8BitLibrarian Justin Hoenke
Project Brand Yourself a Librarian: THE AFTERMATH (PART 2)
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A couple of months ago, my best friend was visiting me in Lansing, and I decided to bite the bullet and get the library tattoo I’d been wanting. We’d been roommates during our mutual time at Michigan State University and had gotten in to our fair share of mischief back then, not the least of which was getting our first body modifications. That’s when I fell in love with tattoos. My first was a memorial tattoo for a recently-passed family member. My second tattoo reads, “I simply can’t do anything which I don’t feel deeply,” and is written in my own handwriting. (The guy who did the tattoo called it my “don’t sell out” tattoo, and it’s served me well in that regard.)
When I get tattoos, it is always an incredibly premeditated, personal decision. In looking at the comments on the Project Brand Yourself a Librarian page, I noticed people saying they’d wear a temporary library tattoo, they can’t afford another tattoo (a valid consideration), or they’re on the fence about getting a tat. I guess I was on the fence at first about getting my library tattoo as well, but it is something I absolutely don’t regret.
So many people stop me on the street now to ask, “Is that real?” of my tattoo. By and large, everyone talks about how cool it is, and it always starts a conversation about libraries (bonus!). Everything from questions about my library‘s overdue fines, to our millage, to a great conversation about what the library means for our community. One day, I was walking to a dinner meeting, and these two guys stopped me on the street. I thought they were messing with me at first and I was all set to ignore them. Instead they said, “Hey, is that a library thing?”
“Yeah – I work at the library.”
Their response? “That’s what’s up! Peace.” And with a nod and a smile, I was off to my meeting.
Ha! I love telling people this tattoo-related story because, especially for those who are “on the fence” about branding themselves a librarian, the BEST thing about library tattoos is the cred you suddenly find yourself armed with. If you’re prepared to permanently brand yourself a librarian, a lot of people have respect for that, and in my community, people understand that working at a public library can be quite the experience. The tattoo lets people know that you’re serious about what you do. Permanently serious.
Post by Heidi Gustad. Check out her awesome blog here: http://www.heidijogustad.com/
Post-ALA Dance Party 2010 (cool down mix)
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Project Brand Yourself a Librarian: THE AFTERMATH (PART 1)
16We came, we ALA’ed, and we got branded as librarians…

Since I had already branded myself a librarian back in January of this year, I decided to go another route for the ALA 2010 Project Brand Yourself A Librarian. As an 8Bit Librarian, it goes without saying that video games have a special place in my heart. I can remember getting my Nintendo Entertainment System in 1986 along with the games Super Mario Brothers, Duckhunt, Trojan, and Mighty Bomb Jack. I was in love instantly, not with just the experience itself, but the characters as well. Old Nintendo games have a reputation for not having the most well developed story lines but I found out that worked to my advantage. Instead of books, it was video games that unlocked my curiosity and imagination. They challenged me to create stories, think, and create.
When it came time to get another tattoo, picking my homage to video games was easy. The Legend of Zelda was the first video game that captured me completely. I was so into the world of Hyrule and the main character Link that it was all I thought about. I would spend hours playing in the woods, envisioning my own Hyrule. I would draw maps based on what I discovered while playing the game. Point being, The Legend of Zelda unlocked something in me that had been locked up before. I became curious. Instead of just sitting back and having the world fed to me, I decided to seek it out on my own. I don’t know exactly why I became a librarian, but I’m thinking that had something to do with it. That eternal curious feeling.
One of the reasons why 8BitLibrary was started by JP and I was not only to advocate for video gaming in libraries but also to reach out to the people that are just like the six year old version of myself I described above. In my youth, video games in libraries were not something that went together at all. Because of that, I sort of backed away from my library as I got older. I felt like they didn’t get me. I now look back on those years as a time where I lost a valuable resource that could’ve changed my life. Who know what I would be like if I had the library to guide me during those teenage year. My point is simple…if I can reach out to those teens with games and show them just what else we have to offer, I might be able to make a positive impact on their life.
So, here’s where I explain my tattoo.
Here’s the history behind the game and the Triforce, the relic which Link holds in my tattoo. I got it simply because I love 8Bit art and I love what the triforce stands for: WISDOM. POWER. COURAGE
I feel like that should be the new logo and slogan for libraries.
(much love to Peter Bromberg for the photo)
Project Brand Yourself A Librarian
1THE TIME HAS COME.
BRAND YOURSELF A LIBRARIAN TODAY!
The 8BitLibrary team and YOU (well, if you want to) will be going to Jinx Proof Tattoos in Washington DC on SATURDAY JUNE 26TH at 4:30PM.
The bummer? They don’t take appointments. JP and myself will be getting tattoos and we’d love for you to be there to support us (one of us will cry, but who?) or get your own tattoo. Of course, there will be lots of pictures and video. Which leads me to this:
TAGS: Twitter: #librarytat8bit Flickr, Etc: librarytat8bit
AFTERPARTY!
