8Bit Contributor Kurt Schulitz
8bitlibrary.com is now located at 8bitlibrary.com
0HEY 8BITLIBRARIANS,
So, you are reading this on the OLD 8bitlibrary.com. 8bitlibrary.com no longer redirects here (to blog.8bitlibrary.com). Here’s JP’s “farewell” post to the blog…but first, some nostalgia…
In 2009, JP Porcaro and Justin Hoenke met for drinks and found out they were both ALA Emerging Leaders for the upcoming year. Our bromance continued with daily IM chats until Justin one day said:
Let’s start a librarygarden of gaming.
So, we did. We really started taking off and getting hits when Justin made a joke on twitter:
Let’s all get library tattoos.
And I was like, YEA LET’S DO IT. And that’s how this whole thing happened…Justin & I would brainstorm crazy ideas, and if they were just crazy enough to work, i’d #makeithappen. So we started Project Brand Yourself a Librarian, librarians shared it like crazy, and a bunch of librarians got tattoos.
So from the very start, within weeks, we strayed from the original “library garden of gaming” idea.
We came up with other crazy ideas and made them happen:
- ALA DANCE PARTY (and other parties like the NJLA ones and the ACRL Social)
- #TeamRock8
- The Adventures of Flat Justin
- Think Tank (which grew into ALA Think Tank, facebook’s largest active group of international ideas-sharing for librarians)
- Cranky Kong, librarianship’s oldest blogger.
We also had lots of fabulous contributors, almost all the top names in the field of “gaming in libraries” either wrote for us or were considered part of the team.
And then we shifted from crazy ideas to more traditional ones:
- We ran the petition to start a the ALA Comic Book & Graphic Novel Member Interest Group, and with the help of everyone who sent in an online signature, we made it happen at ALA Mid Winter 2011.
- We ran National Unconference Day ’11, a hybrid online & in-person conference. We had fabulous lightning talks at it by Michael Stephens, Jaime Hammond, and Eli Neiberger.
- We became the largest active source for game reviews for librarians, and eventually lead the charge to make GameRT a reality.
- We hosted Retro Gaming Days all over New Jersey.
- Got involved in Buy India a Library.
- Launched #makeithappen and inspired MIH.
- Launched #libgaming (which has since died, sad sad…)
- We ran webinars.
In our heyday, we were getting about 4000 clicks a day (which is BIG for library blogs), and alexa.com had us listed as one of the highest trafficked library blogs. The only blogs that were getting higher traffic at the time were the ‘official’ ones; the LJ, SLJ and some of ALA ones…
Lots of success here in a short period of time, maybe moreso than any other library blog. So why did we let blog.8bitlibrary.com “die”?
- All of our contributors are doing other things.
We all got busy. 8bitlibrary lead us to publication deals, speaking gigs, new jobs, and new leadership opportunities. Now that GameRT exists, we have a more formal place to do our gaming-in-libraries work.
- Blogging is boring.
We should have figured out from day 1 that blogging was not what we were about. We were a successful BRAND, but never a good BLOG. All of the successes I listed had more to do with 8bitlibrary as a brand, and less to do with blog.8bitlibrary.com.
- WordPress sucks.
The blog was constantly marred by slow load times, login problems for contributors, and errors on the user and contributor end. Anyone who was a frequent contributor knows what I mean when i say “500 Internal Server Error”
- We have better places to “publish”
Blogging is NOT publishing. We’ll get some game reviews actually published via GameRT hopefully soon!
SO WHERE DOES THAT LEAVE 8BITLIBRARY?!
When Justin posted this on the new 8bitlibrary.com, people FREAKED out (they though we were killing everything, the facebook page, the twitter, the tumblr (which is now the main site) and the blog) and I had to write this.
Where we’re left without the blog is where we always belonged: as the party people of librarianship. So we’re still gonna do all the stuff we used to do, like ALA DANCE PARTY, Project Brand Yourself a Librarian, and all the Think Tanks and subsequent parties…but we won’t have to worry about keeping up this illusion that we’re a “professional” library blog.
We’re still here.
#partyhard and #makeithappen,
JP
Library PC gaming needs love too
18BitLibrary is happy to have Kurt Schulitz on board as an 8BitLibrarian. Kurt works over at Library Journal/School Library Journal and is a pretty kick ass dude and PC Gamer.
The first PC gaming experience that I really remember was playing this game called Parsec on a Texas Instruments TI-99/4A. I don’t even think I was 10 years old. My dad had aspirations of me learning how to really use the thing. Needless to say, I never did anything with that computer except obsessively play Parsec until it was taken away from me. Since then I’ve owned lots of PCs and gamed on them all. I currently own PS3 and have Call of Duty MW2 but find myself using the PS3 for NHL 10 and other sports games almost exclusively. Until consoles allow gamers to plug in and game with a keyboard and mouse (likely not happening anytime soon), I’ll always prefer playing my gaming genre of choice—first-person shooters (FPS)—on a PC. I need a mouse. Playing an FPS without one just doesn’t feel right to me otherwise.
Consoles and PCs both have their pros and cons when it comes to gaming, and most gamers regularly use both. That said, PC gamers often get the shaft—from bad console ports to games that aren’t even released for PC—and libraries unfortunately have a (forced) hand in marginalizing PC gaming now, too. A real gaming rig is not cheap. A decent video card costs easily as much as a console and will be considered outdated almost upon purchase. PC gaming has an uphill battle when it comes to having a machine with decent specs included in a library’s gaming arsenal.
Sure, libraries can have a great collection of computer games ready for checkout, but are there decent gaming rigs ready to be used? More than likely the answer is no for several reasons. First, obviously, it’s the cost. Even a marginal gaming rig built from scratch out of dated components will probably cost over $500, with the video card usually being the killer. For that amount of money, libraries could buy a console, accessories, and a bunch of games. With library budgets as tight as they are, high-end, in-library PC gaming doesn’t really stand much of a chance. In addition, the IT resources and time needed to keep up a gaming rig are far greater than that of a console. Xbox can give you the red ring of death, but gaming PCs face so many more issues. There also aren’t set standards for PC gaming. The same games can look noticeably different depending on the operating system they are running on. There are too many OSs capable of running the same game, and it isn’t precisely clear which one is actually the best performance-wise from game to game. Another blow against PC gaming in libraries is that it doesn’t allow more than one player at a time on the machine.
The only way PC gaming can be seriously included in the library gaming conversation rests on the passion of gaming librarians. It is up to individual librarians to find a way to incorporate PC gaming into their libraries. This means getting creative to work around the prohibitive cost and other barriers associated with gaming on a PC. Will resource-hog games and the latest and greatest releases need to be left out of the conversation? Probably, yes. The good news is that there are still plenty of incredible games that are cheap to buy and will run smoothly on older (i.e., cheaper) hardware, such as a decent 512mb video card and older Pentium 4 or Dual-Core processor. Games like Call of Duty 2, Call of Duty 4, Battlefield 2 and lots of other great games for instance don’t require a machine with mind-blowing specs.
