clear in their message up until they told us their last name, which always ended up sounding like “Blarfengar.” So we changed our answering message to say “We’re sorry we missed your call. Please leave a message with your name, and please spell out your last name for us. Provide your phone number and your request. We’ll return your call as soon as we can.” This friendly message that clearly tells them what info we needed from them. It has cut down on the head-scratching we were doing when we checked our messages.
“You don’t have enough mysteries.”
One librarian writes: I met an elderly gentleman at a community event. He told me he stopped using our library because we didn’t have many mysteries. When I asked him for more details I learned that he thought the only mysteries we owned were on the New Book shelves. So now we have a sign on our New Mysteries shelves that says “We have over 7,500 mystery novels and many others available from other libraries at no charge…”
Cheap Advertising/Marketing
Use printable business cards to advertise services. For instance, if you want to promote Reference USA you can print business cards and hand them out to business patrons for them to file in their wallet, where they might actually have a chance of finding it when they need it.
Contact your local newspaper and find out if they have “community blogs.” Long Hill’s local newspaper encouraged us to start a blog with them. We use it to promote library events and what is interesting is that the newspaper staff read our blog, so occasionally they will print an article in the paper about the library even though we didn’t send them a press release – they just take the info from our blog.
At Long Hill we get BookPage book review magazine (for patrons) and we subscribe to the NextReads database (providing 21+ book related email newsletters people can sign up for.) When BookPage comes we put a sticker on it saying “Like what you read here? Sign up for NextReads for even more great recommendations.” To increase use of NextReads newsletters we also created easy sign up sheets and put them all around the library (including in our New Book binder) to encourage people to sign up. (We also use NextReads for our monthly children’s events email newsletter.)
Tax Forms
As you know the State of New Jersey stopped providing tax forms and instructional booklets this year. One of Long Hill’s staff members suggested we print out a couple copies of the instructional booklet, put them in binders and allow patrons to check them out for 7 days. This was a great way for us to serve the patrons
Easy Technology Tools
A librarian writes “We are a small library and only have 4 public Internet computers. We also have a large number of latchkey kids. This summer we decided to implement separate adult and juvenile usage times. Adults get their time on the computers from 10:30 to 12:30 and kids get their time from 2 to 4. Now we don’t have adults complaining about the noisy kids at the computers with them, and can guarantee that kids won’t be bothered by adults during their designated time period.”
Digital frame
You can get a cheap digital frame and put pictures from library events on it. Long Hill has this at our front desk. The kids especially are mesmerized by this – they look for themselves and their friends in the pictures.
Mario Learns a Lesson
Jun 4th
“bit and run” — Mario’s Ladder from Cory Godbey on Vimeo.
I saw this on Topless Robot today. Corey Godbey, if you don’t know, is an amazing artist who curated a collection of Where the Wild Things Are inspired art entitled “Terrible Yellow Eyes.” He’s also illustrated many folk and fairy tales. His work and interests are a lovely intersection of gaming, art, and storytelling, which is a wonderful model for libraries to follow.
Open “Gaming Stations” in the Library
Mar 30th
Hey all,
Justin has really been killing it on here with his great posts on gaming programs, and I felt inspired to share an experience of my own.
In 2005, in my previous job as head of a public library children’s department, I had the opportunity to try out something that I suggest every public library at least try for a month, if not implement permanently. If you own a console, take out/open your TV, turn on the TV&console, and let your library users play the games all day. Whenever you are open.
The concept is simple: you allow books to be read and checked out all day. You allow your computers to be used all day. Same goes with other media; newspapers, magazines, etc… Your library spent a small but good amount of money on the console and the games, let your library users play with them! It doesn’t only have to be for programs. Similarly, open gaming doesn’t mean that you still won’t get a chance to run programs!
My experiences were very positive. I had multiple age groups constantly collaborating and sharing information in a way that is unique to the gaming medium. Users who would have in other circumstances had no reason to even speak to each other at the library are now sharing tips and becoming friends (oh, and hopefully talking trash on each other, :-p).
Open gaming also fosters a new way for libraries to include multiple age groups in activities. Public libraries traditionally segregate people based on age (“Children’s Room”, “Teen Room”, “Adult/Reference room”, in NJ we have a growing amount of libraries with “Senior Rooms” thanks to the work of Allen Kleiman et al.). I don’t think that there is anything wrong with age segregation in libraries; it HAS worked and CONTINUES to work for libraries. But there’s also nothing wrong with mixing everyone together, and in my experience with open gaming, this is THE BEST WAY to get every age group engaging / sharing information & experiences together.
