Games that lose steam?
neither Rock Band nor Guitar Hero has seen any true innovation in their gameplay design since the original Rock Band in 2007.
Here’s a link for our readers that touches on a problem schools & libraries will face as they build collections: Maddenitis. That terms refers to video game franchises with yearly releases of (basically) the same game. The unfortunate part of Maddenitis (which gets its name from the Madden series of games) is that it is much harder to circulate a 2006 game in 2010 than a 2010 or 2011 release.
Summing up: In 2010, gamers won’t walk into your library dying to borrow FIFA 06.
The UP side to this article for libraries who purchased these music games 2 years ago is that the “investment turnaround” is higher; because gameplay hasn’t changed, the investment hasn’t devalued as quickly as other tech purchases.
Jaded Gamer #7: Music Games Losing the Rhythm?
What do you all think? Do you NOT buy the games every year and ignore that sector of gaming, do you buy them every year, or do you wait it out and only buy the best reviewed franchise games? [ also, are there reviews for games in schools and library anywhere other than 8bitibrary.com? ;) ]
in b4 “Madden ’94 was the best Madden eva…“

School Library Journal used to have a game review column, but as far as I can tell they stopped running it in 2007.