Saturday, June 26, 2010 at 9:30pm
WHERE: RFD Washington
ADDRESS: 810 7th Street
If you support the project, please add this to your blog/wiki/facebook/myspace:
PROJECT BRAND YOURSELF A LIBRARIAN FLICKR GROUP!
OTHER PLACES TO GET TATTOOS IN DC
- Fatty’s Custom Tattoos PHONE: 202-452-0999
- Tattoo Paradise PHONE: 202-232-6699
- Off The Hook Tattoos PHONE: 202-581-2018
- DC Ink PHONE: 202-232-7711
#libgaming (Topic: June 16, 2010: Best of E3)
0#libgaming will discuss the following topic today at 4pm EST on Twitter
How will E3′s announcements this week affect your future gaming-in-libraries decisions?
I understand that you may not have had time to keep up with the E3 announcements. You can catch up: 1up.com’s Microsoft E3 presentation coverage, gamepro.com’s Nintendo E3 presentation highlights, gamespot.com’s full Sony E3 presentation video.
@8bitlibrary on Twitter tweeted highlights of all three press conference while they were happening, so be sure to follow us to stay up-to-date with the latest news in gaming.
And don’t worry, as our discussion reveals itself, much bigger issues than E3 2010 will be raised!
Project Brand Yourself A Librarian: The Flickr Group
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ALA Annual is right around the corner. Have you thought about your tattoo yet?
Join our Project Brand Yourself A Librarian Flickr group and add your photos if you’ve already got your library tattoo. Don’t have it yet? Maybe you’ll find some ideas here…
Speaking of ideas, let’s open up this post and discuss ideas for tattoos. What are you thinking of getting and why? Inspiration and sharing!
(and remember, the tag for this project is #librarytat8bit on Twitter and librarytat8bit everywhere else)
Gaming: All Libraries & All Ages, a free webinar presented by 8bitlibrary.com
1On Saturday, March 13th at 1:00pm EST (10am on the West Coast), 8bitlibrary.com will be presenting a weekend webinar free of charge to all of our loyal readers.
Gaming: All Libraries & All Ages
Gaming: All Libraries & All Ages will be a webinar highlighting collection development and advocacy issues that all libraries deal with when implementing (or planning to implement) video games into library collections and services.
Attendance will be fun and free. There will be an interactive chat box for the entire session, and the event will be presented as an un-conference collaboration.
All you have to do to attend is go to URL tinychat.com/8bitlibrary on March 13th at 1:00pm EST. We’ll have about 45 minutes of webinar time, with plenty of time after for chatting and collaborating. We hope you can be there.
An RSVP is not necessary, but there is a Facebook event which you can RSVP to here: http://www.facebook.com/event.php?eid=10150110150540521
Also, don’t forget to add 8bitlibrary.com’s feed to your RSS Reader, and during the webinar be sure to follow the hashtag #8bitweb on Twitter.
PLEASE help us get the word out by tweeting about it / sharing on facebook / word of mouthing it / posting to listservs. In a time of shrinking budgets, free education for librarians is good!
Project Brand Yourself a Librarian: Update #1
171. FOR THOSE THAT WILL BE PARTICIPATING
- Organizing one massive tattooing is sort of a logistical nightmare, so instead we’re opening it up to you. (See below for details)
- We’d like to keep track of how many folks are participating, so please reply to this post or email us at justinthelibrarian at gmail dot com so we can keep track!
- We want pictures! We wants details! The official hashtag for Project Brand Yourself a Librarian will be: TWITTER: #librarytat8bit and BLOGS/FLICKR/ETC: librarytat8bit
2. PLACES TO GET TATTOOS IN DC
- Jinx Proof Tattoos PHONE: 202-337-5469
- Fatty’s Custom Tattoos PHONE: 202-452-0999
- Tattoo Paradise PHONE: 202-232-6699
- Off The Hook Tattoos PHONE: 202-581-2018
- DC Ink PHONE: 202-232-7711
These are just a sampling of the tattoo parlors in the DC area. If you’d like to go somewhere else, please feel free to do so. 8 Bit Library bloggers will only be at one of these tattoo parlors (see below).
3. DAYS TO GET TATTOOS DURING ALA ANNUAL
- What day works best for you? Well, that’s your day! Any days between June 24-29 will be good!
- Members of the 8BitLibrary team will be getting their tattoo on Saturday June 26th, 4pm at Jinx Proof Tattoo
- After our tattooing on Saturday June 26th, there will be a 8BitLibrary Party! PLACE and TIME: TBA!
4. DOES MY TATTOO HAVE TO BE LIBRARY RELATED?
- We’ve been getting this question a lot. While we are SUGGESTING that you get a library themed tattoo, you can choose to get any type of tattoo you’d like. A tattoo is a personal thing and we here at 8 Bit Library don’t want to tell you what to get on your body. Make yourself happy and get the tattoo you want!
