8Bit Contributor Doug Baldwin
8bitlibrary.com is now located at 8bitlibrary.com
0HEY 8BITLIBRARIANS,
So, you are reading this on the OLD 8bitlibrary.com. 8bitlibrary.com no longer redirects here (to blog.8bitlibrary.com). Here’s JP’s “farewell” post to the blog…but first, some nostalgia…
In 2009, JP Porcaro and Justin Hoenke met for drinks and found out they were both ALA Emerging Leaders for the upcoming year. Our bromance continued with daily IM chats until Justin one day said:
Let’s start a librarygarden of gaming.
So, we did. We really started taking off and getting hits when Justin made a joke on twitter:
Let’s all get library tattoos.
And I was like, YEA LET’S DO IT. And that’s how this whole thing happened…Justin & I would brainstorm crazy ideas, and if they were just crazy enough to work, i’d #makeithappen. So we started Project Brand Yourself a Librarian, librarians shared it like crazy, and a bunch of librarians got tattoos.
So from the very start, within weeks, we strayed from the original “library garden of gaming” idea.
We came up with other crazy ideas and made them happen:
- ALA DANCE PARTY (and other parties like the NJLA ones and the ACRL Social)
- #TeamRock8
- The Adventures of Flat Justin
- Think Tank (which grew into ALA Think Tank, facebook’s largest active group of international ideas-sharing for librarians)
- Cranky Kong, librarianship’s oldest blogger.
We also had lots of fabulous contributors, almost all the top names in the field of “gaming in libraries” either wrote for us or were considered part of the team.
And then we shifted from crazy ideas to more traditional ones:
- We ran the petition to start a the ALA Comic Book & Graphic Novel Member Interest Group, and with the help of everyone who sent in an online signature, we made it happen at ALA Mid Winter 2011.
- We ran National Unconference Day ’11, a hybrid online & in-person conference. We had fabulous lightning talks at it by Michael Stephens, Jaime Hammond, and Eli Neiberger.
- We became the largest active source for game reviews for librarians, and eventually lead the charge to make GameRT a reality.
- We hosted Retro Gaming Days all over New Jersey.
- Got involved in Buy India a Library.
- Launched #makeithappen and inspired MIH.
- Launched #libgaming (which has since died, sad sad…)
- We ran webinars.
In our heyday, we were getting about 4000 clicks a day (which is BIG for library blogs), and alexa.com had us listed as one of the highest trafficked library blogs. The only blogs that were getting higher traffic at the time were the ‘official’ ones; the LJ, SLJ and some of ALA ones…
Lots of success here in a short period of time, maybe moreso than any other library blog. So why did we let blog.8bitlibrary.com “die”?
- All of our contributors are doing other things.
We all got busy. 8bitlibrary lead us to publication deals, speaking gigs, new jobs, and new leadership opportunities. Now that GameRT exists, we have a more formal place to do our gaming-in-libraries work.
- Blogging is boring.
We should have figured out from day 1 that blogging was not what we were about. We were a successful BRAND, but never a good BLOG. All of the successes I listed had more to do with 8bitlibrary as a brand, and less to do with blog.8bitlibrary.com.
- WordPress sucks.
The blog was constantly marred by slow load times, login problems for contributors, and errors on the user and contributor end. Anyone who was a frequent contributor knows what I mean when i say “500 Internal Server Error”
- We have better places to “publish”
Blogging is NOT publishing. We’ll get some game reviews actually published via GameRT hopefully soon!
SO WHERE DOES THAT LEAVE 8BITLIBRARY?!
When Justin posted this on the new 8bitlibrary.com, people FREAKED out (they though we were killing everything, the facebook page, the twitter, the tumblr (which is now the main site) and the blog) and I had to write this.
Where we’re left without the blog is where we always belonged: as the party people of librarianship. So we’re still gonna do all the stuff we used to do, like ALA DANCE PARTY, Project Brand Yourself a Librarian, and all the Think Tanks and subsequent parties…but we won’t have to worry about keeping up this illusion that we’re a “professional” library blog.
We’re still here.
#partyhard and #makeithappen,
JP
Gaming Can Make a Better World – Believe!
0
In gathering my resources for my presentation at NJLA Conference this year, I came across this awesome TED talk given by Jane McGonical, Director of Game Research and Developement at the Institute for the Future. She was one of the designers who worked on “I Love Bees“, the alternate reality game (ARG) to promote Halo 2, as well working on an independent basis to create ARGs designed to use game play “for good”.
BTW, she is also like my new gaming idol! (Don’t worry JP, you still definitely in the top ten!)
