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	<title>Comments on: Video Game Collection Development 101</title>
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	<link>http://blog.8bitlibrary.com/2010/03/09/video-game-collection-development-101/</link>
	<description>the #makeithappen blog</description>
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		<title>By: SWTOR Guide Reviews</title>
		<link>http://blog.8bitlibrary.com/2010/03/09/video-game-collection-development-101/comment-page-1/#comment-4974</link>
		<dc:creator>SWTOR Guide Reviews</dc:creator>
		<pubDate>Wed, 14 Dec 2011 21:13:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.8bitlibrary.com/?p=619#comment-4974</guid>
		<description>&lt;strong&gt;SWTOR Guide Reviews...&lt;/strong&gt;

[...]8bitlibrary.com &#187; Video Game Collection Development 101[...]...</description>
		<content:encoded><![CDATA[<p><strong>SWTOR Guide Reviews&#8230;</strong></p>
<p>[...]8bitlibrary.com &raquo; Video Game Collection Development 101[...]&#8230;</p>
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		<title>By: Telephony</title>
		<link>http://blog.8bitlibrary.com/2010/03/09/video-game-collection-development-101/comment-page-1/#comment-4847</link>
		<dc:creator>Telephony</dc:creator>
		<pubDate>Sat, 22 Oct 2011 15:31:27 +0000</pubDate>
		<guid isPermaLink="false">http://blog.8bitlibrary.com/?p=619#comment-4847</guid>
		<description>&lt;strong&gt;Telephony...&lt;/strong&gt;

[...]Video Game Collection Development 101[...]...</description>
		<content:encoded><![CDATA[<p><strong>Telephony&#8230;</strong></p>
<p>[...]Video Game Collection Development 101[...]&#8230;</p>
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	<item>
		<title>By: JustinLibrarian</title>
		<link>http://blog.8bitlibrary.com/2010/03/09/video-game-collection-development-101/comment-page-1/#comment-4468</link>
		<dc:creator>JustinLibrarian</dc:creator>
		<pubDate>Tue, 05 Apr 2011 14:30:01 +0000</pubDate>
		<guid isPermaLink="false">http://blog.8bitlibrary.com/?p=619#comment-4468</guid>
		<description>Alex: Good point.  I&#039;ll post something soon!</description>
		<content:encoded><![CDATA[<p>Alex: Good point.  I&#8217;ll post something soon!</p>
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	</item>
	<item>
		<title>By: alexlent</title>
		<link>http://blog.8bitlibrary.com/2010/03/09/video-game-collection-development-101/comment-page-1/#comment-4466</link>
		<dc:creator>alexlent</dc:creator>
		<pubDate>Mon, 04 Apr 2011 23:16:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.8bitlibrary.com/?p=619#comment-4466</guid>
		<description>My library is just starting to develop a video game collection. This website has been a great help so far, so thanks! Do you have any new coll dev advice now that this post is over a year old?</description>
		<content:encoded><![CDATA[<p>My library is just starting to develop a video game collection. This website has been a great help so far, so thanks! Do you have any new coll dev advice now that this post is over a year old?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kal</title>
		<link>http://blog.8bitlibrary.com/2010/03/09/video-game-collection-development-101/comment-page-1/#comment-516</link>
		<dc:creator>Kal</dc:creator>
		<pubDate>Sat, 20 Mar 2010 20:49:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.8bitlibrary.com/?p=619#comment-516</guid>
		<description>It&#039;s hard getting a feel for who the PS3 audience is because so many more people have a 360 or Wii.  I&#039;d say this audience is the VERY hardcore gaming audience.    These are the people who live for videogames.  They&#039;re also such a small minority that I can&#039;t imagine justifying a large amount of support for this audience.  At least not yet.