In an open gaming situation (vs a set-times-for-gaming situation), I’ve found that parents/teens/seniors who otherwise wouldn’t have picked up a game are now having fun “playing” with kids/teens/parents/grandparents/babies. It’s really an amazing, unique-to-libraries experience to see a two-year-old kid playing video games with their grandparent and an 8-year-old kid they’ve never met. Where else could you see that same 8-year-old become friends with a 15-year-old? Or a 20-something couple walk in the library for a book and end up sharing a really good time with a bunch of teenagers they’ve never met before? And in a school library situation, you’ll see teachers and students engaging in a way they’ve probably never engaged before, and students will build friendships with students they may have never even met before.
Libraries aren’t only about information, they are also about valuable human experiences, and gaming is the best of both worlds: a modern information media as well as an all-ages platform for fun interaction.
You’ll notice I didn’t go over any “problems” you may run in to. It’s 2010 now and the idea of open gaming probably isn’t as “new” as it was in 2005, so I think it’ll probably be easier for you to try something like this in your library. There’s always 1,000,000 reasons not to do something; don’t let those reasons stop you from trying this. Let me know your experiences if you do this in your school / library!
3,2,1…Mario Kart tourney!
Mar 18th
Eli Neuberger, Ann Arbor District librarian and author of Gamers? In the Library?, suggested using GT System for the hardest part of running gaming tournaments, the ‘heavy lifting’ of creating brackets, points, matches. You create brackets online without the frantic scribbling on paper or on an spreadsheet. There hasn’t been a 2010 announcement of events, but contact information is found on the wiki to find out more.
GT System is a framework and a set of web tools for producing videogame tournaments of any size for players of any age or experience level. It gives you everything you need to promote and run a videogame tournament at your institution, and it allows all GT system players to see where how they stack up on local, regional and national leaderboards!
Patrons drop and add on-site to tournaments, so all the pre-game work can get blasted by surprises.
One experience:
I ran a Mario Kart tournament without this system – our library had an Under 12 years and Over 12 tournament. The children’s librarians did not fully get across to some kids/parents that they were wait listed, so all showed! Had to work quick on my blank ppt to change the brackets and matches I worked on.
Also, there were going to be 4 adults working the tourney, and two couldn’t come. Left a lot of work setting up controllers, announcing brackets for one while the other worked the room, helped sign in kids, talked with parents, took photos…
I was fielding calls from college students about using cheats and their own controllers. Having played Mario Kart, I was familiar…but not the endless hours these kids had! You might just have to make decisions on the spot– just stick to them!
Eli told us that if you have elementary kids, someone will cry. I think at least three kids cried. It’s hard when their parents are there, and you want them to have fun. But competition is a fact of life, and not everyone gets the blue ribbon.
Siblings bring their own twist; I had a set of triplet boys, and two made it to the finals of 3. The great thing was the parent who told me the triplet who won was not athletic or academic, so it was a win on a big stage for him, a first.
I created certificates for the top three winners, and a gave a gift card for GameStop to the winners in each age group.
The library I’m at now has weekly teen gaming, monthly elem. level gaming, and many tournaments. I’ve offered to try a MK tourney again- loved the cheering and laughing a whole room of parents and siblings made.
Super Mario Brothers in the Classroom (Part 2 of 7)
Mar 1st
1988 gave us Super Mario Bros. 2, one of the oddest yet ultimately rewarding titles in the Mario series. The game has an interesting history. When Super Mario Bros. 2 came out in Japan, the title was ultimately a remade version of Super Mario Bros. with harder levels. When it came time to release the game in the USA, Nintendo decided against it. Instead, the Japanese game Doki Doki Panic was taken and modified. Mario, Luigi, Toad, and the Princess were added and BOOM! Super Mario Bros. 2 was here for all to enjoy.
Since Super Mario Bros. 2 started out as a totally different game, the gameplay is not something you’d expect from a Mario game. Instead of finding coins, stomping on Goombas, and thwarting the evil Bowser, you’re picking up vegetables, stomping Shy Guy’s, and throwing eggs at Birdo. Weird stuff. The interesting thing about this is that while all the characters in the game were originally intended for the Doki Doki Panic franchise, as a result of Super Mario Bros. 2 the characters became integrated in Mario mythology. The Shy Guys now fight Mario alongside the Goombas.
Pushing the envelope even further, Super Mario Bros. 2 allowed the player to select a character other than Mario. Each character had its own attributes. For example, the Princess could fly for a short period of time while Luigi was an extraordinary jumper. This addition gave the series a new depth. Players could use the skills of each character to best complete a level. It was not just about getting from point A to point B anymore. Instead, players had to map out in advance who they think would best help them complete a level. If that failed, it was back to the drawing board with another character.
