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	<title>Comments on: Literature for the digital age: A Batman: Arkham Asylum Review</title>
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	<link>http://blog.8bitlibrary.com/2010/01/31/literature-for-the-digital-age-a-batman-arkham-asylum-review/</link>
	<description>the #makeithappen blog</description>
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		<title>By: Brandon</title>
		<link>http://blog.8bitlibrary.com/2010/01/31/literature-for-the-digital-age-a-batman-arkham-asylum-review/comment-page-1/#comment-427</link>
		<dc:creator>Brandon</dc:creator>
		<pubDate>Sat, 06 Mar 2010 14:37:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.8bitlibrary.com/?p=330#comment-427</guid>
		<description>Batman: Arkham Asylum is one of those rare games that nails story-telling method in a video game.  Often, when a game tries to tell a story (as opposed to giving you the tools to create your own), it comes off a severely lacking and unnecessary (except for when it opens up a broader fictional universe, such as the Halo series).  For this reason, the only thing I look for in most games is pure game play: the story just needs to be there as a kind of vague thread to string together the game play sequences.  However, Batman tells a deep, emotionally-involving, multi-layered story that is only that much better because you&#039;re experiencing it first-hand.  There is nothing in the game that doesn&#039;t tie into the narrative; even the Riddler challenges are a sub-plot to the main game.  I can honestly say I loved &quot;reading&quot; the game as much as I loved playing it.</description>
		<content:encoded><![CDATA[<p>Batman: Arkham Asylum is one of those rare games that nails story-telling method in a video game.  Often, when a game tries to tell a story (as opposed to giving you the tools to create your own), it comes off a severely lacking and unnecessary (except for when it opens up a broader fictional universe, such as the Halo series).  For this reason, the only thing I look for in most games is pure game play: the story just needs to be there as a kind of vague thread to string together the game play sequences.  However, Batman tells a deep, emotionally-involving, multi-layered story that is only that much better because you&#8217;re experiencing it first-hand.  There is nothing in the game that doesn&#8217;t tie into the narrative; even the Riddler challenges are a sub-plot to the main game.  I can honestly say I loved &#8220;reading&#8221; the game as much as I loved playing it.</p>
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		<title>By: Allen</title>
		<link>http://blog.8bitlibrary.com/2010/01/31/literature-for-the-digital-age-a-batman-arkham-asylum-review/comment-page-1/#comment-207</link>
		<dc:creator>Allen</dc:creator>
		<pubDate>Fri, 05 Feb 2010 16:54:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.8bitlibrary.com/?p=330#comment-207</guid>
		<description>One of the reasons why I&#039;ve been enjoying gaming so much lately is because of how the developers are really pushing to create thoughtful and compelling narratives. When I heard that Paul Dini was writing for Arkham Asylum, I knew it was going to be a winner (based on his spectacular work on Batman: TAS). 

While I enjoy blasting aliens, monsters or whatever as much as the next guy, games like BioShock and the upcoming Heavy Rain are great because I can take something away from the game (other than mindless slaughter and such). In fact, more often than not, I can forgive a title that may suffer from gameplay issues but has a narrative that shoots through the roof (Silent Hill series, Rule of Rose, etc.). 

Out of all the great story driven games coming out this year, I have to say I&#039;m looking forward to Mafia II the most. If you haven&#039;t played through the first one, drop whatever you&#039;re doing and buy it (PC version preferably).</description>
		<content:encoded><![CDATA[<p>One of the reasons why I&#8217;ve been enjoying gaming so much lately is because of how the developers are really pushing to create thoughtful and compelling narratives. When I heard that Paul Dini was writing for Arkham Asylum, I knew it was going to be a winner (based on his spectacular work on Batman: TAS). </p>
<p>While I enjoy blasting aliens, monsters or whatever as much as the next guy, games like BioShock and the upcoming Heavy Rain are great because I can take something away from the game (other than mindless slaughter and such). In fact, more often than not, I can forgive a title that may suffer from gameplay issues but has a narrative that shoots through the roof (Silent Hill series, Rule of Rose, etc.). </p>
<p>Out of all the great story driven games coming out this year, I have to say I&#8217;m looking forward to Mafia II the most. If you haven&#8217;t played through the first one, drop whatever you&#8217;re doing and buy it (PC version preferably).</p>
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		<title>By: coordinating conjunctions &#124; Grammarist</title>
		<link>http://blog.8bitlibrary.com/2010/01/31/literature-for-the-digital-age-a-batman-arkham-asylum-review/comment-page-1/#comment-199</link>
		<dc:creator>coordinating conjunctions &#124; Grammarist</dc:creator>
		<pubDate>Thu, 04 Feb 2010 04:55:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.8bitlibrary.com/?p=330#comment-199</guid>
		<description>[...] [yet] We as librarians are purveyors of arts and literature, and we shouldn’t be wasting our time playin... [...]</description>
		<content:encoded><![CDATA[<p>[...] [yet] We as librarians are purveyors of arts and literature, and we shouldn’t be wasting our time playin&#8230; [...]</p>
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