If you have any other questions, please let me know. (Justin of 8 Bit Library)
Gaming in the HS Classroom: An interview with Jennifer Field
2I recently conducted an interview with Jennifer Field, who is the head of the English Department at Stephen F. Austin High School in Sugarland, TX, about how she uses gaming in her classroom:
JP: Hi Jennifer, tell us about yourself!
Jennifer: I’m 32 and I’ve been teaching for 10 years now. I got my BA from Texas A&M and my MLA from Houston Baptist University
JP: How long have you been gaming, and how often do you game currently?

Jennifer Field
Jennifer: I’ve been gaming since my brother got an Atari for Christmas in the early 80’s. I fondly remember Pong. Depending on what I have to take home to grade or work on, I average about one to two hours 3 to 4 days a week, and usually on the weekends.
JP: Favorite console?
Jennifer: XBOX 360!
JP: You are a teacher who uses gaming as a tool during lessons. Can you give some background on how you do it/your methods?
Jennifer: You have to be able to connect books, themes, and other literary elements to current events and situations that students will understand. From my experience, the current generation of students play games more then they watch movies. I’ve found that by connecting those games to the literature that we read and to the elements that we teach, the students understand and apply themselves more.
JP: Do you have an specific examples of using video games in a lesson?
Jennifer: One example is my teaching method for the Journey of the Hero. I teach British Literature, and almost everything those classes study follows this “Journey”. I used to use Star Wars as a modern example of the Journey (since Star Wars is “based” on the Journey), but not all of my students have seen the original Star Wars movies. Instead, during discussions on the different parts of the journey, I connect Journey elements to the different games that students are playing. Students don’t realize just how much literature affects the games they play, because the teaching community isn’t making these valuable connections for them.
JP: Can you share some game titles you use in classes?
Jennifer: I frequently use Gears of War, Halo, Too Human, and Mass Effect during our Journey discussions. The students then take the next step and make literary connections to other games as well! It’s great to see students connecting Beowulf’s journey to a game’s plot device, or in the middle of a lesson realize Beowulf’s “worth” by connecting it to a familiar story line from a game.
JP: Do you have any plans to expand the use of games in the classroom?
Jennifer: I’m currently planning to use clips from Bioshock to incorporate propaganda and dystopian themes into my next novel unit on Brave New World. If I taught Ayn Rand, I would have a field day, but it’s not on our approved list for Seniors.
JP: How do students feel about having a “gaming” teacher? I know in the library field, avid readers love librarians who are avid readers, and gamers love other librarians who game.
Jennifer: I’ve found that when students know you are a gamer, they feel more free to talk about games with you and they are more excited to participate in class, so there is a bigger personal connection than you get in a traditional educational lecture setting. I’ve even had students that will notice literary things in games and bring them to my attention (JP’s note: an example of students as content providers and creators, vs students as “blank slates to be lectured to”) . For instance, the achievement The Merchant of Venice in Assassins Creed II. I had a kid who actually realized that it was an allusion to Shakespeare!
JP: How do parents and school administration feel about gaming as a classroom tool? Do you encounter problems over content?
Jennifer: I don’t really think they have thought about it much. It isn’t a media that has made its way into the classroom, at least not at the High School level. I do remember reading a few years ago about a school that was using Dance Dance Revolution in their classrooms to combat obesity and get the students active.
I’d love to see games used in school, but I think there are so many questions raised that administrations will be wary of it for a while.
It also depends on the parents. Some parents are all for getting their child to learn no matter the method, while some may not want their children gaming in school. This creates a fine line for implementing it in the classroom.
JP: You have definitely showed us that gaming connects with your students and is a tool that makes learning easier for them. What do you think we can do as teachers and librarians to change the perception that “games are toys for kids?”
Jennifer: Educating the parents, school boards, and administration is the key. I think it would start with a study on the effects of gaming in the classroom. Taking one class and using games and showing the growth of the student’s abilities as it relates to the curriculum standards of the state, and then compare it to a traditional classroom.
JP: In the library world we call that “advocacy”. Speaking of gaming advocacy, would you be interested in sharing gaming-in-the-classroom tips, tricks, or lesson plans with the readers of 8bitlibrary.com?
Jennifer: Sure!

Don't you wish YOU had her as a teacher for High School English?!
JP: Great, I am totally looking forward to that! Any closing words on the connection between literacy & gaming?
Jennifer: Games tell a story, which is literature just in a different media. I believe strongly that teachers have to adapt to the current times to effectively help their students learn. As teachers we are taught to teach to all different learning types; visual, auditory, etc. Because of this, gaming becomes a tool that hits all the learning styles of our different students.
JP: Thanks so much for sharing! See you on Xbox Live ;)
Jennifer: :-)
IF YOU ARE a teacher who uses console games in the classroom, please get in touch with one of us here at 8bitlibrary.com! We want to share your stories and experiences with others!