In a discussion of Super Mario Bros. 2, one could focus on the following:
- Compare and contrast Super Mario Bros. 2 and Doki Doki Panic. Besides the changes made to the lead characters in the game, what were any other changes? If the student does not notice any changes, why do you think that Nintendo decided to release the game as a Super Mario Bros. title instead of Doki Doki Panic? What do you think the public’s reaction to the Japanese version of Super Mario Bros. 2 would’ve been if it had been released in the USA?
- Are there better characters to use for each level, or are the characters all basically the same? Students could be divided up into groups where they would focus on the play mechanics of one of the four characters. Each student would be given a level to play to test each character. Questions could be asked which focus on the difficulty of each level using a specific character. The students could then compare ideas that they had on specific areas of the game (EX: Level 1 with Luigi was quick and easy because of his super high jumps. With Toad, the level was difficult and cumbersome)
- Was Nintendo right in making the decision to translate Doki Doki Panic into Super Mario Bros. 2? Do you think that Mario would be as noticeable of a character if this title hadn’t been released?
Super Mario Brothers in the Classroom (Part 1 of 7)
Feb 22nd
Since bursting onto the scene in 1981 in Donkey Kong, the Mario character has been a mainstay in our popular culture. Over the years, Mario has gone on so many quests, adopted so many different personas, and in turn, become interwoven in our lives.
Having been around for such a long time can have its benefits. Coming up on 30 years, Mario has seen the fall of the Berlin Wall, the end of the Cold War, the launch of the internet, 9-11, and the first African American President of the United States to name a few. In our never ending quest here at 8BitLibrary to help the public see video games as a true source of media which inspires users to create content and information, I’ve come up with some ideas for teachers and educators on how to use the Super Mario Bros. series in the classroom to help show just how much we’ve changed as a culture over the last three decades.
In 1985, the original Super Mario Bros. was released for the Famicom System in Japan. Featuring Mario on a quest to save the Princess, you controlled Mario through eight levels of pipes, goombas, coins, and the ultimate evil enemy, Bowser. Suffice to say, Super Mario Bros. changed the way we play video gaming.
One of the biggest game changers Super Mario Bros. featured was the element of a quest. Before this game, a lot of video gaming had been about getting the high score. Super Mario Bros. was one of the first games that focused on the user experience rather than the high score. While a score system still did exist, the main goal of the game was to save the Princess at the end of level eight.
Super Mario Bros. also established the idea of a mascot for a video gaming system. Nintendo was the company that developed Mario, so he quickly became the star of their system and the focus of their marketing campaign. Before Mario, Pac-Man was the most regarded video game star but had no specific platform which the character was attached to. In the end, the world of video gaming was never the same. Future systems such as the Sega Genesis had Sonic The Hedgehog which was their answer to the idea of a mascot.
Finally, one key feature of the game has to be the music and sound effects. The game’s theme as well as the numerous sounds effects created just for this title established Super Mario Bros. as a unique playing experience. It can be argued that the game helped create the genre of Nintendocore, a style of music that focuses on video game inspired melodies and themes.
In a discussion of Super Mario Bros., one could focus on the following:
- How has Mario changed (physically, graphically, and philosophically) since his debut in 1985? (Compared to his most recent adventure, Super Mario Galaxy),
- How did the arrival of Super Mario Bros. change the face of video gaming? (Possible topics could include how this game shifted gaming from a points based system to a more quest based adventure or something which compares the rise in popularity of video gaming to the advent of the “brand” character.
- The strong game play and controls featured in the game were a huge reason why the title was successful. Have your students play the game with these elements in mind. Are these two areas still a key element of the game? Does the game play stand the test of time? Provide reasons you think it does/doesn’t.
- Think about the music in Super Mario Bros. What types of themes and styles do you see in the composition? Why do you think the music and sound effects were so effective in creating a unique gaming experience?
I’ll be back soon with my take on Super Mario Brothers 2. Until then, here’s some helpful links for those interested in more Mario history.
Some additional resources to help you in your studies:
IGN Presents The History of Super Mario Bros from November 2007
Super Mario Brothers in the Classroom
Feb 18th
Starting this upcoming Monday, 8 Bit Library will begin a new series on Super Mario Bros. in the classroom.
The inspiration for these posts came about in one of my (Justin) many recent professional conversations with Buffy Hamilton. Since Buffy is a school librarian, she looks at using technology in education in a different way than I do. I’ve always seen technology in education as something stagnant (for example: using research databases to obtain information). What I got from Buffy and her Media 21 project is that technology in education isn’t just about using the internet or an online database to find information. It’s about instilling a passion and excitement into the learner through collaborative tools and exploration. This represented a totally new shift in thinking and viewing video games for me.