Anyway, she discussed the concept of connecting gaming and gameplay to real world problem solving. You can watch for yourself below, but she draws some very insightful and meanigful connections between the values, emotions, and experiences of the gamer and how those assets can be bridged to the real world in truly revolutionary ways. Put it this way, when she argues that if we want to solve the worlds problems we HAVE to spend more time gaming… she got my attention. That is a huge statement.
Hope you all find it as inspiring as I did and continue to remember that gaming has been, and continues to be, a much more rich, complex, and meaningful experience than stereotype and popular culture convey.
What Happened to Wellington: A One Book NJ Alternate Reality Game
0
As part of the One Book NJ initiative, each year four books are chosen around which NJ libraries will have discussions and programming as a way to promote literacy around a single book. A book is chosen in each traditional age population from children, YA, teen, and adult. This year’s adult title was The Curious Incident of the Dog in the Nighttime by Mark Haddon. So… we decided that we wanted to try something a little different in support of One Book NJ and do an alternate reality game (ARG).
As a brief background, an ARG is basically a game in which the movements, actions and goals take place in the real world. However, the other part of this equation is not only the real world application of the gaming elements, but that the “game world” is created by having a story in place that creates the “alternate reality”. The players as such are invited to be part of this story that is taking place in the real world and to themselves engage in the game play elements within that context. Also, there is usually a website created where information can be shared and disseminated, as well as a place for active players to be able to communicate and collaborate with each other to work on the different parts of the game.
ARGs have been becoming ever more popular as they are used to promote new video games, television programs, movies.. even jeans! These types of games work well for marketing new products and services because they actively engage the player or participant, and in many cases offer real world rewards for their participation. If you want to know more about them, or even play one yourself, check out ARGnet.
So… I proposed the idea of doing an ARG as a program to support the One Book NJ initiative to our professional staff, and they really seemed to like it! So for a few weeks we got together and discussed our story, the gameplay elements we wanted to incorporate and developed a timeline for how the game would progress. While being a little intimidated by the process at first (it is our first ARG after all!), we were able to get all the pieces in place by mid August, when we officially “launched the game”.
The story of the game goes something like this: In mid August, the library received a shipment of books that were to be used for programming for One Book NJ. Mysteriously, the books were not here more than two hours, before they went missing. We announced that the books were missing using our website and social networks and “asked” if anyone saw anything mysterious during that time, and to report it if they did. This basically began the story.
The story continued through updates to our website, twitter, and facebook, where we started receiving letters from a person identifying his/herself as “The Mystery Thief” and claiming responsibility for the theft of the books. Finally, we also created a separate website, off of our regular website, where people could visit to find updates and additional information related to the game.
We created ficticious notes with a font resembling magazine cut-out letters and posted them on the website as well. The letters contained hints to a live event during our town’s annual street festival. The event hinted at an opportunity for participants to be able to “find” the books. We also created a book display with additional copies of the book, and copies of the notes referencing our missing copies.
The live event took place on 9/11 during our town’s annual street festival. The library had a table and per the final letter we received, released a clue to the wherabouts of one book each hour. Needless to say, the live event went better than expected with more than thirty teens/tweens dashing around town working the clues to find the books. That day all six books that were hidden were found. When a player found a book, it was theirs to keep as a prize for finding it. It was really was a cool thing to be a part of.
Currently, the game is still going, with four books hidden after 9/11. These are the final four books that were taken by the “Thief”. The clues have been released, this time a little harder as we encrypted them with simple ciphers. We currently have a smaller core of kids working with them. As of yesterday (9/16), one had been found with three remaining. We may also add an element to the story arc and have players work on discovering who the mystery thief is.
This has really been a great experience for us, and a learning experience as well. It was amazing to watch as every copy of the book from our display was checked out, as well as have so many people talking about the book itself, and about reading it after this all started. The real goal of this whole thing was to promote the book, and one book NJ, within the context of the game. We really marvel at how well this was accomplished (considering, again, it was our first go at something like this.) Furthermore, it was an engaging program that promoted literacy and only cost us the copies of the books we gave away.
Interest in our game? Here are some links you can use to see how we conducted the game:
http://www.cranburypubliclibrary.org (our main website, a WordPress blog, where we started our game with posts to the site) – start with the 8/18 post
http://www.cranburypubliclibrary.org/wellington – this was the companion site that was setup to allow players to immerse themselves the alternate reality, follow what was going on, and obtain information.
http://www.twitter.com/cranburypl – Our Twitter account where we posted information about the game, and tried to build buzz toward our live event.
If you are interested in seeing how another library approached doing an ARG, check out the Finksburg branch of the Carroll County Public Library (MD) and their games: The Mystery Guest and Find Chelsea. They did a really awesome job in both story development and incorporation of digital media (esp. video) and were an inspiration for us in developing our own ARG.
Any questions.. just email me
-Doug