With the recent price drop to the PS3, a lot more people are getting into it.  That&#039;s an audience to watch for the future, maybe, as trends could be changing.</description>
		<content:encoded><![CDATA[<p>It&#8217;s hard getting a feel for who the PS3 audience is because so many more people have a 360 or Wii.  I&#8217;d say this audience is the VERY hardcore gaming audience.    These are the people who live for videogames.  They&#8217;re also such a small minority that I can&#8217;t imagine justifying a large amount of support for this audience.  At least not yet.</p>
<p>With the recent price drop to the PS3, a lot more people are getting into it.  That&#8217;s an audience to watch for the future, maybe, as trends could be changing.</p>
]]></content:encoded>
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	<item>
		<title>By: Brandon</title>
		<link>http://blog.8bitlibrary.com/2010/03/09/video-game-collection-development-101/comment-page-1/#comment-481</link>
		<dc:creator>Brandon</dc:creator>
		<pubDate>Fri, 12 Mar 2010 18:36:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.8bitlibrary.com/?p=619#comment-481</guid>
		<description>Cost is the biggest hurdle in building a collection of video games.  On average, they are the most expensive media out there.  I would heartily recommend offering up a donation drive: spend $100 (just over the price of one brand-new game) on a really sweet prize (like one of those Batman Black and White Statues) and offer it up to your patrons in a raffle.  You get one ticket for every game you donate.  You can also hit up the the used market; Amazon has a near-infinite stream of used games in great condition, often for much less than the current MSRP.</description>
		<content:encoded><![CDATA[<p>Cost is the biggest hurdle in building a collection of video games.  On average, they are the most expensive media out there.  I would heartily recommend offering up a donation drive: spend $100 (just over the price of one brand-new game) on a really sweet prize (like one of those Batman Black and White Statues) and offer it up to your patrons in a raffle.  You get one ticket for every game you donate.  You can also hit up the the used market; Amazon has a near-infinite stream of used games in great condition, often for much less than the current MSRP.</p>
]]></content:encoded>
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	<item>
		<title>By: JustinLibrarian</title>
		<link>http://blog.8bitlibrary.com/2010/03/09/video-game-collection-development-101/comment-page-1/#comment-467</link>
		<dc:creator>JustinLibrarian</dc:creator>
		<pubDate>Wed, 10 Mar 2010 21:14:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.8bitlibrary.com/?p=619#comment-467</guid>
		<description>Doug: Thanks for sharing your input!</description>
		<content:encoded><![CDATA[<p>Doug: Thanks for sharing your input!</p>
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	</item>
	<item>
		<title>By: JustinLibrarian</title>
		<link>http://blog.8bitlibrary.com/2010/03/09/video-game-collection-development-101/comment-page-1/#comment-466</link>
		<dc:creator>JustinLibrarian</dc:creator>
		<pubDate>Wed, 10 Mar 2010 21:12:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.8bitlibrary.com/?p=619#comment-466</guid>
		<description>Kirby!  Let me talk to JP.  He&#039;s our website guru...</description>
		<content:encoded><![CDATA[<p>Kirby!  Let me talk to JP.  He&#8217;s our website guru&#8230;</p>
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		<title>By: Doug Baldwin</title>
		<link>http://blog.8bitlibrary.com/2010/03/09/video-game-collection-development-101/comment-page-1/#comment-461</link>
		<dc:creator>Doug Baldwin</dc:creator>
		<pubDate>Wed, 10 Mar 2010 02:57:02 +0000</pubDate>
		<guid isPermaLink="false">http://blog.8bitlibrary.com/?p=619#comment-461</guid>
		<description>One think we implemented early on that helped us to better know our patrons and what games/systems to buy for was to provide request forms. 

We started very small with only about 12-14 pre selected games, then placed the forms near where we had these games displayed. On the forms we asked for titles, and for which system. While we made no promises to buy any and all games requested, we did do our best to make it clear on the form that each request would be given its due diligence and that any requested game that was ordered, the person requesting would be placed on hold first when it came it (a kind of reward system for them taking the time to make the suggestion)

Soon enough we had quite a few of these forms, and had more of an idea of what systems were more prevalent in our community and what styles of games our patrons were playing. While this in no way was a substitute for talking with our patrons (which we did a lot of, and continue to do). It was just another way for us gather data and get a sense of the coll dev direction we should take for our community.</description>
		<content:encoded><![CDATA[<p>One think we implemented early on that helped us to better know our patrons and what games/systems to buy for was to provide request forms. </p>
<p>We started very small with only about 12-14 pre selected games, then placed the forms near where we had these games displayed. On the forms we asked for titles, and for which system. While we made no promises to buy any and all games requested, we did do our best to make it clear on the form that each request would be given its due diligence and that any requested game that was ordered, the person requesting would be placed on hold first when it came it (a kind of reward system for them taking the time to make the suggestion)</p>
<p>Soon enough we had quite a few of these forms, and had more of an idea of what systems were more prevalent in our community and what styles of games our patrons were playing. While this in no way was a substitute for talking with our patrons (which we did a lot of, and continue to do). It was just another way for us gather data and get a sense of the coll dev direction we should take for our community.</p>
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	<item>
		<title>By: Kirby</title>
		<link>http://blog.8bitlibrary.com/2010/03/09/video-game-collection-development-101/comment-page-1/#comment-459</link>
		<dc:creator>Kirby</dc:creator>
		<pubDate>Tue, 09 Mar 2010 23:22:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.8bitlibrary.com/?p=619#comment-459</guid>
		<description>Hey, I really want to read this post, but I totally cannot see it. Is there a way to maybe change the layout from the white sidebar and black background?
Thanks!</description>
		<content:encoded><![CDATA[<p>Hey, I really want to read this post, but I totally cannot see it. Is there a way to maybe change the layout from the white sidebar and black background?<br />
Thanks!</p>
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