Exploring something like the history of Super Mario Bros. is a great way to instill the passion of learning and discovery in student by encouraging them to research something that is important in their lives. I noticed that the teens that participated in the Game Night program at my library were more likely to visit and use the library after they had attended a few gaming events at the library. Why could this not work with education? Hook them with Mario at first and then in no time they’ll finally learn to dig Catcher In The Rye after that. Right?
With this series, we here at 8 Bit Library hope to inspire you and give you some pointers on how to incorporate the rich history of video games into your classroom.
On board
Feb 12th
“Modern board games offer a rich gaming experience with a strong focus on communication and personal interactions.”
ALA December 2008 “Games for learning”
Let’s not forget board games in the gaming and libraries movement!
Chris Harris (http://www.digitalreshift.org/) was a speaker at April 2009 “Gaming Extravaganza Day”, a Central Jersey Regional Cooperative program.
He gave an interesting presentation on board games for libraries, and modern board games used in school and public libraries. Chris used gaming research and he has linked the games he uses to the NY State curriculum standards, including math and social studies
Highlighted points from Chris:
Don’t buy “educational games”, but fun and complex games that use cooperation (rather than the greed based Monopoly type), and cross many different skills and subjects.
Hobby or game stores, or http://funagain.com stock them, and take purchase orders.
Much less $ into hardware and software than video gaming, all $ goes right into content.
Just print his “Board Games that Pwn” worksheet of game ideas-
http://digitalreshift.org/files/boardgamesthatpwn.pdf
HIVE 2 player, 20 mins, Age 6+
Looks simple, mimics classics like Go and Chess
IF WISHES WERE FISHES 2-5 players, 45 minutes, Age 8+
Catch fish, sell at the marke
PANDEMIC 2-4 players, 45 mins, Age 8+
Work to cure deadly diseases
More sources–
School Library System Game Library
Boardgameswithscott.com
Syracuse University -Associate Professor at the School of Information Studies. My research areas include the intersection of gaming and libraries and bibliomining, which is the measurement and evaluation of digital library services through bibliomining, or data mining for libraries
The Iron Man of Gaming Tournament: A Program Idea
Feb 8th
I am a lucky librarian. I have a wonderful staff with whom I work with on Game Night Central, our reoccurring gaming program at the Cape May County Library. We usually have 3-5 gaming programs a month (one per week) and one tournament every 3 months. In July 2009, we also unveiled our new circulating video game collection. At the end of 2009, we had 120 games in our collection which circulated 1,361 times. Currently, we have expanded the collection to now include 297 circulating video games.
In mid 2009, the Game Night Central staff (Chris Hunnicutt, Mike Trout, and Jesse Ridge) came to me with a plan for a big end of the year event. They wanted to go out with a bang. Their idea?
A tournament veiled in secrecy that pitted our game night attendees against some retro games that they may or may not have played. The prize? Gift cards to local video game stores. It’s just that simple. Switch up that games. Dig for something out of the ordinary.
What really hooked me on this program were the following points:
- GET OBSCURE AND CREATIVE! It wasn’t just all about console gaming. One part of the program had the participants grabbing the Nintendo DS to hit up Elite Beat Agents. Many people were expecting a music game, but this?!?!?! It threw them for a loop and really challenged them to think outside the box. Our staff also incorporated some card based gaming into the event. Anyone up for some Munchkin?
- EDUCATE! A program like this isn’t just about all the fun everyone is having. It’s about education. One of the important things overlooked with video games is that they have a rich history. It wasn’t all just ONE DAY THERE WAS ROCK BAND AND THAT WAS ALL. You have to go back and look at the whole history to understand how we got here. At first, it was a fad. Then it become a thing only a select group of people did. After that, the public started catching on. Now, video games are finally starting to be recognized as a valid form of media. A program like this will help your users know that there’s a rich history to be discovered.
The kids and teens at the event were flabbergasted and excited. The program was something new and challenging. I can’t wait to do it again in 2010.
A quick thanks to Chris Hunnicutt, Mike Trout, and Jesse Ridge (Game Night Central Staff at the Cape May County Library). You make it happen and for that I am eternally thankful.
Boing Boing: Introducing our ‘Games To Get’ Page
Jan 29th
The gang over at Boing Boing have started up a “Games to Get” page that I highly suggest you check out.
I LOVE following Boing Boing when it comes to gaming because they seem to find all the interesting games that happen to slip under the radar (Spelunky and Every Day The Same Dream come to mind). The excellent games on their lists focus on wonderful game play and problem solving, two elements that are KEY to gaming.
(via Boing Boing 01/292010)






